Demcrew Posted September 13, 2021 Share Posted September 13, 2021 A BIG BIG thank you @Nertea for making it possible to carry huge payloads to start a brand new settlement on Mun Quote Link to comment Share on other sites More sharing options...
Rakete Posted September 13, 2021 Share Posted September 13, 2021 23 hours ago, Nertea said: https://github.com/post-kerbin-mining-corporation/MkIVSystem/issues/36 Will it ever be fixed? I don't really know! Alright then, no need to spend my time on investigating and writing a proper report on this. Quote Link to comment Share on other sites More sharing options...
theJesuit Posted September 13, 2021 Share Posted September 13, 2021 (edited) I'm so confused as to whether this is an issue still or if it has, or will be fixed. I just love Nertea's mods and to be honest, the drag isn't an issue outside of atmospheres. Peace. Edited September 13, 2021 by theJesuit Quote Link to comment Share on other sites More sharing options...
Noah Foloni Posted September 16, 2021 Share Posted September 16, 2021 Y e s Quote Link to comment Share on other sites More sharing options...
AtomicRocketBooster Posted October 18, 2021 Share Posted October 18, 2021 Noticed what I believe to be a minor bug: When this+cryo-tanks are installed, all the fuselage pieces update to have LH2 and/or Ox however the cargo bay pieces do not - still only have LF/LFO/MP options. Also might be nice to have LH2/Ox-only variants in addition to the LH2/Ox/MP variants.Pretty sure this is the file where it all happens Quote Link to comment Share on other sites More sharing options...
Nertea Posted October 25, 2021 Author Share Posted October 25, 2021 On 10/18/2021 at 8:55 AM, AtomicRocketBooster said: Noticed what I believe to be a minor bug: When this+cryo-tanks are installed, all the fuselage pieces update to have LH2 and/or Ox however the cargo bay pieces do not - still only have LF/LFO/MP options. Also might be nice to have LH2/Ox-only variants in addition to the LH2/Ox/MP variants.Pretty sure this is the file where it all happens This is intended behaviour, idea has been that side tanks are always mono. Quote Link to comment Share on other sites More sharing options...
Folkhoer Posted January 15, 2022 Share Posted January 15, 2022 For some reason my landing gears glitch out and crash when I attach them to the MK4 parts the moment I try to start flying (so getting speed on the runway works but when I try to pitch up they crash) Using Tweakscale as well. Could the craft be to heavy? Quote Link to comment Share on other sites More sharing options...
Noah Foloni Posted January 21, 2022 Share Posted January 21, 2022 On 9/13/2021 at 12:15 AM, Brainpop14 said: So, 1.12.2 then as well? Yes, of course! I was referring to all 1.12 sub updates, not just 1.12.0. Quote Link to comment Share on other sites More sharing options...
Netruny_Black145 Posted February 28, 2022 Share Posted February 28, 2022 hi dear neartea team , can you guys update this mod to the newer versions? Quote Link to comment Share on other sites More sharing options...
dlrk Posted April 8, 2022 Share Posted April 8, 2022 Is there a config available for MarkIv to use liquid methane from cryotanks? Quote Link to comment Share on other sites More sharing options...
RayneCloud Posted May 8, 2022 Share Posted May 8, 2022 Hey all, is MKIV still usable in 1.12.3? Quote Link to comment Share on other sites More sharing options...
Aelfhe1m Posted May 8, 2022 Share Posted May 8, 2022 16 minutes ago, RayneCloud said: Hey all, is MKIV still usable in 1.12.3? On 1/21/2022 at 11:37 PM, DaBakonAder said: Yes, of course! I was referring to all 1.12 sub updates, not just 1.12.0. Quote Link to comment Share on other sites More sharing options...
RayneCloud Posted May 8, 2022 Share Posted May 8, 2022 Thanks. Quote Link to comment Share on other sites More sharing options...
darthvader15001 Posted July 19, 2022 Share Posted July 19, 2022 a new favorite form-factor to replace that mk2 form that I thought was fast! have some rep! Quote Link to comment Share on other sites More sharing options...
JollyRogeeer Posted August 31, 2022 Share Posted August 31, 2022 @Нертеа,hello I know that you have not updated this mod for a long time, because it works well on 1.12.3, but how about adding russian localization? Quote Link to comment Share on other sites More sharing options...
darthvader15001 Posted August 31, 2022 Share Posted August 31, 2022 @JollyRogeeer @Nertea is not doing anymore updates other than compatibility patches. also, welcome to the forums Quote Link to comment Share on other sites More sharing options...
Sepitus Posted February 12, 2023 Share Posted February 12, 2023 (edited) On 9/13/2021 at 8:09 PM, Demcrew said: A BIG BIG thank you @Nertea for making it possible to carry huge payloads to start a brand new settlement on Mun Hey @Demcrew, Love the SpacePlane. what mods are you using? i have the Mark VI spaceplane mod but i would like to know what else are you using to make this? Thanks Sepitus Edited February 12, 2023 by Sepitus adding name link Quote Link to comment Share on other sites More sharing options...
Ace76inDC Posted June 1, 2023 Share Posted June 1, 2023 Love this mod, hope to see parts like these in KSP 2! Quote Link to comment Share on other sites More sharing options...
guesswho2778 Posted July 1, 2023 Share Posted July 1, 2023 (edited) Hi, hopefully im just missing something but i cant seem to gain control of the plane despite there being a crewed cockpit? ive also put a probe core in there after and still no luck. tried out the other cockpit and it works fine, its just this cockpit in the screenshot it seems. weird that it seems to lock out control from the probe core i added though. Edited July 1, 2023 by guesswho2778 Quote Link to comment Share on other sites More sharing options...
Aelfhe1m Posted July 2, 2023 Share Posted July 2, 2023 @guesswho2778 A few things you could check: Does the plane have electric charge? Are you playing with "require signal for control"? Because you don't have a connection in that screenshot so that might be affecting the ability to use the probe core. Right click the cockpit and check that there is an option for "control from here". If it's missing then the part might be misconfigured or have a broken patch applied to it. Check gamedata/modulemanager.configcache for that particular part and look at how it is configured by all the patching in your install. Make sure that it contains correct ModuleCommand settings. Quote Link to comment Share on other sites More sharing options...
guesswho2778 Posted July 22, 2023 Share Posted July 22, 2023 sadly lost that modlist, save file and craft file when i forgot to copy over my steam library when reinstalling windows. the craft had crew in it, it shouldnt have needed connection, im also pretty sure i disabled that while testing to make sure that wasnt it. i tried everything i could think of, i suspect something just broke. Quote Link to comment Share on other sites More sharing options...
Alex1234567890 Posted July 25, 2023 Share Posted July 25, 2023 This thing is compatible with Tweakscale too I swear if it wasnt work It did works! Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted February 28 Share Posted February 28 What solutions or workarounds have people found for drag glitches with Mk4 parts? I'm running into the problem where the Mk4 large 240 cargo bay isn't shielding parts inside from drag. Old posts report similar problems. It might be a combination of KSP bugs and the presence of other possibly bugged Mk4 parts (tail ramp) on my plane. The only workaround that helped me is putting a stock fairing between the Mk4 bay and my payload. Prior attempts to offset parts, confirm that no parts poke through bay walls, etc. did not help. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted February 28 Share Posted February 28 6 hours ago, DeadJohn said: What solutions or workarounds have people found for drag glitches with Mk4 parts? I'm running into the problem where the Mk4 large 240 cargo bay isn't shielding parts inside from drag. Old posts report similar problems. It might be a combination of KSP bugs and the presence of other possibly bugged Mk4 parts (tail ramp) on my plane. The only workaround that helped me is putting a stock fairing between the Mk4 bay and my payload. Prior attempts to offset parts, confirm that no parts poke through bay walls, etc. did not help. I remember investigating this mod's drag problems. Some parts indeed needed a config fix. iirc the cargo bay with crew cabin is one if not the only one. Quote Link to comment Share on other sites More sharing options...
Rakete Posted March 1 Share Posted March 1 On 2/28/2024 at 10:16 PM, JadeOfMaar said: I remember investigating this mod's drag problems. Some parts indeed needed a config fix. iirc the cargo bay with crew cabin is one if not the only one. So maybe if you already investigated the drag issues and fixed them for yourself... maybe you could send Nertea a pull request to release a fixed version of this mod for us all? That would be wonderful to have Mk4-Mod with fixed drag.... Quote Link to comment Share on other sites More sharing options...
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