Kaa253 Posted November 18, 2015 Share Posted November 18, 2015 [quote name='tajampi']Hi Capt: Is it only me or Plock (and only Plock) is not loading using Kopernicus and OPM latest? ... [/QUOTE] It is not only you. Plock has moved to the Medusa Cascade. Link to comment Share on other sites More sharing options...
The White Guardian Posted November 18, 2015 Share Posted November 18, 2015 [quote name='Kaa253']It is not only you. Plock has moved to the Medusa Cascade.[/QUOTE] What's the Medusa Cascade? Some sort of Kopernicus feature? Link to comment Share on other sites More sharing options...
tajampi Posted November 18, 2015 Share Posted November 18, 2015 Lol. So Plock, besides the earth, is one of the 27 moved? Wow... But i thought the question was solved long ago by the Doctor... Cheers!:D Link to comment Share on other sites More sharing options...
billkerbinsky Posted November 18, 2015 Share Posted November 18, 2015 [quote name='tajampi']Hi Capt: Is it only me or Plock (and only Plock) is not loading using Kopernicus and OPM latest? Related lines of Kopernicus.log and Plock.Body.log follow: [LOG 02:59:09]: [Kopernicus]: Configuration.Loader: Loaded Body: Neidon [LOG 02:59:09]: [Kopernicus]: Configuration.Loader: Failed to load Body: Plock [LOG 02:59:09]: [Kopernicus]: Configuration.Loader: Loaded Body: Sarnus [LOG 02:59:09]: Parsing Target Debug in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.DebugLoader) [LOG 02:59:09]: Parsing Target barycenter in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.NumericParser`1[System.Boolean]) [LOG 02:59:09]: Exception Was Recorded: Object reference not set to an instance of an object at Kopernicus.Configuration.Body.Kopernicus.Configuration.IParserEventSubscriber.PostApply (.ConfigNode node) [0x00000] in <filename unknown>:0 at Kopernicus.Configuration.Parser.LoadObjectFromConfigurationNode (System.Object o, .ConfigNode node, Boolean getChilds) [0x00000] in <filename unknown>:0 at Kopernicus.Configuration.Loader.Kopernicus.Configuration.IParserEventSubscriber.PostApply (.ConfigNode node) [0x00000] in <filename unknown>:0 Cheers! :)[/QUOTE] It's not just you. I also see a bunch of exceptions in Player.log: [QUOTE] [OD] Adding for body Thatmo map named Thatmo_biome (CBRGB) for Thatmo of path = OPM/KopernicusConfigs/NeidonMoons/PluginData/Thatmo_biome.dds (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException: Object reference not set to an instance of an object at Kopernicus.Configuration.ScaledPlanetRimAerialLoader.get_rimColorRampGradientSetter () [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.MonoProperty.GetValue (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] index, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.MonoProperty.GetValue (System.Object obj, System.Object[] index) [0x00000] in <filename unknown>:0 at Kopernicus.Configuration.Parser.LoadObjectMemberFromConfigurationNode (System.Reflection.MemberInfo member, System.Object o, .ConfigNode node, Boolean getChilds) [0x00000] in <filename unknown>:0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Kopernicus.Configuration.Parser:LoadObjectMemberFromConfigurationNode(MemberInfo, Object, ConfigNode, Boolean) Kopernicus.Configuration.Parser:LoadObjectFromConfigurationNode(Object, ConfigNode, Boolean) Kopernicus.Configuration.ScaledVersionLoader:Kopernicus.Configuration.IParserEventSubscriber.Apply(ConfigNode) Kopernicus.Configuration.Parser:LoadObjectFromConfigurationNode(Object, ConfigNode, Boolean) Kopernicus.Configuration.Parser:CreateObjectFromConfigNode(Type, ConfigNode, Boolean) Kopernicus.Configuration.Parser:LoadObjectMemberFromConfigurationNode(MemberInfo, Object, ConfigNode, Boolean) Kopernicus.Configuration.Parser:LoadObjectFromConfigurationNode(Object, ConfigNode, Boolean) Kopernicus.Configuration.Loader:Kopernicus.Configuration.IParserEventSubscriber.PostApply(ConfigNode) Kopernicus.Configuration.Parser:LoadObjectFromConfigurationNode(Object, ConfigNode, Boolean) Kopernicus.Configuration.Parser:CreateObjectFromConfigNode(ConfigNode, Boolean) Kopernicus.Injector:Awake() UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) AddonLoader:OnLevelWasLoaded(Int32) (Filename: Line: 4294967295) [OD] Adding for body Thatmo map named Thatmo_color (RGB) for Thatmo of path = OPM/Kopernicus [/QUOTE] I'm using MacOS. Link to comment Share on other sites More sharing options...
Olympic1 Posted November 18, 2015 Share Posted November 18, 2015 For those who are having problems with Plock, could you post me a zip file with the "Logs" folder and output log Link to comment Share on other sites More sharing options...
CaptRobau Posted November 18, 2015 Author Share Posted November 18, 2015 Hadn't noticed it, but that could be because in 1.9 Plock will be overhauled. One of the changes made could be the cause of it working with Kopernicus 1.05. I'll look into it. Link to comment Share on other sites More sharing options...
CaptRobau Posted November 18, 2015 Author Share Posted November 18, 2015 Thanks Thomas. Link for the lazy: [url]https://github.com/Kopernicus/Kopernicus/releases/tag/beta-05-1[/url] For those interested, it was caused by Plock not having a ScaledVersion node. Which is why my WIP 1.9 version of Plock appeared for me, since it had this node. Link to comment Share on other sites More sharing options...
tajampi Posted November 18, 2015 Share Posted November 18, 2015 Hi: At least for me the latest Kopernicus (0.5.1) results in a black screen in what should be main scene of KSP Center, with no clickables but "exit", and a kopernicus log now only being able to load only a few bodies, Kerbin and sun not included... Is it my fault? Cheers! :) Link to comment Share on other sites More sharing options...
Poodmund Posted November 18, 2015 Share Posted November 18, 2015 (edited) Tajampi I am getting the same thing. Its not just you. [URL="https://www.dropbox.com/s/w0ibehimbc5v20g/KSP.log?dl=0"]KSP.log[/URL] Using: MM 1.6.13 EVE 1.0.5.3 Kopernicus 0.5.1 Scatterer 0.191 OPM 1.8.1 MapViewPlus 0.1.1 SVE 1.0 Edited November 18, 2015 by Poodmund Link to comment Share on other sites More sharing options...
Teirusu Posted November 18, 2015 Share Posted November 18, 2015 Another issue I've run into, (And I believe I've seen this one for a long time, just couldn't put my finger on it..) although I believe this is more of a bug with Kopernicus itself then OPM, but I've done all my testing of it within OPM. The short version is if you don't use a template planet the atmosphere that Kopernicus creates appears to be.. a little wonky. I've been doing some aero-braking testing of Jool, Sarnus, Urlum, and Neidon atmospheres to test the changes to thermal mechanics. Jool works exactly how you expect it. [imgur]H0tpu[/imgur] Used around 200 ablator on a sub-orbital drop coming in prograde. (Coming in retrograde roughly uses 2.5x times more ablator.) But the important thing to note is that you follow surface-mode retrograde coming in and eventually your horizontal speed eventually drops to nothing. Makes sense, right? The atmosphere is rotating with the planet properly. (Its a gas giant, the atmosphere technically -is- the planet after all, lol) This doesn't happen with Sarnus, Urlum, or Neidon! Instead you get something wonky and I hazard a guess that it doesn't work properly on -any- planet created by Kopernicus if you don't specify a template planet in the config. [imgur]HBNJS[/imgur] So, on a similar sub-orbital drop to Jool, you end up using more ablator braking into the atmosphere. This makes sense if you imagine that Kopernicus is creating a Kerbin-like atmosphere instead of a Jool-like atmosphere around Sarnus. Same thing happens at Urlum and Neidon too. The more important thing to note, however, is that you can not follow surface-mode retrograde down into Sarnus. At some point, the horizontal velocity starts to go -up- to over 1.1Kms! Even though you're obviously falling straight down. Then, it gets even more odd! At exactly 15Km altitude, the game suddenly decides this isn't right and apparently tries to switch your orbital and surface velocity. The resulting Kraken attack literally rips most of the parts off the ship and sends them flying into the great beyond. Amusing, but wrong! The same effect happens at Urlum and Neidon too, however, since the velocity change isn't as.. large, it only causes the ship to violently lurch and flop around as it 'corrects itself'. But, if you add template Jool to the config.. [imgur]AgZeW[/imgur] ..Everything works properly. Sarnus inherits the newer thermal mechanics of Jool (Didn't even use any ablator on this sub-orbital drop, although the heat-shield did warm up a bit!) and you can follow surface-mode retrograde all the way down with no Kraken attack at 15Km. Also, the normal map used on Jool shows back up which, in my humble opinion, looks better then the completely smooth look of the atmosphere. I guess what's happening is when Kopernicus is asking KSP to create an atmosphere, without a template, there's a few variables missing so KSP defaults to using some old Kerbin-like values, resulting in the wonkyness. Link to comment Share on other sites More sharing options...
CaptRobau Posted November 18, 2015 Author Share Posted November 18, 2015 [quote name='tajampi']Hi: At least for me the latest Kopernicus (0.5.1) results in a black screen in what should be main scene of KSP Center, with no clickables but "exit", and a kopernicus log now only being able to load only a few bodies, Kerbin and sun not included... Is it my fault? Cheers! :)[/QUOTE] Experienced the same thing too. Perhaps I was too quick to cheer. Perhaps some more testing needs to be done by Thomas ;D Link to comment Share on other sites More sharing options...
KillAshley Posted November 18, 2015 Share Posted November 18, 2015 @tajampi & @captrobau - could you post logs from when you get the ksc screen error? Usually a blank KSC screen is indicative of a .cfg error Link to comment Share on other sites More sharing options...
Olympic1 Posted November 18, 2015 Share Posted November 18, 2015 Try out a(nother) bugfix for Kopernicus. Now v0.5.2 is released Link to comment Share on other sites More sharing options...
tajampi Posted November 18, 2015 Share Posted November 18, 2015 Hi: Plock and all planets back from Medusa Cascade. This time Kopernicus 0.5.2, and not the Doctor, did the trick. You, Gents, are awesome! Thanks a lot to all involved, specially to the magnificent Kopernicus and OPM teams. Cheers! :D Link to comment Share on other sites More sharing options...
Interplanet Janet Posted November 19, 2015 Share Posted November 19, 2015 Why isn't Plock having Phobos and Deimos equivalents? :| Seriously, I think it would be cooler if Duna and Plock's analogous relationships were swapped; Duna-Ike would be Pluto-Charon, and Plock and its moons would be Mars-Phobos/Deimos. Link to comment Share on other sites More sharing options...
CaptRobau Posted November 19, 2015 Author Share Posted November 19, 2015 Asteroidal moons are a dime a dozen. We've waited 80 years to get a good look at Pluto and I still can't get enough of it. Thus Plock and its moon will be tributes to those distant, but strangely active and intriguing worlds. Plus I'm using SigmaBinary to make it a true binary system, very different from Duna-Ike's interaction. It's quite a sight, I assure you. Link to comment Share on other sites More sharing options...
Interplanet Janet Posted November 20, 2015 Share Posted November 20, 2015 Maybe you could merge Trans-Keptunian and OPM? :\ Link to comment Share on other sites More sharing options...
Svm420 Posted November 20, 2015 Share Posted November 20, 2015 [quote name='Interplanet Janet']Maybe you could merge Trans-Keptunian and OPM? :\[/QUOTE] Why when you can use them together yourself. Don't like the mod make a better one yourself Link to comment Share on other sites More sharing options...
Interplanet Janet Posted November 20, 2015 Share Posted November 20, 2015 I would, had my computer enough RAM. Link to comment Share on other sites More sharing options...
Interplanet Janet Posted November 20, 2015 Share Posted November 20, 2015 Oh! I only have 4 Gigs, though. 2.88 allocated. Link to comment Share on other sites More sharing options...
amarius1 Posted November 20, 2015 Share Posted November 20, 2015 [quote name='Interplanet Janet']Oh! I only have 4 Gigs, though. 2.88 allocated.[/QUOTE] Last time I checked it was 2.7... You CAN develop planet packs with 4gigs! I, myself use crappy 32bit windows with 2.7 allocated and development is going just fine! Link to comment Share on other sites More sharing options...
majestique Posted November 21, 2015 Share Posted November 21, 2015 Hello, i got a problem that with your mod installed i get very low FPS, tho im on x64 KSP version. On average, with large ships i got around 20-25 FPS, but after i installed your mod it became around 5-7 FPS, and if i set all my settings to the lowest nothing actually changes. At one point it even became worse, than before(with normal settings) Link to comment Share on other sites More sharing options...
ShadowZone Posted November 23, 2015 Share Posted November 23, 2015 [quote name='CaptRobau']Asteroidal moons are a dime a dozen. We've waited 80 years to get a good look at Pluto and I still can't get enough of it. Thus Plock and its moon will be tributes to those distant, but strangely active and intriguing worlds. Plus I'm using SigmaBinary to make it a true binary system, very different from Duna-Ike's interaction. It's quite a sight, I assure you.[/QUOTE] Sounds great! Looking very forward to this :) Link to comment Share on other sites More sharing options...
The White Guardian Posted November 23, 2015 Share Posted November 23, 2015 [quote name='CaptRobau']Asteroidal moons are a dime a dozen. We've waited 80 years to get a good look at Pluto and I still can't get enough of it. Thus Plock and its moon will be tributes to those distant, but strangely active and intriguing worlds. Plus I'm using SigmaBinary to make it a true binary system, very different from Duna-Ike's interaction. It's quite a sight, I assure you.[/QUOTE] Ooh, I can't wait to replicate New Horizons! (The mission, not KillAshley's (awesome) planet mod) Link to comment Share on other sites More sharing options...
Stickuz Posted November 23, 2015 Share Posted November 23, 2015 I'm having a weird bug with Sarnus, the rings render behind the planet. But Urlum's rings look fine however. [imgur]bC6uU[/imgur] Anybody ran into this before? I'm running tons of mods and 64bit, but didn't have this problem before 1.0.5. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now