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ISE

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About ISE

  • Rank
    Intergalactic Space Explorer

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  • Location
    Alpha centauri
  • Interests
    Astronautics, Biochemistry, Engineering, Design, Computer-Tech, Biology, & Astronomy

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  1. Anyone have an mk1-2 cfg laying around by any chance?
  2. Agreed, I think I have fixed it, I got a program that uninstalls graphic drivers correctly and cleans the install once done. This seems to have fixed the issue. Along with fullscreen value :1 or 0 And making the resolution smaller when it says to.
  3. Okay I have solved the resolution issue, and have an accurate crash dump of the clean install with textures unlimited and module manager installed starting KSP in -force-glcore Crash Folder ZIP Hopefully someone can look at the crash dmp and shed some light on this issue.
  4. yeah I had it set to :false have tried what you said before earlier and no change. Changed it to 0, and tried 1, no change.
  5. So I can only use Textures unlimited correctly if I start my game via "-force-glcore" startup command with it. But when I do so, it crashes my game. the original issue being this was solved by removing the -force-glcore obliviously, but I need the command to use Textures unlimited as I said. Anyway, before today I simply could would get a crash message with no specific reason for it other than the line and a crash dmp. But now I get another crash message instead of the other one. This one says as follows in the spoiler. removing the -force-glcore command from the launc
  6. It wont for any KSP version above 1.4.x until the next update. However... If you are running KSP 1.3.3, it should be there if I am not mistaken. Edit I: And if it is still not there for 1.3.3, then just install the latest version manually.
  7. I have switched to windows a while ago, but I used to run CKAN on mac OS X and know how hard it can be, very glad to see someone other there trying to make it better for the mac people!
  8. Hey idk if anyone is still having this issue, but I think I found a solution. instead of using the startup command -force-opengl, use this one --force-opengl the added (-) to it makes it work for me. so instead of -force-opengl, its --force-opengl
  9. I can confirm what @katateochiis reporting. Am not able to download anything from spacedock. Been like that all day. Edit 1: Aw yes, it is now back. Thank you good sir.
  10. Okay so apparently it is very buggy when I scale the parts using mirrored mode, the VAB locks up and I cannot do anything pretty much. I just read back at original thread where this issue was first seen from the looks of it. Top comment on that page.
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