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KSP2 Release Notes
Everything posted by Dakota
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I appreciate all of you.
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Release KSP2 Release Notes - Update v0.1.5.0
Dakota replied to Intercept Games's topic in KSP2 Dev Updates
Glad to hear it Ralph! -
Hey all! v0.1.5 is out and we are ecstatic about how much y'all are loving the new cloud and atmospheric improvements! Today I'm purely going to be focusing on community shots highlighting those changes but you can expect the normal amazing crafts and crazy builds in the next one. Below are just a small selection, but I do suggest you check out #ksp2_bestof in our Discord or over on the Screenshots feed in our Steam community hub. Lots of amazing creativity and unique locations to truly capture how incredible these changes are. Hope you enjoy them as much as I have. Did I miss anything? Post it as a reply! Dakota mushylog Guybeebara MasterChef117 DibzNr Suppise Gianni Fantoni Abelinoss Spicat Isaquest Safarte normaalnewood381 Krzysztof loganrob08 /u/Floodop pyramid_boi Paperzlel ollywood360 Kivvi Burdzy KJ /u/LukaTomato The Aziz /u/AlphaAntar3s Periple
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This is a known issue as listed in the KI section in the v0.1.5.0 patch notes. Leaving this report up for K.E.R.B. upvoting purposes. This should only happen to this part, but if this happens with other parts, please include that report here.
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We're investigating this issue. Appreciate all of your reports. Current workaround is to set the cloud quality setting to low. We'll communicate when we have news on a fix.
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v0.1.5.0 is out now and includes Gridfins!
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Release KSP2 Release Notes - Update v0.1.5.0
Dakota replied to Intercept Games's topic in KSP2 Dev Updates
If you experience a bug, fill out the bug report forum. Anth and I will merge new reports that already have archived threads and bring them back out. For now this is the best way for this workflow to work, though we know it's a headache. Hopefully will have news about new K.E.R.B. processes soon. If you can find it, I'll add it to the notes! -
Discuss this patch here Bug Fixes Construction Re-enabled ALT to disable stack attach Increased timeout for Fairing and Wing edit icons Fixed: A.I.R.B.R.A.K.E.S do not open when selecting Deploy in the parts manager in the VAB Fixed: vessels with changed assembly roots cause failure of surface attached parts, as well as broken save behavior Fixed: triangle panels placed with mirror symmetry are not oriented correctly Fixed: the "RA-15" antenna appears inverted when placed in mirror symmetry mode on a vessel in the VAB Fixed: the "DTS-M1" antenna is not oriented correctly when placed in mirror symmetry mode on a vessel in the VAB Fixed: the "Pegasus 1" ladder appears inverted when placed in mirror symmetry mode on a vessel in the VAB Fixed: the "Communotron 16-S" antenna appears inverted when placed in mirror symmetry mode on a vessel in the VAB Fixed: Max Impact statistic shows twice in part info tooltip [Original Bug Report] Environments Cloud lighting and shading improvements, including: application of atmosphere transmittance to cloud lighting, unification of ambient light calculation for raymarched, baked, and scaled clouds, recalculation of average position for clouds to accomodate density, updating scattering to use average/weighted position estimated from density samples, moving some code into functions, and separating cloud shadows out of scaled cloud shader and into a new shader that renders below the atmosphere Changed lighting at sunsets by using atmospheric scattering to soften lighting - sunsets are now realistically red on Kerbin, blue on Duna, etc. Improved atmospheric scattering integration on terrain and clouds to make atmospheres softer and horizons smoother Improved cloud blending with the atmosphere Implementation of biome and triplanar mesh bucketing for terrain rendering Optimized cloud shadows Adjusted dynamic resolution calculation for clouds Increased Eve's atmosphere scatter height Fixed: wrong scale on KSC light colliders creating log spam Fixed: decals not visible at higher altitudes above Eeloo Fixed: water is invisible when landing at a specific location on the surface of Eve Fixed: Bop's polar crater appears distorted in map and tracking station Fixed: terrain spikes at Bop's south pole Fixed: lighting is not consistent from all camera angles when viewing the surface near the poles of several celestial bodies [Original Bug Report] Fixed: lighting is inconsistent at Laythe’s north pole [Original Bug Report] Fixed: lighting is inconsistent at Vall’s north pole [Original Bug Report] Updated mipmap settings for scaled planet textures to improve appearance Fixed: seen from orbit, Jool's surface disappears while medium quality clouds are enabled EVA Fixed: attaching a decoupler that creates a fairing too close to the Mk1 command pod prevents Kerbals from exiting vessel Improved self shadowing on kerbal skin materials Improved smoothness of the blink animation Flight & Map Implemented conic section highlighting when cursor hovers over trajectories in Map view Fixed: orbital decay fix causes vessels to travel sideways above Eeloo at certain altitudes [Original Bug Report] Fixed: EVA Kerbals are unable to move along vessels via magboots or ladders while in Orbit [Original Bug Report] Fixed: discarded stage's orbit changes when timewarping with acceleration Fixed: joints break when decoupling parts on vessels with physicsless parts. Fixed: loading screen soft locks after a revert to launch while game is paused [Original Bug Report] Fixed: EC drains at the rate used by active reaction wheel even after torque is disabled and no actual torque is being applied Fixed: A.I.R.B.R.A.K.E.S. mirror symmetry clones deploy backwards [Original Bug Report] Fixed: fairings fly towards celestial bodies after being jettisoned [Original Bug Report] Fixed: vessel stage deploys after the Go button is pressed while time warp is above 1x and then dropped down to 1x Fixed: vessel focus behavior is wrong when using stack separators [Original Bug Report] Fixed: kerbals in non-launch assemblies are lost when launching the vessel [Original Bug Report] Fixed: LY-99 XL gear sometimes hover above runway upon landing Fixed: celestial body trajectories are a solid color when viewed in the Map or Tracking Station Fixed: light tree shows all green lights earlier than intended on maneuver burn timer Fixed: decoupled stage without probe core/pod is controllable FX and Audio Adjusted Logitech Lighting FX when vehicle crashes Adjusted Logitech Lighting colors when reaching some celestial bodies Fixed: wingtip vortices jump when entering celestial frame of reference Fixed: incorrect key colors during docking control for Logitech Lighting FX Fixed: booster engine VFX spawn to the side when flying past ~21.5k altitude on Kerbin Localization Text updated for antialiasing options in Settings Modding Upgraded Unity to version 2022.3.5f1 Optimization Optimized CPU use for cloud rendering Improved GPU performance at KSC by rendering KSC ground during terrain prepass Improved CommandBuffer performance by delaying execution until end of frame, avoiding unnecessary UpdateRenderBounds work Fixed: Drastic loss of performance during a specific time of day in Kerbin's atmosphere Fixed: vessel splashed-down behavior causes performance to drop Optimized MessageCenter to improve performance in flight scene Fixed: water and cloud render textures cause memory leak Fixed: stranded references in the Simulation Update code Fixed: ParametricLineGenerator leaks memory Fixed: memory leaks from VegatationSystem Removed unnecesary code when returning to main menu Removed unnecessary calls in SetOceanMaterial code Removed unnecesary planet textures to reduce GPU memory Removed unnecesary calls in GetLiftVector code Reduced memory usage on water rendering Reduced unnecesary calls in the IVAPortraits code Parts and Stock Vessels Added gridfin parts "GRFN-125" and "GRFN-250" Updated mesh generation code for fairings Fixed: extended engine bells load from save in wrong state for Cornet, Trumpet and Tuba engines [Original Bug Report] Fixed: LY-60 and LY-90 landing legs wheels are missaligned or flipped when extended Fixed: separating any part from ST-Micro-1 truss causes all remaining child joints connected to any other ST-Micro-1 truss on the active vessel to break Fixed: Docking ports cannot always be targeted Fixed: "LT-1" landing leg does not align to the ground when extended Fixed: Ground parts under compression fully extend during timewarp in game Fixed: Antenna ranges for fixed antennas not calculated correctly Fixed: rover wheels lose steering at low velocity Fixed: drag system errors when loading a vessel in atmospheric flight Saving and Loading Fixed: unable to launch a vessel under the Workspaces folder from the Launchpad menu at KSC Tutorials Fixed: reverting after using the Tutorial Menu to return to flight causes soft lock UI/UX Updated UI for Kerbal Manager Updated Part Manager UI style Fixed: Part Tooltip Info in the VAB shrinks or enlarges until it disappears on cursor hover [Original Bug Report] Known Issues Gridfins GRFN-125 and GRFN-250 are not affected by SAS This is due to a problem with control surfaces and how they interact with SAS that was recently identified. SAS is intended to work with Gridfins in the future, but for now they are manual control only. PF-AD-XL 2500 Fueled Adapter is invisible when viewed in VAB and Flight Aware of issue, investigating First Time User Experience Prompt does not appear when vessel loses power for the first time in Flight New to v0.1.5.0, investigating SUBMITTING BUG REPORTS AND FEEDBACK If you'd like to provide feedback about this build, there are many different ways to do so: Submit Feedback through the Game Launcher Suggest a Change on the Forums Join us on Discord to discuss potential changes Bug reports should be shared to: KSP Forums Bug Reports
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Bug Status [10/23]
Dakota replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
The follow-up paragraph addresses this. Major features that need to be rehauled will continue to be prioritized when it comes to communication.- 92 replies
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Introducing For Science! - Major Content Update Out in December
Dakota replied to Intercept Games's topic in Announcements
Her name is Keri! -
Introducing For Science! - Major Content Update Out in December
Dakota replied to Intercept Games's topic in Announcements
FOR SCIENCE!!!- 305 replies
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Hey all, small update for you all today: Firstly, we're excited to announce that community-favorite and infamous bug reporter @Anth will officially be joining the Intercept Games team on Monday! His community contributions since launch have been incredibly helpful so we just knew we had to bring him aboard as our new QA Tester! You can expect to see a slight reduction in public bug reports from Anth, but we know that he'll be logging dozens internally from day one and we're ready for it. Considering Anth's contributions to the K.E.R.B. so far, we do expect him to continue to be a critical part of our public bug status updates - just now from the dev side! With Anth joining us on Monday, we've decided to postpone this week's K.E.R.B. status update to then! Plus, since it'll be after Nate's Space Creator Day Presentation, maybe we'll have some goodies to share! Appreciate it, Mike + Dakota + Darrin
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Here’s some SVG versions for high-res printing. Stencil_Val.svg Stencil_Jeb.svg
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This is due to the way Cloudflare is integrated with the site. Are you using a proxy or some other tool that might be hitting the site from your IP a lot? It should only ban you for a couple of minutes at a time, but I can poke the IT people and see what the actual configuration is.
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Hey all, It's again time for another COMMUNITY HIGHLIGHTS! The KSP Community continues to flex its Kerbal engineering muscles and we've got a whole lot in-store for you today. If I missed anything awesome, share it below in the replies! So let's...hop....right into it, shall we? Dakota! kbtrains Blaksy_ sciencedude37 canadiantonkboi Jatwaa blueaerospace236 thatkspguy Billy la Bufanda cathor27 dewall3 dianagearhead thee_rex memes1 Space Peacock mushylog hidearimjosh
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<-- This rocket denotes an issue or change that community members directly helped by sharing or suggesting it to our dev team. Thanks to all of you who send in bug reports and suggestions! Bug Fixes Flight & Map Vastly reduced orbital decay in low gravity spheres of influence [Original Bug Report] Other Certain actions will no longer cause PQS data values to be written to the Windows Registry [Original Bug Report] PQS data values added to the Windows Registry in previous releases will now be removed upon launching the game Known Issues Remaining Orbital Decay Disabling engine thrust in a low gravity sphere of influence can sometimes cause a miniscule amount of orbital decay. We're working to resolve this issue and will keep the community updated on our progress. SUBMITTING BUG REPORTS AND FEEDBACK If you'd like to provide feedback about this build, there are many different ways to do so: Submit Feedback through the Game Launcher Suggest a Change on the Forums Join us on Discord to discuss potential changes Bug reports should be shared to: KSP Forums Bug Reports
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We hear ya and we're working towards that goal...maybe not quite breaking NDAs (lol), but pulling back the curtain a bit more for you all.
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Multiplayer is still planned as part of the KSP2 roadmap.
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Hey all! We're back again for another Community Highlights! Sorry I missed the last one and big thanks to Mike for helping cover for me. Another amazing set of Kerbal engineering to show off this week, including some planes, satellites, probes, and a......blimp? Did I miss anything? Feel free to let me know in the replies! Or just strut your own stuff, you deserve it! Dakota Dianagearhead Comprambler Infinite.Aerospace dogged_ Stellar_yt Daniel_blake Heretic391 Dibznr Gonb Mittens /u/McFuddle Astralminer ShadowZone (Full video here) benozkey kuriente /u/Floodop Space Peacock Krzysztof0317 Suppise (pls let Bill out of Mun jail)
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Whew this thread has grown over the weekend. Mike and I have a lot of thoughts on various points you all have shared here and we hope to address each of these points in the future - but for now I'll say this: we're heavily prepping for Mike's paternity leave and that's taking a lot of time. We're also hiring and that's taking a good amount of our time considering we only want to pick an excellent candidate. We don't have much to say right now past the team is working on Science and addressing bugs. When we have a clearer timeline on Science, you all will hear about it. And in the lead-up to Science's release, we are aiming to provide a ton of insight into what you should expect.
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Looks like the challenge did go out as planned on Friday, but it was marked as hidden until now. I've unhidden it. Apologies.