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ssd21345

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Everything posted by ssd21345

  1. cool lookin visual pack for kerbal sized but then not real sized real solar system rip RAM tho, any suggested ram capacity for using this pack?
  2. I guess bleeding edge kittopia works with stable branch koper, is it?
  3. methane patch (only if you have cryotanks/cryoengines installed) github dl for some reason if you scared of copy and pasting https://github.com/randomguyingithub/ksppatchescollections1337/releases/download/0.9/methane.cfg
  4. Can we have warning of lack of adequate displacement impulse? I got someone finding their ship won't "speed up" cuz they have not enough warp core... (350 tonnes ships with only one 100 tonnes displacement warp core)
  5. Given cryotanks (nerteas mod) now has methane resource enabled default, is there anyway to add lqdmethane to configurable container? and Provenance Aerospace use methane too.
  6. Ksp launcher is included in steam release, just go to where ksp installed and press launcher.exe, but it's quite useless and better use ksp_x64.exe.
  7. yes thanks it looks like it's more obvious with external powerful gyroscope rather than inline part I think
  8. does anyone have weird glitch that micro control moment gyroscope from near future exploration cause orbit changes when turning? log : https://www.dropbox.com/sh/ilw0h5bh3ubuwss/AABX26dhN9Jl6I_7q_eDFoU_a?dl=0
  9. shrimp seems missing plume when installed with realplume. There is smoke though. player.log : https://www.dropbox.com/s/x6hyabz8lcelit5/Player.log?dl=0 ksp.log : https://www.dropbox.com/s/745nrqebbhrud2s/KSP.log?dl=0 (realplume-stock still has wrong version metadata in .version file in latest)
  10. I see you don't have linuxgurugamer usual dependencies (click though blocker and toolbarcontroller) installed. Even it's not listed, it seems it's required, could you try it? anyway it still works in 1.11, aside it couldn't detect Near future electrical and far future technologies ec generation with system heat patch (dependencies for FTT, optional for NFE). (Solar panels work though)
  11. and another thing I want to know, since the warp drive detect whether it's in space, if I build the warp drive in space using extraplanetary launchpads/ground construction, can the warp drive work?
  12. I don't know if it's intentional or not but usi warp drives requires alot of cooling with converter patch, like 67500 kW, which is very hard even with heat control, especially you can only use retractable radiator as warp drive requires all radiators in retracted status when you activate it.
  13. Haven't played ksp alot thus haven't noticed it got released, lol anyway another question is can other modders make themselves warp drives based on blueshift system? Like there is various mods based on usi's warp drive system. It would be cool if we can use blueshift system for warp drives.
  14. Am I missing something? I think it's on ckan for a long time, but I think kerbalactuators was version bonded(now set to any version) so it doesn't show up on 1.10 installation etc.
  15. Sorry for nerco, can someone update it, or any alternative suggestion? If not, understandable. Seems latest windows 10 feature update broke it. 'The specified module could not be found', error.log said, while ksp.log is empty cuz ksp crashed on launches. https://www.dropbox.com/s/zwcknnu3vk0uh2e/error.log?dl=0 Edit: as of 1.13, it is completely broken; it will cause ksp to stuck at "loading upgrading parts".
  16. system heat+ stock + fission engine patches cause ksp stuck at loading nerv. Even with kerbalAtomic folder is deleted, and yes, the version is 0.2.0 even the log say it's 0.1. log: https://www.dropbox.com/s/x6hyabz8lcelit5/Player.log?dl=0
  17. anyway to deal with ghost update aside manually update version file? I meant, if the dev push an update then delete it, ksp avc still think it's here. E.g your warp drive mods
  18. sounds awesome (and literally looks awesome), take quite time to generate tho (i7-8700 + 16 GB ram, running 12 GB version took like 55 mins) You may want to check out To boldly go if you want to check out other procedural generator side question does it work with Minor Planet Expansion?
  19. one of my gripes of warp drive mod that there is no way to integrate them into spaceplanes, if we have folding warp drive like kspie it might better
  20. does the engine has limit like other warp drive mods? or not?
  21. https://www.dropbox.com/s/x6hyabz8lcelit5/Player.log?dl=0 *this is tested with making history engine plate which is also glitched modlist: https://pastebin.com/bjnEij8T
  22. Does anyone have this weird bug? Definitely mod conflict since it works before with stage recovery installed but don't know which one , but remove stage recovery fixes it. (FYI, only with nerv, and only putting nosecone that has engine in it) skip to 0:35 since I forgot to cut the video. log https://www.dropbox.com/s/745nrqebbhrud2s/KSP.log?dl=0
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