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viperwolf

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Everything posted by viperwolf

  1. Thank you, I appreciate that. The problem is cost of boosters go up with the initial build, but I recover and reuse almost everything. So I guess it works out in the end, the other is part count. Each booster ends up with 22-26 parts. no matter what version I use. I have 3 different types that work.
  2. I made a semi reusable solid booster. I say semi bc i have not tested it without chutes. Thats the final design I would like to have. the vid is pretty short, Im not very good with that stuff yet. Edit: How do I make the video window smaller in the forums? This is a Liquid fuel booster Im trying. My record button uses the same key KSP uses for throttle, thats the only reason the engine burns a little at the beginning. The other 20 times I tested without recording it worked the same way. I also forgot to change the landing tolerance, its way to soft for a booster landing. Its alot easier to land a LF booster.
  3. Thank you for this mod, I actually gave up looking for a launch pad mod. I tried the available ones in other mods, but they just did not work the way i wanted. Good job, donation coming soon.
  4. Not sure if you have tried this, but The Janitors Closet has saved me alot of time when trimming things I dont want. It has been a huge help for me keeping part counts down while having several mods installed. https://forum.kerbalspaceprogram.com/index.php?/topic/147463-141-end-your-parts-list-nightmare-introducing-the-janitors-closet/
  5. I just sent it using his paypal address through my paypal. Not sure why the other way did not work, when it worked for everyone else. Anyway, it does not matter , he has the donation now :-)
  6. Thanks for the info, Ill just wait for FMRS to update. I normally use it for this anyway. Using latest dev version 795 I have a small problem that has developed for some reason, all my crafts will not land. as soon as I engage (auto) land somewhere, it just hovers at the altitude of engagement. Anyone experience this or know what my problem could be. Maybe I messed up a setting somewhere? I had these landing really good at one time.
  7. This should get you going or you can use this
  8. Not sure what the deal is, it just wont allow me to complete the donation. Can you PM me your email link to paypal and ill try that way?
  9. @linuxgurugamer I sent another donation, may I ask if you can post your paypal link in the OP. It will just make things easier, but not a big deal :-)
  10. I understand Im late to the game, but this is mod is fantastic! I tried making a donation through paypal, but it wont let me for some reason. I have donated many many many times to modders this way. Im not sure what the problem is. EDIT: just to add, I sent a donation through paypal to another modder(LinuxGuru) just now. It worked with no problem, so something is not right.
  11. This was always my go to mod back in the day, I recently came back to KSP and rediscovered this mod. Mods are way to addicting in KSP, you try and keep a bare minimum, then end up with a ton of them installed.
  12. You cant fix it, he has to re-link it. that is why I linked him to your problem.
  13. @JedTech It seems the link is broke for some people.
  14. @Burning Kan My question would be, can we use this to land boosters while still in main mission?
  15. Thank you for moving this forward and actually removing firespitter. Its always great when dependencies are dropped
  16. That sucks, I really enjoyed the detail in these. Thank you for the work you accomplished, maybe let someone take it up? Your engines are better detailed than the ones that come with the spacex mods, they possibly would like them.
  17. Maybe a key bind issue or another mod? Sorry I have no idea, it works great for me. Im sure you already tried a reinstall of the mod. I manually install all my mod, sorry I could not help.
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