Nertea Posted September 21, 2018 Author Share Posted September 21, 2018 No problem, sorry it took so long. Hopefully will be faster to update in the future. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 21, 2018 Share Posted September 21, 2018 Yay! Quote Link to comment Share on other sites More sharing options...
JH4C Posted September 21, 2018 Share Posted September 21, 2018 Sweet! Quote Link to comment Share on other sites More sharing options...
dlrk Posted September 21, 2018 Share Posted September 21, 2018 Thanks for the update, @Nertea! I've been wanting to do a space-plane heavy game for 1.4.5! (btw check the date in the title (: ) Quote Link to comment Share on other sites More sharing options...
Nertea Posted September 21, 2018 Author Share Posted September 21, 2018 All good, I did a little time travel to predict when it would be available :P. Quote Link to comment Share on other sites More sharing options...
Apaseall Posted September 22, 2018 Share Posted September 22, 2018 Thank you for the update. YAY Quote Link to comment Share on other sites More sharing options...
JAFO Posted September 22, 2018 Share Posted September 22, 2018 6 hours ago, Nertea said: Finally, 1.4.5 support! Thank you, Nertea! Quote Link to comment Share on other sites More sharing options...
Wolf Baginski Posted September 22, 2018 Share Posted September 22, 2018 On 8/13/2018 at 4:25 AM, Judicator81 said: Ahh, that rule. Sorry, I have mistaken this for some of Murphy's laws. Murphy Kerman's Law: If something can go wrong, there will be a mod for it. Quote Link to comment Share on other sites More sharing options...
RaiderMan Posted September 22, 2018 Share Posted September 22, 2018 5 hours ago, Wolf Baginski said: Murphy Kerman's Law: If something can go wrong, there will be a mod for it. that....is how my life feels sometimes to be honest. way to nail it dead tap on XD Quote Link to comment Share on other sites More sharing options...
ermankerman Posted September 23, 2018 Share Posted September 23, 2018 When I downloaded it, everything worked. Except for the fact that the engines werent there. And I checked the mod file, and there are no engine files there. help? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 23, 2018 Share Posted September 23, 2018 5 minutes ago, ermankerman said: When I downloaded it, everything worked. Except for the fact that the engines werent there. And I checked the mod file, and there are no engine files there. help? From what he posted, the engines are now in Near Future Aeronautics Quote Link to comment Share on other sites More sharing options...
ermankerman Posted September 23, 2018 Share Posted September 23, 2018 thanks man! Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted September 23, 2018 Share Posted September 23, 2018 Yay!! I’m looking forward to playing properly with these parts in 1.4.5. Thanks for your hard work @Nertea!! Quote Link to comment Share on other sites More sharing options...
Lord_inter Posted September 23, 2018 Share Posted September 23, 2018 WOOOOOOP Quote Link to comment Share on other sites More sharing options...
Esendis Posted September 30, 2018 Share Posted September 30, 2018 Thank you for the update! 2 questions: 1)any plans for a USI life support patch? (using a custom cfg atm but i'm terrible at balancing) 2)any plans for a SAS module? (again using a custom cfg & the drone core) Quote Link to comment Share on other sites More sharing options...
Nertea Posted September 30, 2018 Author Share Posted September 30, 2018 5 hours ago, Esendis said: Thank you for the update! 2 questions: 1)any plans for a USI life support patch? (using a custom cfg atm but i'm terrible at balancing) 2)any plans for a SAS module? (again using a custom cfg & the drone core) You could contribute the first to the mod (not like I actually play the game anymore...), hard no to the second. Quote Link to comment Share on other sites More sharing options...
Esendis Posted September 30, 2018 Share Posted September 30, 2018 10 minutes ago, Nertea said: You could contribute the first to the mod (not like I actually play the game anymore...), hard no to the second. Bummer, thanks anyway. (My cfgs are childish scribblings tbh-working nonetheless but childish. No way i'm letting them out there.) Quote Link to comment Share on other sites More sharing options...
damerell Posted September 30, 2018 Share Posted September 30, 2018 3 hours ago, Esendis said: Bummer, thanks anyway. (My cfgs are childish scribblings tbh-working nonetheless but childish. No way i'm letting them out there.) I think you should consider that they are still better than no configuration at all. Quote Link to comment Share on other sites More sharing options...
Apaseall Posted October 2, 2018 Share Posted October 2, 2018 On 9/21/2018 at 8:32 PM, Nertea said: Finally, 1.4.5 support! KSP 1.4.5 Widened valid version range to up to KSP 1.4.99 Updated B9PartSwitch to 2.3.3 Updated ModuleManager to 3.0.7 Removed CRP, KerbalActuators from distribution Split pack: only Mk4 fuselage profile parts remain. Rest moved to Near Future Aeronautics Updated NF Props to 0.3.4 Fixed RPM patch Nertea, do you happen to have a list of the part names pulled from the MarkIV handy? Would you be able to drop a post here with them please? Even better would be a list with two parts, the old MarkIV part name and the equivalent new NFA name. I think I might not be alone in wanting to do some search and replace work on my craft files to enable me to use them again now that I have updated both mods and the parts have migrated from one to the other. Thanks. Quote Link to comment Share on other sites More sharing options...
Nertea Posted October 2, 2018 Author Share Posted October 2, 2018 (edited) 18 hours ago, Apaseall said: Nertea, do you happen to have a list of the part names pulled from the MarkIV handy? Would you be able to drop a post here with them please? Even better would be a list with two parts, the old MarkIV part name and the equivalent new NFA name. I think I might not be alone in wanting to do some search and replace work on my craft files to enable me to use them again now that I have updated both mods and the parts have migrated from one to the other. Thanks. I don't have anything specific handy, I'm afraid. Most parts that changed just modified the form mk4-xxxx to nfa-xxxx, if that helps. Edited October 2, 2018 by Nertea Quote Link to comment Share on other sites More sharing options...
Nertea Posted October 25, 2018 Author Share Posted October 25, 2018 Updated for KSP 1.5.x, woo. KSP 1.5.1 Widened valid version range to up to KSP 1.5.99 lolsquad Updated B9PartSwitch to 2.4.4 Updated ModuleManager to 3.1.0 Updated NF Props to 0.3.5 Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted October 25, 2018 Share Posted October 25, 2018 woo, indeed. Quote Link to comment Share on other sites More sharing options...
teensarlacc Posted October 29, 2018 Share Posted October 29, 2018 make a full sized kerbal pod Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 5, 2018 Author Share Posted November 5, 2018 Minor update, mainly to bump the bundled B9PS which contains a major issue and to lose the actual MiniAVC dll. MkIV v.3.0.2 Updated B9PartSwitch to 2.4.5 Removed MiniAVC from distribution Quote Link to comment Share on other sites More sharing options...
overkill13 Posted November 6, 2018 Share Posted November 6, 2018 (edited) It might be advisable to remove notes about engines within the Mark IV descriptions, now that the engines have been moved to NFAero. Looks like the OP doesn't reference them but, the Spacedock page still does. Edited November 6, 2018 by overkill13 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.