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Dakota

Community Manager
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Everything posted by Dakota

  1. Hoping to quell some of the frustration about #20 by stating that the status is about whether the issue is actually a bug or not, as this is the K.E.R.B. It's working as intended in the sense of "there's no issue causing this to happen" - not "this is how it is and will never change." The current functionality is how it was implemented, but - as the status says - we are evaluating the report and your responses as feedback, which may lead to changes in the future. Our development process is iterative and we're constantly listening so we can target player pain points. We'll look to be clearer about this when bug reports pop up that are based in implementation/design choices instead of actual technical issues. I do think more comms about design decisions would help in this area. Something I'll bring up to the team. Hope that clears things up.
  2. Hey all, As mentioned in the K.E.R.B. yesterday, the past two weeks have been very focused on sprint planning. That's unfortunately taken up the majority of the team's time. I'll agree that there's been a bit of a lull here between the start of February and now. And I know y'all are begging for any details about colonies. The moment I have details to share, you'll hear em! Mike returns from his paternity leave here in a few weeks and I think that'll really help address the things mentioned in this thread. I've passed along your concerns to the leadership team here at Intercept. I'll follow-up if I have any other things to share about this. Appreciate ya, Dakota
  3. Last week was the anniversary of the Dawn spacecraft entering orbit around Ceres! To commemorate this mission, recreate it in KSP2 by sending a solar ion-powered probe to Dres! Primary: Capture a probe into orbit around Dres with one or more solar-powered ion engines. Secondary: Make one flyby of Duna on your way to Dres. Jeb: Eject your probe out of Kerbin's sphere of influence with a solid booster upper stage. Val: For extra realism, this ejection burn should be spin-stabilized and not use SAS.
  4. Newton Kerman is looking to expand her extra-Kerbinial rock collection. She's a perfectionist, however, so only a complete representative sample of rocks from any given celestial body will do. Due to the ongoing "Operation Duna Rescue Cubed" Campaign, we can only fit a single launch into our schedule for this mission, so you'll have to make it count. We need you to: 1. In a single launch, 2. collect surface samples from every ground biome and point of interest on a celestial body of your choice, 3. and return them all to Kerbin. A low-gravity target like Minmus, Gilly, or Bop will suffice, but if you would put together a rock collection from somewhere more exotic, it might get Newton to stop bothering us. Mission Control thanks you in advance.
  5. Since we're celebrating, here's a few of my favorite community contributions over the past year; I think I've watched jeremybrett1933's LET'S ROCK video probably every day since it's been out. Just gets me HYPED Datau03's recreation of the classic Build Fly Dream trailer is fantastic Inspired by KSP1's Final Frontier double F mod, Wayfarer's Wings by KSP2 Modder leonardfactory adds an accolade system so you can track the achievements of all your Kerbals. Incredible work. Diana Gearhead's engineering of airships has been truly impressive, especially considering we couldn't figure it out and she wouldn't tell Nate how they worked for MONTHS. Bradley Whistance's returning to content creation to cover KSP2 was really exciting. If you haven't seen his videos, check em out. @Socraticat's Halloween Pumpkin was the talk of the office the week they shared it. They blew our own office pumpkin carvings out of the water. Madishmike's Titanic definitely wins my Boat of the Year award. The amount of detail they managed to fit in is just incredible. I genuinely could not stop laughing the day this hit the top of /r/KSP. ---- There's A LOT more that I just couldn't get to in this post, but I did make a series of Community Highlights posts here on the forums all last year. Definitely check out those. And if you have a favorite piece of KSP2 content/moment from the past year, share it below! Thanks for playing our game and thanks for making this community a joy to work with. Here's to more greatness in 2024!
  6. Flying through the boat dock's ring is a popular challenge. Let's see if we can mix it up a little: Primary: Fly a craft through the ring hanging from the crane at the boat dock. Secondary: Fly a craft through the ring at over 500m/s. If you can go faster, go for the record! (It's at least over 1km/s by now) Jeb: How good's your aim? Decouple a spent tank or other part in flight so that it falls through the ring. Your active craft must not pass through the ring with it. Val: Launch a spaceplane into orbit. After re-entry, glide it, unpowered, through the ring. Don't forget your water wings!
  7. Fantastic work, the team has been following the progress of this since its inception and we absolutely love it. This is a prime example of why modding is important.
  8. Hello friends! Awhile back, I prompted the community on UI/UX feedback and top 10 requests. Responses to those have been INCREDIBLY helpful internally, so thank you. I have some new questions for you all. Our Missions & Tutorials team is curious about: What topics or concepts you'd like to see be covered (via tutorials) or challenged to the player (via missions) that are currently missing? Do you feel like you can accomplish all of the current missions in their current format? Are there any major areas or breaks in your understanding of how the game works that could be addressed through missions and tutorials? We're hoping to work more towards bridging the gap for new players and smoothing out the learning experience that players go through while following the main mission line. We especially want to remove any big spikes in difficulty that may cause frustration. Also, feel free to use this space for general feedback on Missions & Tutorials unrelated to the questions above if you have 'em! Appreciate ya!
  9. Parachute issues - alongside dv calculations, font rendering, and missing orbit lines - are our top priorities right now. We're looking into it and will share when we have news.
  10. Discuss this release here <-- This rocket denotes an issue or change that community members directly helped by sharing or suggesting it to our dev team. Thanks to all of you who send in bug reports and suggestions! Bug Fixes Construction Fixed: Game crashes when moving an assembly in the VAB with a nose cone as the anchor part and any non-single symmetry mode Fixed: Stack Separators placed below a vessel root part do not separate correctly causing destruction of the vessel Fixed: Clicking on the Orthographic Cube while holding a part or vessel deletes it while in the VAB Fixed: An exception is thrown when changing the Launch Assembly in the VAB, affecting the functionality of the Delta-V tools Fixed: Loading a vessel in VAB shows magenta cubes for a few seconds Environments Fixed: Black dots show on Jool when observing the planet from the surface [1] Fixed: Galaxy skybox does not rotate in some situations [1] Fixed: Stars are too dim when orbiting some celestial bodies Fixed: Lighting on vessels orbiting Kerbol at a semi-major axis of >=23,000,000,000 flickers EVA Fixed: Running a surface survey when planting a flag results in the Kerbal becoming uncontrollable [1] Fixed: Running a Crew Observation from the PAM on an EVA Kerbal does not show any animation Added new Kerbal Variety assets from the Exploration release to KSC Kerbals Fixed: Kerbal Rocket Pin haircut does not receive correct hair colors Flight & Map Fixed: Orbital drift compensation did not take axial tilt into account consistently, leading to additional drift near Celestial Bodies with axial tilt [1] Fixed: Orbital drift compensation decreases in quality over time [1] Fixed: Decouplers require two clicks to stage [1] Fixed: LT-5 "Bandioot" landing legs collapse to minimum length when any weight is applied [1] Fixed: Vessel and KSC icons on the map are too large, particularly when closer to the camera [1] Fixed: Switching to Mission Control when paused in flight hangs the game [1] Fixed: Shielded docking ports cannot be undocked after a reload Fixed: Shielded docking ports can dock when closed Fixed: Vessel collision with water often only destroys the first part Fixed: Heat shield automated fairings cause aerodynamic occlusion to parts near them Fixed: The vessel becomes active and the scene is switched automatically to flight view of the vessel. Fixed: Jet engines cannot be deactivated until throttled down to zero [1] Fixed: Surface teleport tool doesn't work in non-English languages Fixed: Surface teleport tool shows incorrect maximum altitude values for some celestial bodies Added new color theme to both A and B Intersect nodes on the Map" Adjusted colors and iconography associated with Intersect Nodes on the Map Fixed: Flight Report does not appear when crashing a vessel if the previously launched vessel had been recovered Added a delay before showing the Flight Report after a vessel crashes Fixed: The velocity readout in the Flight HUD only shows 4 significant figures FX and Audio Adjusted reentry VFX trigger points to more closely correlate with start of reentry heating Fixed: Heat shields do not show heat glow during reentry Fixed: Procedural wings do not show heat glow during reentry Localization Fixed: Missing localization of some terms in the Mission control screen Fixed: Missing spaces in some languages in several sections of the Part Info window in the VAB Fixed: Incorrect localization for Research Reports collected around Dres Fixed: Incorrect localization for Research Reports collected around Jool Menus and Settings Fixed: Using the Teleport tool with the maximum AP selected teleports the vessel slightly outside the target Celestial Body Fixed: Cheats menu can become locked into a box on the screen and cannot be moved outside its boundaries Fixed: Time Warp controls are still available when exiting to the Main Menu from within a gameplay session Fixed: Part poses for some main menu animations are incorrect Missions and Tutorials Fixed: numerous errors in mission text [1] Fixed: Mission debrief text is repeated in "Minmus Monument" mission [1] Added a waypoint to guide the player as part of the "Tertiary Dibs: Platinum" mission. Fixed: An orange arrow/marker persists on the map during the tutorial "Establishing an Orbit" Optimization Fixed: Several memory leaks when launching or loading vessels Parts and Stock Vessels Reduced atmospheric shock heating in the upper 45% of most atmospheres significantly Increased heat transport away from parts in the top 20% of most atmospheres Increased stack decoupler and separator thermal masses by up to 3x Increased unshielded docking port thermal masses by 1.5x, increased temperature tolerance to 800K Increased thermal mass of light procedural wings, stabilizers and control surfaces by 1.5x Increased thermal mass of medium procedural wings, stabilizers and control surfaces by 1.75x, increased temperature tolerance to 1350K Increased thermal mass of spaceplane procedural wings, stabilizers and control surfaces by 1.2x Fixed: Surface attached lights don't function when first launching a vessel [1] Fixed: Solar panels occlusion is not calculated correctly near and past Jool Improved: RSCM-01 "Sample Grabber" arm incorrectly deploys in many situations Fixed: Crater Crusher stock vessel has its solar panels incorrectly oriented Saving and Loading Fixed: The Burn Timer window does not show staging events after loading a save with an active maneuver Fixed: Vessels lose functionality if loading a save that was made outside of flight mode in certain situations Fixed: Reverting to VAB with multiple vessels on the runway causes one of them to become unuseable Science Changed the behavior of experiments that take time: they will no longer pause when leaving a valid research location and will instead enter a suspended state until you return to the original region, where they will restart without player input Fixed: The Science action button flashes for already-completed experiments [1] Fixed: Mission notifications appear in Sandbox mode [1] Fixed: Experiment crew requirements depend on the vessel's crew intead of the part's crew Fixed: Orbital Surveys do not work in Low or High Kerbol orbit Fixed: Using the Transmit All button in the Research Inventory re-transmits already completed experiments SUBMITTING BUG REPORTS AND FEEDBACK If you'd like to provide feedback about this build, there are many different ways to do so: Submit Feedback through the Game Launcher Suggest a Change on the Forums Join us on Discord to discuss potential changes Bug reports should be shared to: KSP Forums Bug Reports
  11. Talked to some engineers about this today. It looks like the arrow keys CAN be rebound, but the camera controls are hardcoded in - so the keys end up doing two actions. This is mostly connected to the camera system which is due for a refactor - I'll post here when I have an update.
  12. We're working on a new project and need your help! We want to highlight all of the amazing creations the community has made since KSP2's launch, so if you have a favorite rocket, plane, boat, rover, giant fuzzy rodent, or anything else - we want to see it! If you'd like to submit your creation, send the craft file (.json) along with an image to: [email protected] Be sure to include your preferred name so we can credit you! A bit of fine print here: by submitting your creation, you’re agreeing to let us use the craft file in any and all future marketing materials. Thanks!
  13. Creating a megathread to highlight joke bug reports after they go into the archive so they don't clog up the K.E.R.B.
  14. This mission's a meta-mission: How many missions can you accomplish with a single launch? Your vessel may break apart and accomplish far-flung missions as separate vessels, but all mission elements must be launched at once. The mission streak may begin at any point in the mission progression. You may accomplish missions that are issued after the launch. No tiers on this one, just a race against other players for the ultimate combo!
  15. Hey all, We started sharing these on social so just wanted to make a home for them here on the forums as well! As a gift for the community, one of our awesome animators Paul Zimmer has remade a whole bunch of classic reaction gifs for you all to use. There's a few more in this initial batch that I'll share here soon as well. You can find these GIFs on our GIPHY page as well. We're planning on making some more when we get some downtime, so let us know if there's any you'd like to see! Dakota
  16. This week's challenge is...... Unlock every node in Tier 1 of the Tech Tree... Primary: ...but do it in only 4 launches... Secondary: ...no wait, in 3 launches... Jeb: ...or even better, 2 launches... Val: ...okay fine, 1 launch! Complete Tier 1 in 1 launch!
  17. Welcome back, Director! Another successful mission in the record books! And what a monument you've found! The figure looks a little like Kerbal. but what's with the squid mouth?
  18. I'll just echo what @Nertea has said in the Discord about this: and @Nate Simpson:
  19. omg wow look at that header. new year new kerb!!
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