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Everything posted by ssd21345
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[WIP] Nert's Dev Thread - Current: such nuke, wow
ssd21345 replied to Nertea's topic in KSP1 Mod Development
minor but the ksp avc link to this thread is wrong and still wrong in 0.9.3 just for sure -
[WIP] Nert's Dev Thread - Current: such nuke, wow
ssd21345 replied to Nertea's topic in KSP1 Mod Development
ksp 2 delay again, to late 2022 to early 2023, you have plenty of time to dev fft lol -
take two says it delayed to around April 2022 to March 2023 if you want more precise timeframe. https://www.polygon.com/2020/11/5/21551754/kerbal-space-program-2-release-date-delayed-2023
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[WIP] Nert's Dev Thread - Current: such nuke, wow
ssd21345 replied to Nertea's topic in KSP1 Mod Development
Nut Nertea November then -
[WIP] Nert's Dev Thread - Current: such nuke, wow
ssd21345 replied to Nertea's topic in KSP1 Mod Development
no nuke november -
Allow propellers to be used in timewarp
ssd21345 replied to coyotesfrontier's topic in KSP1 Mod Development
if you have question about api you should ask since it's not document that well. -
hype
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toty 2022 [1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.2]
ssd21345 replied to Gameslinx's topic in KSP1 Mod Releases
970 absolutely better than 1050ti aside architectural tech difference which ksp won't care anyway Try run it and tell the result, I recall mx250 only come with 2/4GB vRAM with performance similar to 750 ti to tho And I don't think prallax works with stock planets yet- 2,841 replies
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toty 2022 [1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.2]
ssd21345 replied to Gameslinx's topic in KSP1 Mod Releases
30 fps on home planet. 40-50 on fury 1050 ti @ 4GB vRAM, i7 8700, 16 GB ram so scatterer+eve actually hit more than parallax for the 1050 ti users here. Edit: video (fps counter left upper corner)- 2,841 replies
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[WIP] Nert's Dev Thread - Current: such nuke, wow
ssd21345 replied to Nertea's topic in KSP1 Mod Development
you forgot to update the roadmap is spacedust separated mods (I know if it's true we need make our own harvester anyway)? Does it work with all Community Resource Pack resource if we want our own "dust" around the bodies? Can we add our own resource like endless space dust? -
you can only run it on windows tho
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[1.7, 1.8, 1.9] Kerbalized SpaceX BETA
ssd21345 replied to linuxgurugamer's topic in KSP1 Mod Releases
dropbox link got taken down -
I don't know if it's mod conflict but persistant thrust has struggle with SRB in my game. If I have SRB(s) on a spacecraft even after deocuple the SRB(s) persistant thrust thinks the spacecraft doesnt have fuel thus causing same problem as @Entropian. (Space only) I use outdated version (ksp AVC seems cannot detect them) so it may due to outdated mod (I used .2, latest is .5)
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[1.8.1 - 1.10.1] HopperGuidance v0.2.3
ssd21345 replied to oyster_catcher's topic in KSP1 Mod Releases
weird folder structure -
[1.9.x] QuizTech Aero Pack Continued
ssd21345 replied to linuxgurugamer's topic in KSP1 Mod Releases
where is included installation document? -
anyone know why ksp would stuck loading at solar truss? I just rename the file so ksp wont load it to temporarily make the game load
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https://forum.kerbalspaceprogram.com/index.php?/forum/34-add-on-releases/&sortby=start_date&sortdirection=desc https://forum.kerbalspaceprogram.com/index.php?/forum/36-add-on-development/&sortby=start_date&sortdirection=desc here's you go for finding new mods Edit: if you dont know the link will force sort by new
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did you forgot to copy modular flight integrator folder over? there is 1.9 and 1.10.1 version for Kopernicus , but I would recommend against using them for RSS since some can get it work most couldnt lol I am able to make REX works on 1.10
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edit all *.cfg metal value lower
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I don't know where this problem belong but if you use texture unlimited with b9 proc wing proc wings parts would be invisible. ~5 People reported problem on b9 proc wing thread so I take a shot to here. Anyone know why? Edit: I didnt notice the Yuubari's post lol
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