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Everything posted by kerbmario
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KerbalFunds: An easy way to add an amount of Science/Funds!
kerbmario replied to kerbmario's topic in KSP1 Mod Releases
you can manually subtract by entering a negative number into the input field already, but I'll consider adding that -
KerbalFunds: An easy way to add an amount of Science/Funds!
kerbmario replied to kerbmario's topic in KSP1 Mod Releases
Well yes, but for funds you can add subtract 1,000 or 100,000 and science also 100 and 1 My mod allows for specific amount, if you are just missing 300 funds or like 1.3 science for something -
[Licensed with Mozilla Public License 2.0, more information in the License.md file] KerbalFunds: You just need that small amount of Funds/Science for upgrading/building/researching? You can get it easily now, using KerbalFunds! In the uploaded version, you can press L at the KSC to get the menu and press submit to close it. This video isn't the current version, the uploaded one can also add science points. Here is the spacedock page: https://spacedock.info/mod/3326/KerbalFunds Source code repository on GitHub: https://github.com/jdopss/KerbalFunds Changelog: 0.1: initial release 0.2: taskbar support button added, licensing
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NeistAir Reupdated - updated by KerbMario (1.12.x)
kerbmario replied to kerbmario's topic in KSP1 Mod Releases
You mean like a nose attachment of the F-22ish nose?- 65 replies
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NeistAir Reupdated - updated by KerbMario (1.12.x)
kerbmario replied to kerbmario's topic in KSP1 Mod Releases
You mean the front fins on the 757? Can you also tell me the aircraft registration of that?- 65 replies
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NeistAir Reupdated - updated by KerbMario (1.12.x)
kerbmario replied to kerbmario's topic in KSP1 Mod Releases
Jusk tell us these ideas, I may implement them in the future!- 65 replies
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NeistAir Reupdated - updated by KerbMario (1.12.x)
kerbmario replied to kerbmario's topic in KSP1 Mod Releases
maintained and sometimes updated. I'll add some new parts/features along the way (sometimes) I don't think AirpanePlus will get many new parts, last update was in November and it already has lots of parts- 65 replies
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Nice to hear you've solved it. I've tried my best at helping but you were better
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NeistAir Reupdated - updated by KerbMario (1.12.x)
kerbmario replied to kerbmario's topic in KSP1 Mod Releases
The main wing has a placeholder texture until I am good enough to make a good texture. The tail adapters have a bug that I already fixed and it will be in the next update as a bugfix.- 65 replies
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How about you once try without any variant of restock?
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[LOG 09:06:59.128] PartLoader: Compiling Part 'SquadExpansion/MakingHistory/Parts/Engine/LiquidEngineLV-T91/LiquidEngineLV-T91' [LOG 09:06:59.146] PartLoader: Part 'SquadExpansion/MakingHistory/Parts/Engine/LiquidEngineLV-T91/LiquidEngineLV-T91' has no database record. Creating. [LOG 09:06:59.146] [DragCubeSystem]: Drag cubes not found or cannot be read for part Part. Generating New drag cubes. [LOG 09:06:59.150] DragCubeSystem: Creating drag cubes for part 'LiquidEngineLV-T91' [WRN 09:06:59.279] Warning on PartSubtype hypergolic on module ModuleB9PartSwitch (moduleID='plumeSwitch') on part LiquidEngineLV-T91: Found more than one matching module [EXC 09:06:59.280] Exception: Found more than one matching module B9PartSwitch.ModuleMatcher.FindModule (Part part) (at <a3c2951fc74e4639820ef37d2d29f386>:0) B9PartSwitch.ModuleModifierInfo+<CreatePartModifiers>d__10.MoveNext () (at <a3c2951fc74e4639820ef37d2d29f386>:0) B9PartSwitch.PartSubtype.Setup (B9PartSwitch.ModuleB9PartSwitch parent, System.Boolean displayWarnings) (at <a3c2951fc74e4639820ef37d2d29f386>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) B9PartSwitch.PartSubtype:Setup(ModuleB9PartSwitch, Boolean) B9PartSwitch.ModuleB9PartSwitch:InitializeSubtypes(Boolean) B9PartSwitch.ModuleB9PartSwitch:GetInfo() PartLoader:CompilePartInfo(AvailablePart, Part) <CompileParts>d__56:PartLoader+<CompileParts>d__56.MoveNext_Patch0(<CompileParts>d__56) KSPCommunityFixes.Performance.<FrameUnlockedCoroutine>d__61:MoveNext() KSPCommunityFixes.Performance.<PartLoader_CompileAll>d__57:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [WRN 09:06:59.288] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [WRN 09:06:59.290] Warning on PartSubtype kerolox on module ModuleB9PartSwitch (moduleID='plumeSwitch') on part LiquidEngineLV-T91: Found more than one matching module [EXC 09:06:59.290] Exception: Found more than one matching module B9PartSwitch.ModuleMatcher.FindModule (Part part) (at <a3c2951fc74e4639820ef37d2d29f386>:0) B9PartSwitch.ModuleModifierInfo+<CreatePartModifiers>d__10.MoveNext () (at <a3c2951fc74e4639820ef37d2d29f386>:0) B9PartSwitch.PartSubtype.Setup (B9PartSwitch.ModuleB9PartSwitch parent, System.Boolean displayWarnings) (at <a3c2951fc74e4639820ef37d2d29f386>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) B9PartSwitch.PartSubtype:Setup(ModuleB9PartSwitch, Boolean) B9PartSwitch.ModuleB9PartSwitch:InitializeSubtypes(Boolean) B9PartSwitch.ModuleB9PartSwitch:GetInfo() PartLoader:CompilePartInfo(AvailablePart, Part) <CompileParts>d__56:PartLoader+<CompileParts>d__56.MoveNext_Patch0(<CompileParts>d__56) KSPCommunityFixes.Performance.<FrameUnlockedCoroutine>d__61:MoveNext() KSPCommunityFixes.Performance.<PartLoader_CompileAll>d__57:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [WRN 09:06:59.291] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [LOG 09:06:59.299] PartLoader: Compiling Part 'SquadExpansion/MakingHistory/Parts/Engine/LiquidEngineLV-TX87/LiquidEngineLV-TX87' [LOG 09:06:59.321] PartLoader: Part 'SquadExpansion/MakingHistory/Parts/Engine/LiquidEngineLV-TX87/LiquidEngineLV-TX87' has no database record. Creating. [LOG 09:06:59.321] [DragCubeSystem]: Drag cubes not found or cannot be read for part Part. Generating New drag cubes. [LOG 09:06:59.325] DragCubeSystem: Creating drag cubes for part 'LiquidEngineLV-TX87' [WRN 09:06:59.472] Warning on PartSubtype hydrolox on module ModuleB9PartSwitch (moduleID='plumeSwitch') on part LiquidEngineLV-TX87: Found more than one matching module [EXC 09:06:59.472] Exception: Found more than one matching module B9PartSwitch.ModuleMatcher.FindModule (Part part) (at <a3c2951fc74e4639820ef37d2d29f386>:0) B9PartSwitch.ModuleModifierInfo+<CreatePartModifiers>d__10.MoveNext () (at <a3c2951fc74e4639820ef37d2d29f386>:0) B9PartSwitch.PartSubtype.Setup (B9PartSwitch.ModuleB9PartSwitch parent, System.Boolean displayWarnings) (at <a3c2951fc74e4639820ef37d2d29f386>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) B9PartSwitch.PartSubtype:Setup(ModuleB9PartSwitch, Boolean) B9PartSwitch.ModuleB9PartSwitch:InitializeSubtypes(Boolean) B9PartSwitch.ModuleB9PartSwitch:GetInfo() PartLoader:CompilePartInfo(AvailablePart, Part) <CompileParts>d__56:PartLoader+<CompileParts>d__56.MoveNext_Patch0(<CompileParts>d__56) KSPCommunityFixes.Performance.<FrameUnlockedCoroutine>d__61:MoveNext() KSPCommunityFixes.Performance.<PartLoader_CompileAll>d__57:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [WRN 09:06:59.473] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [WRN 09:06:59.473] Warning on PartSubtype kerolox on module ModuleB9PartSwitch (moduleID='plumeSwitch') on part LiquidEngineLV-TX87: Found more than one matching module [EXC 09:06:59.474] Exception: Found more than one matching module B9PartSwitch.ModuleMatcher.FindModule (Part part) (at <a3c2951fc74e4639820ef37d2d29f386>:0) B9PartSwitch.ModuleModifierInfo+<CreatePartModifiers>d__10.MoveNext () (at <a3c2951fc74e4639820ef37d2d29f386>:0) B9PartSwitch.PartSubtype.Setup (B9PartSwitch.ModuleB9PartSwitch parent, System.Boolean displayWarnings) (at <a3c2951fc74e4639820ef37d2d29f386>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) B9PartSwitch.PartSubtype:Setup(ModuleB9PartSwitch, Boolean) B9PartSwitch.ModuleB9PartSwitch:InitializeSubtypes(Boolean) B9PartSwitch.ModuleB9PartSwitch:GetInfo() PartLoader:CompilePartInfo(AvailablePart, Part) <CompileParts>d__56:PartLoader+<CompileParts>d__56.MoveNext_Patch0(<CompileParts>d__56) KSPCommunityFixes.Performance.<FrameUnlockedCoroutine>d__61:MoveNext() KSPCommunityFixes.Performance.<PartLoader_CompileAll>d__57:MoveNext() Something there is suspicious. Maybe there are more than one module called 'plumeSwitch'?
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NeistAir Reupdated - updated by KerbMario (1.12.x)
kerbmario replied to kerbmario's topic in KSP1 Mod Releases
Warning you can ignore- 65 replies
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Weird, do you have ModuleManager installed? Can you provide me your ksp.log?
- 369 replies
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- passenger
- jet engine
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(and 3 more)
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I haven't added that yet. That'll be included in the next update. Have you installed B9PartSwitch? Do you have KSP 1.12.x or any previous version?
- 369 replies
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- passenger
- jet engine
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Hey! KerbMario, the current maintainer here. RO/RSS support should be possible in theory. But then there is SimpleFuelSwitch. It switches tanks from LF to LF/O. I'd need to implement some RO stuff for supporting these fuel tanks with the RO system.
- 369 replies
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- passenger
- jet engine
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(and 3 more)
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NeistAir Reupdated - updated by KerbMario (1.12.x)
kerbmario replied to kerbmario's topic in KSP1 Mod Releases
huh never noticed that, will try to fix in the next update- 65 replies
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NeistAir Reupdated - updated by KerbMario (1.12.x)
kerbmario replied to kerbmario's topic in KSP1 Mod Releases
Create a NeistAir folder in GameData and extract the content form the zip file into there.- 65 replies
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@PART[bahaAgm86B]:FOR[BDArmory]:NEEDS[RealismOverhaul] { %RSSROConfig = True %RP0conf = true %entryCost *=3 @TechRequired = basicScience @manufacturer = BahamutoDynamics @title = AGM86C Missile } It's showing up in NON-RP-1 parts even though i added "RP0Conf = true" I do not know any further things to do and make it work. if possible, please help
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NeistAir Reupdated - updated by KerbMario (1.12.x)
kerbmario replied to kerbmario's topic in KSP1 Mod Releases
I think this was done due to me thinking just calling the zip NeistAir and dumb me at zipping thought everyone would use "extract to NeistAir/" in 7zip or smth. ._. Will fix it in next release.- 65 replies
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NeistAir Reupdated - updated by KerbMario (1.12.x)
kerbmario replied to kerbmario's topic in KSP1 Mod Releases
I think i know what you mean. Will look into doing this later this month.- 65 replies
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NeistAir Reupdated - updated by KerbMario (1.12.x)
kerbmario replied to kerbmario's topic in KSP1 Mod Releases
i have finally got time to finish fixing of P9.1, i won't be very active by the way in the near future. now the part switch and stuff should be fixed, if any issues are found by anyone, please don't be shy to report them to me here on or Discord: KerbMario#4621 KNOWN issue: B9PartSwitch complaining at main menu on game start, pleas ignore; ALSO the new wing ailerons do NOT seem to work. i will TRY to make them work by P9.2/P10! anyways, here is the changelog P9.1 - MAJOR Bug now fixed new part added other various things // there may be some source files leftover, ignore them As always, the mod is available on SpaceDock for download. https://spacedock.info/mod/3034/NeistAir Reupdated- 65 replies
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
kerbmario replied to Theysen's topic in KSP1 Mod Releases
by any chance would you share the RP-0 configs?- 2,132 replies
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- realism overhaul
- rss
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Also can someone give an example with Module configs?