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KSP2 Release Notes
Everything posted by ssd21345
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btw ckan version is still at ____.13 rather than ___.14
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totm may 2020 [1.8.1] Real Exoplanets v0.9.6 [04/03/2020]
ssd21345 replied to Andi K.'s topic in KSP1 Mod Releases
looks cool! looking forward to download these planet (I have solar system mod creep lol)- 354 replies
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- star system
- kopernicus
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wait, Is firespitter itself a fuel switcher? If true, b9 uses both firespitter and b9switcher tho. Dunno how it works
- 4,054 replies
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- tweakscale
- plugin
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wdym? you don't have galaxies unbound installed in the second pic? this mod add planet and stars and don't replace planet. If u look closely the main menu is not kerbin but planet from the mod
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Waypointmanager spam Couldn't find celestial body with name 'Kerbin' in the log with ksrss
- 166 replies
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- planetpack
- rss
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I applied stock engine patches and started a new save and I didn't have the problem reappear yet. Could you link the patches in first post? It kinda hard to find as more posts bury the post contains with patches
- 4,054 replies
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- tweakscale
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Took a few tries to find it back then, since ksp forum search is not very good What should I look out for to find the dupe in ksp.log?
- 4,054 replies
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- tweakscale
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I searched this thread and long ago it's said that tweakscale_disabled on craft file is no problem. Is it still true? Since I can still tweak scale parts aside restock retextured stock parts
- 4,054 replies
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- tweakscale
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If I haven't used any b9 hx part yet, and install b9 hx + temporary tweakscale patch midway, would it screw up the save?
- 4,054 replies
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[1.11] RemoteTech v1.9.9 [2020-12-19]
ssd21345 replied to tomek.piotrowski's topic in KSP1 Mod Releases
on discord someone reported using flight computer spacecraft point away from maneuver node slightly midburn. Maybe not apparent enough in the video -
I cannot finish laythe mission architect tutorial. I cannot get close enough encounter to laythe after step 7. Edit:Nvm the burn started too late. It use alot of delta v to get into orbit tho.
- 4,954 replies
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- ksptot
- mission planning
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how well does it work with star system packs(like Other World Reboot)?
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One of the possibly "Magic thing" is PartDatabase.cfg. Tell them to delete it and try again Just tried no drag bug in 1.7 and I think just delete PACKED line the parachute still works?
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it was 1.5.1 I don't have far,(unlike him) and the speed stuck at speed of sound because the drag of the nosecone it seemed.
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does wormhole still work?
- 130 replies
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- ar3s
- artyomka15
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Wow overhaul of procedural fairings(and I don't need to download texture separately this time lol, plus texture unlimited support)! Wonder Whether patches for gravity turn mod available?(or it's on gravity turn author's side?) Gravity turn won't support the previous version of procedural fairings as in it won't automatically decouple fairing after specific dynamic pressure threshold. Mechjeb(ascent guidance) works with procedural fairings tho if I recall correctly. btw someone asked me whether there is shiny fairing I think I could link him here!
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[Prototype][1.7.x] EVA Info Pane [ v0.0.2 @ 2019-05-07 ]
ssd21345 replied to cakepie's topic in KSP1 Mod Development
I don't think anyone in this thread has said you steal someone's idea... Btw how can I find the design doc/roadmap? Or we're not supposed to read it?