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  2. Think you're missing some stages. I have 5 propulsive stages shown by MJ in the VAB: RL79, JA10, Staara-20, Wally, the probe. KER shows my total vacuum dV as 7548 for the whole build if I remove the launch stand. Edit: my stats above are Pioneer 1, btw
  3. P -16 @Kevin_kermanyou somehow posted 2 turns in a row. So I have put what number it should be this turn.
  4. Today
  5. We had a discussion about Vectors vs. Darts some weeks ago, in this thread: I was also bringing Darts into play. One point I have overlooked is Thrust per Frontal Area. Vectors scores much higher here. I guess you could do some drag-less tricks with engine plates if you insist on using Darts. If you use normal mounting techniques, your drag will be higher on Darts than on Vectors, because you need to conjure up additional open nodes to place them.
  6. Expanding the FIRESTAR program with some newly unlocked science experiments. The Launch Vehicle saw a small redesign to switch over to more efficient engines. 7 more launches in total. Lets take a look at the state of the local system. There are a few options for what to tackle next. I am thinking about some simple one way landers to collect surface science from the Mun and Minmus.
  7. Do you use Eva Follower? This one is pain to control them all manualy
  8. So, are the Titan boosters supposed to continue smoking after burnout? It's not a full burning effect, just smoke. I tried to find footage, and what little I found looks like they smoulder quite a bit, but it's hard to tell.
  9. Really, they should make Eve easier. Perhaps give it a thinner oxygen-rich atmosphere so we can use jets, maybe make it like half the mass... and really, to save us the trouble of going through a full transfer and slow reentry every time, they should make it so we launch directly from its surface. If they did that though, they'd need to add something nearby, seeing as Eve surface science would be worthless: maybe some kind of big cratered airless moon, possibly even tidally locked to encourage early comms setup. If they did that though, they'd have to move Gilly further out... maybe make it bigger and mint-flavoured to compensate... ... Wait a second...
  10. Have you seriously recalled from the dead a 13 years old topic with the last post written 5 years ago?
  11. This post was going to be about if dart engines work better or vector engines do about moving things to low eve orbit in one stage. However,apparently neither can get there easily without propellers.(the post after this one was going to be "single engine fully reusable grand tour without propellers or landing on eve's highest mountain but with aero magic".btw ssta3 has finished construction a long time ago,but the propeller module is not added and so it cannot ascend from the sea level of eve either) Here's a craft that demonstrates almost the maximum performance of the dart engine:(without propellers or weird ways to reduce gravity losses,also the ascent profile is my first try) https://imgur.com/a/vCKODnI the starting TWR is like 1.1 on eve the craft is literally launched from the surface of the ocean
  12. Thanks for the welcome and the test Oops, I didn't see the other mod with such a similar name... let's change it.
  13. Ah,i see.makes sense! yeah,but we're talking about dv without drag losses,i.e it's just a matter of calculating the hohmann transfers
  14. That’s right, I already have a day job, so I’m not looking for a hobby that comes with time pressure. --- Not sure how this can fix KSS2. Funny seeing this mod again.
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