Planes may be cool. Rockets may be cooler. But both are overshadowed by the undisputable best method of travel: cars!
In this challenge you must create a car and then put it through a series of tests and challenges to determine if yours is the best. There are a few different tests that you can pick and choose from, and some standards that your car must meet.
Your car must have at lest one kerbal in either a command pod or an external command seat
Your car must be powered by wheels and nothing else (no jets, rockets, etc.)
Your car must complete whichever test you put it through without losing any parts or sustaining any damage.
The large rover wheel exploit (where slightly turning left and right allow it to go super fast) is sadly not allowed.
Part mods and physics mods are not allowed, along with any cheating or exploits not in the nature of the challenge. DLCs are allowed, along with information and visual mods.
**One trial per car: each car is only allowed to have one entry per test. It can be updated if you manage to get it done faster with the same car, but the same car cannot have both the #1 and #2 spot.
**The UI should be visible in each screenshot, unless it is for the aesthetics test.
Include some basic facts about your car when you submit it, like its number of wheels, what powers it, etc.
Test 1: Acceleration
Usually, acceleration is measured in the time it takes to go from 0- 60 miles per hour. Because wheels in ksp are pretty slow, and measurement's aren't done in mph, your car's acceleration will be measured in the time it takes from first pressing "w" to the moment your car reaches 20.0 m/s
Once your car spawns on the KSC Runway, toggle the brakes. The timer is started the moment the car starts moving forward and is stopped the moment it reaches the speed of 20 m/s
Submission rules: Include screenshots of your car the moment the timer starts, some time during its run, and the moment it reaches 20 m/s. Or, include a video of the test run.
Test 2: Speed
A measure of the top speed of your car. The top speed must be reached before the car reaches the end of the KSC Runway.
Once your car spawns on the KSC Runway, toggle the brakes. Start accelerating. The highest speed achieved before the end of the runway is reached is the speed recorded.
Submission rules. Include a screenshot of your car the moment it starts moving forward, and the car traveling at it's top speed (or at the end of the runway).
Test 3: Aesthetics
This test doesn't really have a set of rules. It's solely decided on the looks of the car (how much it resembles a real life car).
Submission rules: Include a screenshot of your car in any location you like or a short gif or video of your car.
Test 4: Drag Race
A common measurement of any car. Usually consists of a race in a straight line from a starting point to an agreed upon finish line. In this case, it's the shortest time between the car's spawn point on the KSC Runway to the exact end of the runway.
Once your car spawn on the KSC Runway, immediately toggle the brakes. The timer is started the moment the car starts moving forward and is stopped the moment the front wheels cross the end line as shown in the picture.
Submission rules: Include screenshots of your car the moment the timer starts, two times during its run, and the moment it reaches the finish line, with a screenshot of the f3 menu right after the timer is stopped. Or, include a video of it's run.
Test 5: Lap Time
The more official form of testing a car, laps are done all the time by all sorts of car manufacturers. In this test, your car must complete the lap shown below in the shortest amount of time, to test both handling and speed.
Once your car spawn on the KSC Runway, drive it to the starting line and brake. Your car should be on the left side of the double lines (the same side as Mission Control) and your front wheels should be on the starting line, as shown in the screenshot below:
The timer starts the moment you start driving forward. You will then drive in front of mission control, between the crawlway and the VAB, and around the rest of the track marked by the red line in the screenshot below. You must try your best to stay on the paved roads during the whole lap. If your car rolls and lands on its wheels, and no parts have been broken, you may continue the lap, but it is not likely worth it. The timer will stop once your car's front wheels cross the line on the side of the double lines opposite you started from.
Submission rules: Include a screenshot of you car the moment it begins moving forward, and the moment its front wheels cross the finish line. Include screenshots of your car at every yellow dot marked in the screenshot above, as well as a screenshot of the f3 menu right after the timer stops. Or, include a video of your lap.
Badges are being worked on and should be done fairly soon if people are interested. Depending on how many people are interested, I'll post a deadline sometime in the future so winners can eventually be announced. Happy racing!