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KSP2 Release Notes
Everything posted by Superfluous J
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You got it, basically. You must have an orbiter and a lander for every world, regardless of if you have docking ports or not. Also it's an Exploration save not a Science save, because there is no Science mode. Also note on mine, I gave up because "Val Tier" was too hard. I expect it's possible for someone not me, but it wasn't possible for me.
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totm march 2020 So what song is stuck in your head today?
Superfluous J replied to SmileyTRex's topic in The Lounge
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what did you watch on stream/tv/blueray/dvd/vhs :P today?
Superfluous J replied to Lisias's topic in The Lounge
My wife and I have been watching White Collar (midway through Season 3 I think), a very inaccurate portrayal of both white collar crime AND the agencies that fight it. But it's funny and lighthearted so hey. On the YouTubes, I'm ALMOST done with a ridiculously long stint of watching... Me! I started by watching my Minecraft(!) stuff form 2012(!!) and watched almost literally every single video I've ever made from then until now. I don't know what I'll watch when I'm done with that. Maybe I'll actually produce more instead -
What have you been playing recently? (Other than KSP)
Superfluous J replied to a topic in The Lounge
I've moved on from Into the Breach, even farther back to FTL. One of my very favorite games of all time, along with (of course) KSP. I've also been playing, in no particular order: Brotato - Bullet Heaven roguelike where you are a potato. Enshrouded - I may have mentioned this before. It's Valheim with a designed world and coherent story. Monster Train - Just got it. Only played it a couple times but it could be a new staple game for me. Trimps - One of the very best idle games. I played it years ago and it just got a major update, so decided to play it again. Sandustry - Factorio Terraria. Sort of. Just try it the demo's free. -
Jaded, this community is. I look forward to what you all produce and how well it plays. I recently rewatched my short KSP2 YouTube series and it's made me miss playing it a bit. I'd love a reason to.
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totm march 2020 So what song is stuck in your head today?
Superfluous J replied to SmileyTRex's topic in The Lounge
Someone get this out of my head -
I wrote a story where the only interstellar travel was via "generation ships" that were actually just huge space stations. The only reason they left Earth to begin with was because they didn't need to stay anymore. Recycling and interstellar particle collection + photovoltaic power were enough to keep them going and they were already living in self contained space stations so why not just nudge your ship interstellar? I likened it to a dandelion's seeds drifting away, only instead of flower seeds on air, it was the Solar System's biological organism's seeds drifting into space. I still think it may be the most likely way we end up going interstellar.
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Precision mode disables rcs??
Superfluous J replied to Errol's topic in KSP1 Gameplay Questions and Tutorials
Does it disable them for translation? I thought it just did so for rotation. The easy solution is to bring a reaction wheel with you. In a perfect world you should never use RCS for rotation anyway (unless you're trying to mimic real life where they have to due to pesky things like reaction wheel saturation) -
Neither Ba dum, ching. I'm here all week.
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I wonder how the last 10-ish years of that graph would look if it was made today, with bitcoin and AI "helping" use power.
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How to Rendezvous (Beginner version): Launch your first thing into a high-ish orbit. 200km is nice. Sure it'll take extra fuel to get there but the sanity savings is immeasurable. Take the time to make the orbit pretty circular. 199km-201km is fine, 182km-217km is not. Launch your second thing into a lower orbit. 80km, 100km, whatever. Just well under your first thing. Again, take the time to make this orbit circular. Target the 1st thing while controlling the 2nd thing. At the next An/Dn marker, make a maneuver node to burn Normal to make those an/dn markers wobble crazily and report 0 degrees. Do that burn. Make a maneuver node somewhere on your orbit to burn prograde such that you're new orbit will just touch the orbit of Thing 1. This will give you encounter markers. Drag the maneuver node around until the markers are close to each other. 0.0km is the ultimate goal but anything under 5km is fine. Anything under 2km and I wouldn't bother trying to get closer. Note you can add or remove prograde burn to tweak, and use the little maneuver node editor in the lower left (or a mod) to help you tweak exactly. Do that burn. Warp to before but near the encounter. Click your speed indicator on your navball until it says "Target" Find target retrograde on your navball and aim at it. Find your target on the screen (it'll be somewhere "behind" your rocket, really ahead of it but your engine will be aimed somewhere near it) As you pass your target, hit the gas. Be ready to cut the gas because you may only have milliseconds of burn. Experience will tell you how much you need to burn. You get experience doing this over and over Once you're going relatively sedately compared to the target (say less than 1m/s) aim at it, burn to head toward it, so you will reach it in about 10-20 seconds. You may need to repeat steps 9-12 a couple times. That's cool. Boom you should now be stopped next to your target. Notes: Don't do this with your space station. Do it with little mk1 probes with Kerbals in them. There's a reason NASA had an entire Gemini program before they started building space stations and going to the Moon. Do it until it's second hand before you try to build your space station. You can edit the ships into orbits instead of launching them. It's quicker and concentrates on the hard part instead of the boring part. You can do the above on Mun, Minmus, Gilly, etc to see how different it is on different worlds without launching full missions.
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I have a fantastic comment but it breaks about 40 of the forum's rules so I won't post it.
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The most unrealistic part of the film is the time it took to get there.
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A friend of mine has his own email server and website. Whenever he signs up for anything that requires an email, he uses "company@hisurl.com" where "company" is who he's signing up for. So he wants a loyalty card to HEB he uses "heb@hisurl.com" (obviously I'm obfuscating his url). Whenever he wants a laugh, he goes in and sees who has sold his email address to whom.
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I'm sure that computer in Siberia is scared. Laws do nothing. Fines do nothing. There are so many ways around all that it's like playing whack-a-mole with a mole that splits into 100 moles every time you whack it, and 150 moles every time you miss. The best and only way to stop it is to ignore it on your phone until they move on to someone else.
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I can do similar for texts (silence is the notification sound, and then custom sounds for friends and work). No clue on iPhone if something similar is possible. Paying extra to block phone calls sounds borderline Machiavellian (not on your part) to me. I have a similar gripe: You (as an app developer) can give your notifications categories, so I can accept notification from my doorbell if - say - someone rings it but I can have it not bother me if it notices the neighbor walking by on the street. For a while every app seemed to use it, but now they realize we'll just filter out the stuff we won't want to see (aka ads) so Amazon - for example - won't notify me that my package has been delievered unless I blanked approve all notifications, including "Hey we say you bought X and because of that here's some Y and Z to look at!"