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148 ExcellentAbout ISE
- Currently Viewing Topic: [1.7.3-2 + Backports] Kopernicus & KittopiaTech
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Intergalactic Space Explorer
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ISE started following [WIP] Universal Fleet Solutions - A Modular FTL Spaceship Project
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ISE started following AlphaMensae
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ISE started following [1.3+] Stockalike Station Parts Expansion [retired], Electrocutor's Thread, KSP -force-glcore crashes game and and 3 others
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Anyone have an mk1-2 cfg laying around by any chance?
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KSP -force-glcore crashes game
ISE replied to ISE's question in Technical Support (PC, modded installs)
Agreed, I think I have fixed it, I got a program that uninstalls graphic drivers correctly and cleans the install once done. This seems to have fixed the issue. Along with fullscreen value :1 or 0 And making the resolution smaller when it says to. -
KSP -force-glcore crashes game
ISE replied to ISE's question in Technical Support (PC, modded installs)
Okay I have solved the resolution issue, and have an accurate crash dump of the clean install with textures unlimited and module manager installed starting KSP in -force-glcore Crash Folder ZIP Hopefully someone can look at the crash dmp and shed some light on this issue. -
KSP -force-glcore crashes game
ISE replied to ISE's question in Technical Support (PC, modded installs)
yeah I had it set to :false have tried what you said before earlier and no change. Changed it to 0, and tried 1, no change. -
So I can only use Textures unlimited correctly if I start my game via "-force-glcore" startup command with it. But when I do so, it crashes my game. the original issue being this was solved by removing the -force-glcore obliviously, but I need the command to use Textures unlimited as I said. Anyway, before today I simply could would get a crash message with no specific reason for it other than the line and a crash dmp. But now I get another crash message instead of the other one. This one says as follows in the spoiler. removing the -force-glcore command from the launch option also fixes it, but as I said I need the launch option command for that mod. I have also set my native screen resolution in the graphics setting as well with no fix. I at one time found that it all was an issue with nvidia64.dll im pretty sure, but I could never figure out anything else. I tried updating and uninstalling/reinstalling graphics drivers, this did not fix the problem either. I of course did this when I saw the nvidia64.dll looking thing causing the issue. And I have also tried a clean install of KSP, along with updating windows and everything else that needed it and restarting the computer. Also am running KSP 1.4.2, but I saw this issue in 1.3.1 as well so. Help would be greatly appreciated, as I simply have run out of ideas of fixing this. My computer specs and a crash dmp will be under all this. [Display] [Components] Here is a crash dmp I could pull from a couple weeks ago where I was having this exact same issue regarding the opengl and crashing. So i figured it might be useful. As I can now not get a crash dmp with the screen resolution bug. (You can see this very frustrating predicament I am in now.) Crash File ZIP
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
ISE replied to ferram4's topic in Add-on Releases
It wont for any KSP version above 1.4.x until the next update. However... If you are running KSP 1.3.3, it should be there if I am not mistaken. Edit I: And if it is still not there for 1.3.3, then just install the latest version manually.- 14,071 replies
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[MAC] Launch Pad, a Mod Manager for macOS
ISE replied to breakthesystem's topic in Tools and Applications
I have switched to windows a while ago, but I used to run CKAN on mac OS X and know how hard it can be, very glad to see someone other there trying to make it better for the mac people! -
OpenGL Mode Doesn't Work
ISE replied to Brenchen's question in Technical Support (PC, unmodded installs)
Hey idk if anyone is still having this issue, but I think I found a solution. instead of using the startup command -force-opengl, use this one --force-opengl the added (-) to it makes it work for me. so instead of -force-opengl, its --force-opengl -
Mother of god. Has the limit been reached?
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I can confirm what @katateochiis reporting. Am not able to download anything from spacedock. Been like that all day. Edit 1: Aw yes, it is now back. Thank you good sir.
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Ya downloading returns a "500 Internal Error".
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[WIP] LanderTek - New Modular Lander Parts from Axial Aerospace
ISE replied to artwhaley's topic in Add-on Development
Very nice set of modular parts here. ; ) -
[1.8.x] B.Dynamics - Retracting/vectoring engines, Critter Crawler
ISE replied to linuxgurugamer's topic in Add-on Releases
Okay so apparently it is very buggy when I scale the parts using mirrored mode, the VAB locks up and I cannot do anything pretty much. I just read back at original thread where this issue was first seen from the looks of it. Top comment on that page.