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lemon cup

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Everything posted by lemon cup

  1. That is quite confusing… In JNSQ I budget about 4700m/s to reach orbit. KSRSS 2.5x takes around 5000m/s for me on the safe side. There is a patch included in the BDB_Extras folder that converts BDB tanks to use the CryoTanks boil-off system. You would have had to manually put it somewhere in your GameData folder. Maybe you did this at some point and forgot about when/where?
  2. 2004 One year after the Columbia Disaster, the remaining three Space Shuttles - Discovery, Atlantis, and Endeavour - were still grounded in what would become the most challenging period in the history of the International Space Station program. By the end of 2004, a point that the station's partner agencies had originally planned to decide on the final configuration of modules, dramatic reductions in the scope of the project had to be made. Many ambitious modules and components were downgraded, delayed, or outright canceled. Components already built - such as the remaining Truss segments and solar wings - were reaching storage life limits and needed costly refurbishment. The program's total budget increases were in the order of billions of dollars. During this period, Russia once again had to take on the entirety of ISS resupply and crew rotation missions. Without the Space Shuttle, only a very small fraction of the scientific equipment payloads were able to make it to the station. The vast majority of supplies brought to the ISS were bare necessities such as food, water, and oxygen. Russia launched six Soyuz-type rockets in 2004 in support of the ISS. Progress M1-11 - January 29th, 2004 This was the final resupply mission to Expedition 8 crew Michael Foale and Aleksandr Kaleri. It was also the last flight of a Progress M1 vehicle (which carried more spare fuel in exchange for less cargo space) for quite some time. The upgraded versions of these vehicles would eventually fly again in 2008. Progress M1-11 replaced M-48 at the aft end of Zvezda on January 31st. Soyuz TMA-4/Expedition 9 - April 19th, 2004 This flight continued the modified practice of manning the ISS with only two crew members: Commander Gennady Padalka and Flight Engineer Mike Fincke. A third member, Dutch ESA astronaut Andre Kuipers, flew aboard this mission for a short stay during the crew overlap period, then returned to Earth with Expedition 8 nine days later. TMA-4 docked to the bottom of the Zarya module on April 21st, 2004. In Moscow, home to Roskosmos Mission Control, it was 8:00am on a Wednesday. Expedition 8 drew to a close after 194 days in charge of the station. Progress M-49 - May 25th, 2004 Progress M-50 - August 11th, 2004 These two Progress missions distinguished themselves by being nominally unremarkable. They served through the middle of 2004 to provide Expedition 9 with vital supplies in support of their 185-day mission. Soyuz TMA-5/Expedition 10 - October 14th, 2004 Following the same formula as the prior Soyuz mission to the ISS, TMA-5 carried two crew members to serve on Expedition 10: Commander Leroy Chiao and Flight Engineer Salizhan Sharipov. The third member was Yuri Shargin, who became the first cosmonaut from the Russian Space Forces to fly. Being a military organization dedicated to long range missile defense and monitoring, it is unclear why a cosmonaut from the Space Forces was flown aboard the ISS, but some speculate this may have been for the purpose of systems reconnaissance. During approach and docking on October 16th, the crew determined that the automatic docking system was going too fast, and Sharipov took manual control of the Soyuz. Once docked, the crew overlap period proceeded for just under 8 days, after which the Expedition 9 crew and cosmonaut Yuri Shargin boarded TMA-4 and returned to Earth. Progress M-51 - December 24th, 2004 Progress M-50 deorbits and burns up on December 22nd, 2004 The final spaceflight of 2004, Progress M-51 became the first resupply mission for Expedition 10. It docked to the aft port of Zvezda where Progress M-50 had been just a few days prior. Throughout 2004, a number of station EVAs were also conducted. Coming up, EVA reports and final remarks on the year of 2004!
  3. Thank you! The footage is sped up, but I also use a mod called BetterTimeWarp to tweak physical time warp speeds. You can make your own speeds past 4x, all at your own risk! This was shot at 8x physical time warp with MechJeb set to Prograde. Much higher summons the Krakken but that should not stop you from trying
  4. To get around this problem in real life, NASA engineers would have probably gone into the .cfgs and edited the mass values.
  5. Here is a good look at some of the planned components in a handy breakdown The most notable of the bunch being the SPP (Science Power Platform). It would have allowed the Russian Segment to be powered independently from the US Segment, thus freeing up extra power for more modules to be added. By my guess, this full station would have only required 3 more Shuttle missions and either 3 or 4 more Proton launches.
  6. Is there a way - such as a lightweight program or file viewer - to look at a .dds file and see the actual mesh definitions/names other than Blender? I am trying to write some custom coloring configs using Textures Unlimited, which allows you to pick and choose which meshes on a given texture file you want to apply the recolor to. But that requires actually knowing the mesh name! If the only answer is that I must download Blender, I can live with that. But my current location is not really conducive to downloading large files so alternatives would be nice.
  7. Yooooooo... that thing looks sick! Not sure how you did it/what mod that is from, but the design is really great. And seems very capable. In fact, I might have a payload I'd like to see launched aboard the Kratos, if that is okay...! I've got something for a little side project I'll be starting soon - currently taking place in the 1990s, fictional of course, and due to various reasons I don't have an ideal launcher for it - but the Kratos-E would be perfect... It is an 8.3 ton payload that needs to go to MARS! Questions: -when you say 5.4m in diameter, is this converted to human size? Or is that the actual size it is in KSP? (In other words, it is actually about the same size as the BDB Delta IV, with 3.5m fairing correct?) -are those strap-on boosters, or are they integral to the first stage?
  8. Back when Space Station Freedom was first being drawn up, plans were to feature two Space Shuttle docking adapters. The PMA was designed so that two could be mounted next to eachother, with the slant opposing one another, for clearance between the two orbiters. This concept was cancelled and eventually morphed into the ISS, but by that time Boeing had already begun initial development of the PMA so the design stayed, even though there was no longer a use for it. I’ll try to find a source here because this very well be highly anecdotal. Here is a couple of graphics I was able to find, not my work:
  9. I've been looking for something like this as well. So what is Multi-Kerbs?
  10. Tons of stuff is possible with the mod Conformal Decals Those are actually text decals sized up to max thickness, to where they appear as solid blocks, then hand placed. Essentially custom colors for any part.
  11. In case you (or anyone else) are still wondering about this, it is just a matter of the Attach Rules in the part .cfg. Instead of "1,0,1,0,0" it should be changed to "1,0,1,1,0" to allow surface attaching objects, like decals. All @EStreetRockets has to do is go in and change that for the two SAF fairings but in the meantime you could do it manually. Or this very simple patch should work (haven't tested so maybe not lol)
  12. @EndAllFilms I am not a dev so the help I can give is limited. But on a hunch, do you have correct version of Kopernicus? I have been led to believe the correct version to have is version 1.12.1-70, here: https://github.com/kopernicus/kopernicus/releases
  13. I've had this issue before with robotics. Of course it might not be related to yours, but could be worth a shot: Try setting Autostrut: Disabled to all parts of the Rover after you've landed and are ready to unfold, including the hinge mechanism.
  14. Yep, that would be Kerbal Konstructs. A very good classic mod that has held up excellently over the years. There’s a wiki guide in the thread on how to use it. But in a nutshell, you load up the game and spawn on craft on the default launchpad. Then you press Ctl-K and that brings up the menu for spawning launchpads and buildings and such. Also, there is Tundra’s Space Center which adds some custom-made pads and structures to go with Kerbal Konstructs. If you go with this mod as well, there will be a bunch of preset launch pads placed around KSC when you load up the game (I think?)
  15. If you mean the how to put the Truss pieces together, I posted in response to another user about the same question. Also part of his question was answered on the page before that, Page 60.
  16. Man these shots are awesome! While I am not exactly a proponent of SLS… you gotta admit it is a really nice looking rocket. Here’s an interesting fact about SLS, particularly Block 1. In order to take advantage of the huge amount of energy in the core stage, they have selected a pretty unique launch trajectory for it. Most terminal stages are designed to burn out just before or right after orbital insertion, but the SLS has a good bit of fuel left so it keeps burning and injects Orion + ICPS into a moderately eccentric orbit, with an apogee of something like 1700km, and a perigee that dips into the atmosphere. ICPS then coasts up to apogee and makes a small burn to raise perigee, then upon reaching PE burns for the moon. Without the additional energy provided by the core stage, ICPS wouldn’t be able to push Orion to TLI, and even then I believe a small extra kick is needed by the Orion service module.
  17. Actually, this is exactly what the Mission Reports forum needs. Can’t wait to see what you got cooked up
  18. If you are willing to entertain an ET “redesign” being part of a lunar shuttle program, you might be able to sell it by switching the ET from orange to white. Reason being is that is would sort of resemble the Saturn S-IVB, which used more effective cryo insulation on the inside of the tank and kept its fuel cold for longer. The shuttle ET used external spray-on foam which was lighter but not as effective. Reason for this was it only needed the fuel for the 8 minute launch so no need to refrigerate it for very long, and the foam helped prevent ice build-up on the outside of the tank when sitting fueled on the pad. So for a redesigned ET with heavier internal insulation, storing LH2 for a week+ might be reasonable.
  19. How about a set of small solid rocket motors, sepatrons maybe? But the biggest hurdle with realism I can think of is return to Earth and reentry. The shuttle would not survive an entry coming from the highly eccentric lunar return orbit. Multiple aerobraking passes would be the best bet but I’m not sure if that was possible or not.
  20. Hmm depends which project …Yo wait why am I awake? Hmm guess I’ll cheat and use the active member roster… @OrdinaryKerman
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