Kreuzung Posted July 15, 2012 Share Posted July 15, 2012 And I thought that the intercontinental ballistic jet fighter was my idea... Link to comment Share on other sites More sharing options...
DYJ Posted July 21, 2012 Author Share Posted July 21, 2012 Updated with .16 compatibility. Link to comment Share on other sites More sharing options...
DYJ Posted July 21, 2012 Author Share Posted July 21, 2012 Crew module, just waiting the updated parttools. Link to comment Share on other sites More sharing options...
Thobewill10 Posted July 21, 2012 Share Posted July 21, 2012 That\'s brilliant! Link to comment Share on other sites More sharing options...
BioSehnsucht Posted July 23, 2012 Share Posted July 23, 2012 How did you get the doors on the capsule and the crewtank to line up? for me they\'re always off by at least one \'snap\' position (in terms of where you can radially attach parts) no matter how I rotate them. Link to comment Share on other sites More sharing options...
MrMoog Posted July 23, 2012 Share Posted July 23, 2012 How did you get the doors on the capsule and the crewtank to line up? for me they\'re always off by at least one \'snap\' position (in terms of where you can radially attach parts) no matter how I rotate them.In the VAB, the Q & E keys allow rotation, and Shit+Q & Shift+E allow fine rotation.You need 1 or 2 rotations and 6 fine rotations to line up the crewtank with the capsule. Link to comment Share on other sites More sharing options...
Emilio Posted July 23, 2012 Share Posted July 23, 2012 Crew module ?? What ?? But what are you using for this ? The PartModules ? Or the 'hatch and strut' method that I discovered while testing ? Link to comment Share on other sites More sharing options...
Kreuzung Posted July 23, 2012 Share Posted July 23, 2012 You can add crew capacity to any part, but it will only spawn Kerbals inside if it\'s a pod, otherwise the seats will be empty but you can acces it through the hatch. Link to comment Share on other sites More sharing options...
Redrumssam Posted July 23, 2012 Share Posted July 23, 2012 ;D Oh thank you so much! Now I can rescue Jeb! He\'s been stranded on the Mun all weekend! Link to comment Share on other sites More sharing options...
RayvenQ Posted July 23, 2012 Share Posted July 23, 2012 Would love a smaller version, say the size of the small half tank, for smaller rockets, with a smaller capacity, say, 3 kerbals max, sure they can be crammed in there. Link to comment Share on other sites More sharing options...
colmo Posted July 23, 2012 Share Posted July 23, 2012 BTW, in case DYJ doesn\'t already know, the graphics for some of the props are messed up a bit - the old-school prop has a piece floating several metres ahead of the main engine, and the helicopter props have been doubled (though appear to operate as before). All appear to be visual bugs only. I\'m waiting on the fenestron anyway, so will be holding off on a new helicopter fleet till then.The simpler props seem to look fine - that\'s what I used on my new biplanes. Link to comment Share on other sites More sharing options...
DYJ Posted July 23, 2012 Author Share Posted July 23, 2012 Colmo - Never actually tried the aerospace pack in 0.16 yet will take a look at that. And for the love of boosters don\'t wait for me to do anything, I don\'t have time to finish all projects I start and I get distracted easily.Emilio - Just adding the crew capacity .cfg bit will give any part crew capacity the tricky part is adding a hatch and/or ladders, that requires the new yet to be released parttools (or in this case devhax, thanks again C7).RayvenQ - A smaller version would indeed be good, its on my list.Was testing stuff when suddenly, science happened!The crewtank can control carts! Time to revive the old APC project. Link to comment Share on other sites More sharing options...
KingAirDriver Posted July 23, 2012 Share Posted July 23, 2012 Help!I successfully rescued three stranded souls on the Mun... Bob, however, decided to test the limits of his RCS pack while enroute to the rescue ship. His final forward velocity may never be known, but it was an impressive dust cloud when he hit. :\'(Anyway, so I\'m on my way back to Kerbin, but Genevin\'s camera shot is blocking the Time Warp selections! I can\'t warp without EVAing him. Any idea on what to do, or am I outta luck?BTW, I love this crew capsule!! Excellent addition- thanks!Pic attached:ETA: CRAP... found out I could juuuuuuust barely hit the max time warp. It worked..., but I hadn\'t put myself in Munar orbit yet. I went \'splode right into a ridge. lol Link to comment Share on other sites More sharing options...
Blexie Posted July 23, 2012 Share Posted July 23, 2012 Anyway, so I\'m on my way back to Kerbin, but Genevin\'s camera shot is blocking the Time Warp selections! I can\'t warp without EVAing him. Any idea on what to do, or am I outta luck?The ,/< and ./> keys change warp speed slower/faster respectively. Link to comment Share on other sites More sharing options...
KingAirDriver Posted July 23, 2012 Share Posted July 23, 2012 The ,/< and ./> keys change warp speed slower/faster respectively. Thanks!! If only I\'d seen this 120 seconds ago, haha. Link to comment Share on other sites More sharing options...
royying Posted July 23, 2012 Share Posted July 23, 2012 Kerbals can\'t exit from crewtank Link to comment Share on other sites More sharing options...
DYJ Posted July 23, 2012 Author Share Posted July 23, 2012 If the crewtank isn\'t attached to a pod they seem to have trouble exiting, I have however had some success spam clicking the portrait EVA button. Link to comment Share on other sites More sharing options...
KingAirDriver Posted July 23, 2012 Share Posted July 23, 2012 Kerbals can\'t exit from crewtank Hmm, may have been one of my other Kerbals. Can\'t remember which of the five EVA\'d, but one sure did. Glad I was able to get him back so he could meet his demise in glorious fashion. Link to comment Share on other sites More sharing options...
princessjane Posted July 23, 2012 Share Posted July 23, 2012 If the crewtank isn\'t attached to a pod they seem to have trouble exiting, I have however had some success spam clicking the portrait EVA button.I did that and the tank exploded and bill was left standing in the dust of it all, the other 2 didn\'t make it Link to comment Share on other sites More sharing options...
fowlplaychiken Posted July 24, 2012 Share Posted July 24, 2012 How many kerbals fit in the crewtank? Link to comment Share on other sites More sharing options...
colmo Posted July 24, 2012 Share Posted July 24, 2012 Colmo - Never actually tried the aerospace pack in 0.16 yet will take a look at that. And for the love of boosterst don\'t wait for me to do anything, I don\'t have time to finish all projects I start and I get distracted easily.Not to worry, I\'ve been refining some other designs - I\'ve just built my best plane ever - a bone stock delta-wing. It can do everything. . I\'ll have to take a KSP hiatus, real-life stuff to do! Link to comment Share on other sites More sharing options...
KAO Posted July 24, 2012 Share Posted July 24, 2012 does the crewtank require any plugins??? Link to comment Share on other sites More sharing options...
princessjane Posted July 24, 2012 Share Posted July 24, 2012 does the crewtank require any plugins???nope Link to comment Share on other sites More sharing options...
Shortsonfire79 Posted July 24, 2012 Share Posted July 24, 2012 Hey this is awesome, but is there a way to make my ladders line up? I played around with E and Q for both and they would just stay at the same gap.http://i.imgur.com/7TyGE.pngEdit: Also, how many liters do each Kerbanaut count as? 1? Teehee!http://i.imgur.com/h2x5L.pngLove the concept, hopefully I\'ll get this little bit sorted out! Link to comment Share on other sites More sharing options...
royying Posted July 24, 2012 Share Posted July 24, 2012 If the crewtank isn\'t attached to a pod they seem to have trouble exiting, I have however had some success spam clicking the portrait EVA button. Link to comment Share on other sites More sharing options...
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