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TranceaddicT

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Everything posted by TranceaddicT

  1. Those pics of the flightcopy for Lunokhod-3 are awesome! The Soviet designs are not subtle.
  2. Do you have another link for the fourth (4th) choice? Didn't vote ,but curious as to the choice.
  3. It's been that way for while and you're just now noticing?
  4. This has nothing to do with the KSP/JNSQ install. Just accept the download. It's changing the CKAN meta-data, NOT the install in GameData.
  5. Yeah, 73 matches across 52 files. It's really not that bad ... with a little regex magic. I'll address the rest in GitHub.
  6. Your problem is most likely going to exist here: [LOG 17:06:31.812] Config(@PART[bdWarheadSmall]) BDArmory/MMPatches/BDArmory_TweakScale /@PART[bdWarheadSmall] [LOG 17:06:31.813] Config(@PART[bdWarheadSmall]) BDArmory/MMPatches/BDA_TweakScale/@PART[bdWarheadSmall] These appear (just going off the naming) to be duplicate patches [LOG 17:41:07.529] Applying update BDArmory/MMPatches/BDArmory_TweakScale /@PART[bdWarheadSmall] to BDArmory/Parts/smallWarhead/part.cfg/PART[bdWarheadSmall] [LOG 17:41:07.559] Applying update BDArmory/MMPatches/BDA_TweakScale/@PART[bdWarheadSmall] to BDArmory/Parts/smallWarhead/part.cfg/PART[bdWarheadSmall] I don't play with BDA, but I'll bet dollars to donuts if you open them both up you'll find they both contain the exact same patching applied to bdWarheadSmall. (Hell, they might even be duplicates.)
  7. Just for naught, it should be pointed that this can be interpreted in two VERY different ways. That said, the net effect is the same.
  8. @Lisias just dealt with the frame error issue too regarding planes slide across the tarmac. Ended up being this type of thing where friction values were getting lost and the resultant calcs were being done with less than accurate friction values. Then, depending on your rigs inherent bias, the plane slides left or right mostly.
  9. @theJesuit @Galileo I did some digging about this QuickHullConvexHullLib thingy and it seems to be related to MeshCollider.convex == true . When NVidia draws the mesh vertices it is complaining because the planar deviation it wants is less than the detectable tolerance; hence "appears."
  10. For those of you who want to fix the AircraftCarrierPlate1 issue, I've created on for use HERE.
  11. @blackheart612 I've forked the repo and PR'd my own with the changes here: https://github.com/7ranceaddic7/AirplanePlus/pull/1
  12. @blackheart612, I'm back a little early so I checked on the install. I have the CKAN version installed. That said, CKAN says the version is 26.5, but the .version file says 26.0.5.0 {"NAME":"Airplane Plus","URL":"http://ksp-avc.cybutek.net/version.php?id=661","DOWNLOAD":"https://forum.kerbalspaceprogram.com/index.php?/topic/140262-14x-18x-airplane-plus-r263-fixed-issues-dec-12-2019/","VERSION":{"MAJOR":26,"MINOR":0,"PATCH":5,"BUILD":0},"KSP_VERSION":{"MAJOR":1,"MINOR":8,"PATCH":1},"KSP_VERSION_MIN":{"MAJOR":1,"MINOR":4,"PATCH":0},"KSP_VERSION_MAX":{"MAJOR":1,"MINOR":8,"PATCH":1}} I also check the CKAN download and it's version file is 26.0.5.0, so I checked the GitHub repo. Those files have had the fix for 'Assets' and it reports ... {"NAME":"Airplane Plus","URL":"http://ksp-avc.cybutek.net/version.php?id=660","DOWNLOAD":"https://forum.kerbalspaceprogram.com/index.php?/topic/140262-14x-18x-airplane-plus-r263-fixed-issues-dec-12-2019/","VERSION":{"MAJOR":26,"MINOR":0,"PATCH":4,"BUILD":0},"KSP_VERSION":{"MAJOR":1,"MINOR":8,"PATCH":1},"KSP_VERSION_MIN":{"MAJOR":1,"MINOR":4,"PATCH":0},"KSP_VERSION_MAX":{"MAJOR":1,"MINOR":8,"PATCH":1}} 26.0.4.0 So, to be absolutely thorough, I deleted the cached CKAN download and re-did everything... CKAN downloads from the SpaceDock archive. That archive has the indicated troubles (missing 'Assets"). So, it looks like the SD archive is not actually up-to-date.
  13. Do so. Even if just to take a look at everything. When I first got this (back on RC13(?)) the first thing I did was start a sandbox game and took a tour of the system. It is a spectacular mod. The gas giants were definitely NOT Jool-ish in any way.
  14. I use it alongside kerbalism with no problems. Can't say anything about the others, but there should be no problem. This just deforms the part model to make the it look wrecked instead of it always exploding.
  15. The problem is that, probably, MediaFire will outlive the ad-free competition. You get what you pays for. That's what basic Google Drive or Dropbox are for.
  16. Are you starting a new game? If so, I highly recommend deleting all 'deprected' folders from GameData. Those files are legacy configs to maintain backward compatibility for existing saves. Unless you know of something in them you really, really, really want, just delete.
  17. You could probably make out your idea for initial placement, post that here, and discuss it further.
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