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Socowez

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Everything posted by Socowez

  1. It looks like sometimes in the tracking station, the moon turns into a black hole. I checked in map and in flight, it only does it in the tracking station. It happened to me when I exited timewarp. It could be caused by another mod since I've got many of those. my KSP log if you need it. Could be undecipherable though (because of the sheer amount of mods).
  2. Do the clouds look good at night? I was thinking you might still be working out a few kinks sinse you've only posted day screenshots. Or it could just be that they're much easier to see in the day
  3. Resolved, I guess the first time I downloaded the mod it didn't work. Downloaded a new copy and it works fine. Edit: After a tad more testing, it looks like the 64k ground textures are causing missing clouds. Maybe I'm installing them wrong?
  4. 1) download KSRSS here: gitlab.com/ksrss/KSRSS/-/tree/reborn - Click the Download button next to the blue "Clone" button to download. Drop the "KSRSS" file into GameData. If you want higher res ground textures, drop everything inside of "KSRSS-64K" into "KSRSS" in GameData. 2) Then download Kronometer: https://github.com/Kopernicus/Kronometer/releases/tag/v1.11.0-1 - Download the Kronometer v1.11.0.zip file, open it, open the GameData folder inside, and drop "Kronometer" into GameData. 3) Download Kopernicus: https://github.com/Kopernicus/Kopernicus/releases - Grab the Kopernicus-1.12.1-139.zip from the latest release, open it, and drop Kopernicus, ModularFlightIntegrator, and 000_Harmony into GameData. 4) Download Custom Barn Kit: https://ksp.sarbian.com/jenkins/job/CustomBarnKit/48/artifact/CustomBarnKit-1.1.22.0.zip (BEWARE this link downloads the file directly, doesn't lead you to a site to download. Click and you've got it) -Open the zip file and drop "CustomBarnKit' into GameData. Some mods have a GameData folder inside of the download to make it easier for people to know where to put the files, it's usually dropping the stuff from the download's GameData into KSP's GameData, but CBK doesn't have that 5) Get EVE and Scatterer too, download procedure is the same as most for those (I could help here too if the download is still confusing). If you want plants and rocks then get Parallax. That's the planet pack and visuals downloaded. If you want Cape Canaveral from real life, follow this: 1) Download Kerbal Konstructs: https://github.com/KSP-RO/Kerbal-Konstructs/releases/tag/v1.8.5.0 - Drop KerbalKonstructs from download's GameData into KSP's GameData. 2) Download Custom Pre Launch Checks (KK dependency): https://github.com/KSP-RO/CustomPreLaunchChecks/releases/tag/1.8.1.1 - Drop CustomPreLaunchChecks from download's GameData into KSP's GameData. 3) Then download KatnissCapeCanaveral: https://github.com/Truthfulll/KatnisssCapeCanaveral-KSRSS/releasDroes/tag/1.0 - Download the source code .zip. Open it and you should see a GameData folder, inside it is the "KatnissCapeCanaveral" folder. Drop the KCC folder into your GameData. Recommended parts mods would be BDB and Modular Launch Pads. If you want to play career, get Skyhawk Science System and Contract Configurator. That should be everything, feel free to ask if you run into any problems! The latest version of scatterer is meant to be used with KSRSS Reborn. Delete scatterer in GameData and replace it with the latest release. As for the black line, I think that's the Day/Night terminator, but the dark side of the earth should be completely black. As said, latest scatterer should fix it.
  5. First, that band is called the Aurora Borealis, it's intentional and a real thing. Second, do you have Scatterer installed? Because you should and it wouldn't look like that if you did.
  6. delete the "_Configs" folder in "Parallax_StockTextures" . KSRSS even has built-in support for it, adds gilly scatters to Phobos and Deimos and the like
  7. No EVE configs, latest EVE and Scatterer. No clouds. Just reassembled my whole modlist from scratch through a pristine install. No clouds. It has to be incompatibility with another mod right? That's the only thing I can think of that would be possible in my instance. I've checked and double checked that I have the mod installed along with all dependencies. Here's my KSP log again with the pristine install. Any help is appreciated.
  8. how would I obtain a pristine KSP install? simply uninstalling and reinstalling with steam keeps all of my mods.
  9. I've run into another problem. After removing SigmaDimensions, clouds don't load. Scatterer works, EVE cloudsmanager works, but clouds fail to appear in main menu, flight and tracking station. I looked through my KSP log and saw some errors with EVE cloudsmanager. I could upload screenshots if needed.
  10. Looks great so far! My biggest gripe with the old IVA was that the windows didn't line up with the model of the part. Also, while seeing myself with an Apollo 9 recreation (somewhat), I noticed the textures are rather low res. It would be understandable if these textures are placeholders until high-res textures are made or it's an installation error on my part, but other than that, It looks absolutely awesome! Mars Direct with Sea Dragon for KSP2?
  11. so I was indeed playing 2.5x stock system before downloading KSRSS reborn. I got rid of all the mods that would conflict, AVP, KSC extended, Better Kerbol and all the other shenanigans. But I removed the "Sigma" folder instead of the "SigmaDimensions" folder. From where I was playing, the atmosphere's end was a very specific number around 97,320 m so that should've told me something wasn't right. That was a derp on my part guys thanks for the support though It was almost 4 million meters in radius from what I remember.
  12. Using KSRSS Reborn at it's default scale (they say it's 2.7x but if feels like 5x because orbital speed is 5.1km/s thats absurd) with BDB rockets seem to fall short compared to the capabilities of the real-life rockets. Ex: launched an Apollo-Saturn, and I was barely able to achieve a lunar flyby even after using the LM as extra dV. Am I doing something wrong?
  13. Optimizations, better graphics, better textures, and also up to date with the latest KSP version and actively maintained. I'm sure there's more new stuff I am forgetting. Also, there is a stable WIP download available right now. You can find it here: https://gitlab.com/ksrss/KSRSS/-/tree/reborn I haven't had any problems with it so far, but if you wanna use parallax ( it has support for that too ) you have to remove _Configs from Parallax_StockTextures. Otherwise the game freaks out
  14. Well this was certainly unexpected! I thought you were done with modding KSP1 and on the KSP2 dev team? or have you too much time on your hands and decided to do some bugfixing?
  15. To add info: reDIRECT and ACK together won't cause issues, but the parts aren't "interchangeable". There are definitely some different parts in reDIRECT.
  16. is that a no on the color variants edit: they are latches but thats on you @CobaltWolffor modelling them like handles
  17. Ok working on big cool new things is cool but please consider adding the color variants to the blue handles on the Apollo CSM Active Docking Port. it bugs me so much, the small difference is driving me insame
  18. From my understanding, Geosynchronous means your orbital period is the same as the planet's rotation. Geostationary is a geosynchronous orbit with 0* inclination relative to the equator, so you are completely unmoving in the sky. As with the status issue, if it doesn't happen to other satellites, you could try saving and reloading, raising your orbit, or launching another satellite. These are only guess solutions, I've never had this problem before.
  19. Have 0* inclination and get as close to the right altitude as possible. Geosynchronous and geostationary are different
  20. The part switch changes the attach node as well. Since the default option’s node is at the top of the engine and not where a heatshield would start, I guess the game placed it like that because it wasn’t expecting the different node position. Just a theory tho. You should be able to fix it by replacing them with new Cotopaxis, just swap the Mount to SDLV before attaching and you’re good. Or just reattach the engines that loaded with the craft file. Easily fixable either way.
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