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KSP2 Release Notes
Everything posted by Dakota
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Hello Kerbonauts! This week, we challenge you to....Put on an Air Show! Primary goal: Fly an inside loop, an Immelmann turn, and a split-s turn Secondary goal: Fly an outside loop, a barrel roll, and a hammerhead stall turn Jeb-level goal: Fly under the R&D Bridge as fast as you can Val-level goal: Fly under the parking garage bridges (from the water), under the R&D bridge, and then back through the parking bridges Tim C-level goal: Fly a loop arouund the R&D bridge so that you pass under it twice in one maneuver Good luck!
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Yesterday's v0.1.3.1 Hotfix that was released on Steam accidentally included Steam's built-in DRM due to a misconfiguration on our end. KSP2 is DRM-free, just like KSP1. An update was just pushed Steam to address this. Sorry for the headache!
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Release KSP2 Release Notes - Hotfix v0.1.3.1
Dakota replied to Intercept Games's topic in KSP2 Dev Updates
Yesterday's v0.1.3.1 Hotfix that was released on Steam accidentally included Steam's built-in DRM due to a misconfiguration on our end. KSP2 is DRM-free, just like KSP1. An update was just pushed Steam to address this. Sorry for the headache!- 77 replies
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My bad! I do know the duo, transcribing this all was just a process, so things definitely fell through the cracks. Fixed,
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You can find a transcript for this AMA over here.
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We had a bunch of questions left over that we didn't have time for - and Ness is planning on getting to some of them once she gets more time. She will add more to this thread from her Forum Account @Nesses. She also mentioned that she still has a bunch of behind-the-scenes assets to share - so stay tuned!
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Below is a transcript from the Ask Me Anything we did with Art Director Kristina Ness on 6/29. You can find a VOD of the AMA here: TRANSCRIPT If there are any issues/misspellings, feel free to @ me <3 hello Kristina, how are you today? (paradact, Discord) a few questions, how did you get involved with ksp? do you play the game? Do you like the art you do, or are you the only one who doesn't- and then everyone else does? (MMDMK5, Discord) How did you choose what art style you wanted KSP2 to have? In order words, how did you decide what to keep and what to change from KSP 1's less cartoonish art style? (tortoise6, Discord) What approach, flow chart, or other method and metric, do you use to analyze how silly or serious certain design elements are allowed to be? Would you want thing to be sillier? More serious? (non_newtonian, Discord) Aside from KSP 1, are there any particular artists, films, or real-life space exploration missions that influenced your creative decisions? (Heretic391, Forums) Any experience from other space games that can be carried over? (Kerbart, Forums) How do you tackle animating the more complex science parts in the upcoming Science update? (pleysu, Discord) How many "real-life" rocket parts should we expect in the game like Dragon Capsules? Or will that be left to modders? (emberskymedia, Discord) How were the new Kerbal spacesuits designed?. (TwoCalories, Forums) How did you approach the creation of textures for the various parts? (Heretic391, Forums) What are your plans in regards to tweaking UI after all of the feedback you have received about it? (acid_burn9, Discord) How do you think kerbals take in energy and how could this be modelled in the future (my theory is photosynthesis) (clayel, Discord) When it comes to future tech and there’s no real-life equivalent to grab photos of, what does the team use for inspiration? Do you have any favorite reference sources for what these technologies should look like? (pschlik, Discord) What is your favorite part for vehicles(like engines, landing legs, etc.) that you and the art team got to work on concepts for? (novaraptortv, Discord) What is your favourite looking part? (extra points for parts that haven’t been shown yet) i love the game and all the art btw, the visuals are absolutely stunning! (zerozeros, Discord) In terms of KSP2's development, what would an idealised/exceptional asset artist be like to your team? (Kavaeric, Discord) What is the process for choosing the design for different planets and moons in the game? (funnyguy7749, Discord) What is the priority list on graphics improvements? (spicat, Discord) Will the Pyramids ever come back? (gordonlemons, Discord) Do you have any plans for making planets so realistic to the point where no visual enchancments mods will be needed? Or visual mods will continue existing? (norminaluser, Discord) Was it hard converting the art for the Kapybara and Kerbug into the models that will be used in the game for them? (thespacepeacock, Discord) What are your thoughts on ways to allow further customization, such as finer control over painting of surfaces, icon/stamp applications, etc? (funphaze, Discord) Are there many discussions between the different teams that start with the artists? (sylvifisthaug, Discord) How do you start on designs? Do you usually try to make it realistic from the start, or do you try something else? (FailSpace, Discord) How do you plan to approach the visual appearance of aerodynamic effects and how they'll transition into the re-entry effects at high enough speeds? Great work on the game's visual design so far by the way! (Dibznr, Discord) What's your favourite part of working on this game? (samalanda_, Discord) What is your vision for KSP? (xytronix, Discord) With a fresh start under unified management and a dev strategy from the get-go, how does the team ensure art assets made now still look relevant months, even years from now? (Kavaeric, Discord) will there ever be a shiny kerbal, like how you can get shiny pokemon? (gamernamedian, Discord) Have the assets for the game been done? What does the art team do after the assets are made? (thishoflettguy, Discord) How is the design for exoplanets going? Will we see something extravagant and unusual or will it be much simpler and realistic? (MAD MANKEY, Steam) Should we expect to see other cool easter eggs like how the new Tuba engine and it's siblings make the sound of their namesake? (eskomaz, Discord) Currently the UI for the game makes it very hard to use the navball and to plan anything other than very close maneuvers, will we get similar features to KSP 1 in the future (such as a maneuver panel, approach panel, etc)? (WhamyKaBlamy, Steam) Are you satisfied by the way the game look so far? (Dakitess, Forums) for future interstellar travel. will there be a procedural generation of planet and solar systeme in order to offer a unique experience for each player (guerrier_xxl, Discord) I found that the ground texture is sometimes pixelated or blurry, do you plan to improve this system? (spicat, Discord) In the future, will more animations be added to the kerbals depending on what their stats are? E.g lower bravery kerbals nervously waddle when they run, or ntelligent kerbals tend to obvserve their surroundings alot more. (bull_toad, Discord) have you ever had any nightmares involving kerbals? (sol666, Discord) Can kerbal appearance change during long hard missions (like growing hair / beard)? (Vl3d, Forums) will the colour selector for crafts ever include a hex code for the colours? (suppise, Discord) Hello. Will there be other RCS animations? Such as flying too fast, out of fuel (and drifting away), ETC? Just animations for certain situations. (3om30n3, Discord) Will there ever be an animation of your craft being taken to the pad by the Super heavy-lift launch vehicle? For making cinematic sequences. (link12313, Discord) Right now, some of the parts like the fuel tanks look "plasticky" when painted. If I remember correctly, Kavaeric also pointed out that the grass texture on the terrain, when lit a certain way, reflects light unnaturally. Is the team aware of this? (astro648, Discord) When will we get a proper Anti-Aliasing solution? The one we have in the game just makes the image significantly blurrier without reducing aliasing at all. (acid_burn9, Discord) What is your favorite animation for the kerbals (both current animataions and in progress) so far? (novaraptortv, Discord) Are there any plans to implement graphic setting options to disable things like layered textures, transparent textures, character and part animations, lighting effects, and ground foliage. In order to make the game more playable? (waldcha, Discord) Will Kerbals be different colours based on what planets they originate from when colonies are introduced? (emberskymedia, Discord) Will personal parachutes be coming back? (Wheekaw Kerman, Forums) A Thank You From Ness
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This issue has been resolved as of Hotfix v0.1.3.1
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This issue has been resolved as of Hotfix v0.1.3.1
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Thanks for joining us! Feel free to join the Discord and share some feedback in #ama-feedback or by just sending me a DM here on the forums. The Twitch VOD for the Art AMA can be found here: KSP2 AMA - Art Director Kristina Ness - Twitch YouTube soon!
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Discuss this release here Bug Fixes Flight Atmospheric Drag not correctly applied to capsule after decoupling [Original Bug Report] UI/UX Procedural fairing editor buttons overlap one another in VAB [Original Bug Report] SUBMITTING BUG REPORTS AND FEEDBACK If you'd like to provide feedback about this build, there are many different ways to do so: Submit Feedback through the Game Launcher Suggest a Change on the Forums Join us on Discord to discuss potential changes Bug reports should be shared to: KSP Forums Bug Reports <-- This rocket denotes an issue or change that community members directly helped by sharing or suggesting it to our dev team. Thanks to all of you who send in bug reports and suggestions!
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Release KSP2 Release Notes - Hotfix v0.1.3.1
Dakota replied to Intercept Games's topic in KSP2 Dev Updates
Thanks to @The Aziz, @RalphKerman, @RedderThanMisty, @Buzz313th, @MechBFP, @linuxgurugamer, @HebaruSan, @whatsEJstandfor, @HammerTyme, @brettpersson, @Davidian1024, @mucco, @MITCHAH, @TickleMyMary, @Palshife, @handsomeness, @Lyneira, @Stankface86, @SLS, @KC3, @dsplaisted, @Nicrose, @Pyritin, @GroceriesXxX, @NovaRaptorTV, @jclovis3, @running_bird, and @DaveLChgo for contributing to the bug reports that led to these fixes. And thank you to everyone who upvoted the bugs to the top of the list, ensuring they were on our radar.- 77 replies
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UI/UX Max screen resolution not available in settings
Dakota replied to linuxgurugamer's topic in v0.1.3
This is not a bug. KSP2 currently does not natively support ultra-wide resolutions. We'll look to support these in the future, but for now you may need to resort to community solutions. -
It will be recorded and VoDs will be made available.
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Props to our Art Director Ness for coming up with the title for this one. Was way better than my suggestion "Scaling Up"...
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100%, that's my responsibility. I've made it a priority to ensure information parity between Discord and the Forums and this is something that fell through the cracks. I could have done a better job at setting up the expectation that a sale could happen. I apologize for that.
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hi, can we all cool down just a little? genuinely?
Dakota replied to LittleBitMore's topic in KSP2 Discussion
Thanks for your kind words - it means a lot. This definitely matches the level of mutual respect that I advocated for a few pages ago. Appreciate you keeping up with us on this journey and hope to see you around as we reach our EA milestones. -
UI/UX The navball is unusually blurry after todays update
Dakota replied to billyBobJoe's topic in v0.1.3
This issue is on our radar and we're investigating. Thanks for the reports! -
hi, can we all cool down just a little? genuinely?
Dakota replied to LittleBitMore's topic in KSP2 Discussion
With the direction we're moving, this is my hope as well. Specifically highlighting this: -
We're investigating this issue internally. Will reply back if I hear anything or if the team requests more information. Thanks for the reports y'all! Edit: heard back instantly, we'd working on reproducing this and would appreciate save and craft files if you have them.
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Just a few notes: - This sale was initially slated to be in line with the Steam Summer Sale but we decided to start it early since the patch was coming out. - This price is not permanent and will only be available through the Steam Summer Sale. - The EA price will continue to be the same, and then rise once 1.0 is released - as we've confirmed before.
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Are you all using crafts made in v0.1.2.0? Or are you still experiencing this issue with new crafts?