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  1. Kopernicus Continued Planetary System Modifier is a mod that provides for the graceful introduction of new celestial bodies to Kerbal Space Program. This is where we test new things and learn how break the universe with gusto. Disclaimer This is R-T-B's "Bleeding Edge" branch of Kopernicus, intended to support the latest features, KSP editions, and also the latest bugs. Please keep in mind this branch may be more buggy than Prestja's stable Kopernicus branch, but it also supports more KSP versions and has more features implemented for testing reasons. Many features that make it into
  2. This happened almost just after I fixed a previous problem I had (Click here) with KSP. I opened KSP, opened the correct savegame (Is that what they are called?), bla bla bla... I went into the SPH, and loaded my KTM 1120-4.1, to modify it and make it the KTM 1060-3.1. It worked fine. Then, after making the necessary modifications, I tried to launch it, and it just went out to the KSC! To where I can click on all the different facilities, and not to the runway where I wanted to go. I tried again, but this time, I did it from the runway directly. The same thing happened. I went
  3. Hey everyone, So I usually just lurk here on the forums but today I encountered a pretty game breaking bug and just wanted to see if anyone else has seen this. I was doing a pretty normal mission to Dres right, pretty boring, but I decided to go do some biome hopping and flew around 4000 meters away from my craft with my scientist and collected some science from another biome. When I came back to my ship however all of my science parts, batteries, RCS ports, and my ladder were laying perfectly below my craft in the same orientation they were placed on my craft. I reloaded a quicksave and
  4. So I have a problem I have noticed others have had in the past with scatterer. I installed Graphics Enhancement Assembly, which comes with EVE and Scatterer along with some cloud and atmosphere textures for EVE to use. However I seem to be experiencing an issue. There is no skybox for space, instead of the many stars that should be there, there is only black. I am also missing an ocean surface, I can see the blue ocean bed, but no actual ocean surface. I saw another thread here and supposedly removing Transfer Window Planner did the job for them. That unfortunately didn't work for me.
  5. Can't launch or fly any of the rangers/landers/vipers in the mod. After a few short burns,It just plummets to the runway.(the bottom and main engines) Am I doing something wrong? Logs will be available soon.
  6. Recently when playing KSP, I have been having this very frustrating problem. I am really not sure how to fix it and if anyone has any suggestions I would be really grateful. (This also only happens in KSP so I am 100% sure that my graphics card isn't a problem, it is a GTX 1060) Thank you Video of the problem
  7. Next time, if you're gonna give a really low rating, please comment why so you see higher quality posts in the future....
  8. Hello, I am an absolute beginner. I actually need to learn this game fairly quickly to help facilitate a community kids group at our local library. I have to say, I am finding it rather difficult to find a good tutorial that walks you through, step by step, without moving too quickly or trying to do too much. So I have been trying the training contained within the game itself. I like the explanations and pacing, but I keep running into problems. For example: Intermediate construction: I cannot get past the adding some extra functionality" part. It tells me to op
  9. I am really enjoying the new EVA construction tools. I started a new campaign and just came back from two missions using the new EVA abilities. a mission to add Parachutes to my Minmus lander (I forgot to add parachutes during initial construction) allowing me to complete the land-back-on-kerbin-with-a-vessel-that-landed-on-Minmus quest objective and, another mission to add Batteries, Solar Panels, and Baguettes to a Mun lander so it could fly back to Kerbin and complete the land-back-on-kerbin-with-a-vessel-that-landed-on-The Mun quest objective. I really enjoyed both missio
  10. I understand that the details of Kerbal biology are left mostly ambiguous, but as a pillar of Kerbal is teaching people about real human spaceflight I would suggest that there be some quips about bugs or bug-like creatures being farmed on Kerbal colonies in KSP2. Bugs are a valuable source of food for humans in space and (as a university student conducting research on the topic) I think that we should be eating a lot more insects in the future. It would be wonderful if KSP2 would show Kerbals to have not just a completely vegan diet, but an insectitarian diet too. Also, in real life insec
  11. Basically as the title reads. I spawned multiple vessels with vessel mover, flew out of, then back into load range of said grounded vessel and doing so caused the vessel I was flying plus one ground vessel to set the trim settings to maximum downward pitch/right roll/right yaw. (pressing alt-x still resets the trim, partial workaround, but my ground vessel still takes damage) Also maybe worth a mention, I had reloaded/saved multiples times prior to this bug. At one point I ejected a Kerbal, landed with vessel mover, moved the Kerbal with vessel mover back to board my vessel, saved and rel
  12. You can't open the side doors at all while in Lander mode
  13. Every time I try to add a parachute to a spacecraft I have no option to deploy it or set altitude parameters, I only have the ability to change the name tag . The deploy and altitude parameter functions have always worked in the past but suddenly this seems to happen. In the recent time I have installed a few mods such as kOS, Procedural Parts and Module Manager, but because of this error I am now forced to do propulsive landings. I just wanted to know if anyone else has/had this problem or if I'm doing something wrong. Thanks!
  14. After my aircraft takes off, I suddenly pitch up sharply and crash. If I am going fast enough, I can take off, but the moment I pitch up enough it pitches up sharply again. My Aerodynamic overlay and my Center of Mass overlay are inside each other. My center of thrust is directly behind me. I have included pictures. help plz
  15. Hey everybody, I deleted everything and installed version 1.9.1. It broke on loading screen. When I remove the DLCs, the game loaded but all texts were gone. Just the #autoLOC_numbers everywhere. Here are the log files you requested when another user had the same problem I'm having. https://we.tl/t-RIXyX14en7 Here are the picture of the bugs happening:
  16. Hello all! I have a problem: When doing a EVA and going far from the ship, after coming back the ship will be floating in mid air and just go up and when I get in it the ship is unresponsive, the engine won't work and it says I have 0/ms of Delta-V (even though i have plenty of fuel). I have EC and fuel and Jeb is on the ship This does not happen when I don't go to far out. Also this happened the Mun. Thanks -Seffy
  17. I recently experience some weird stuff with the poles of Duna, Kerbin Poles are fine but Duna's Pole literally kills, my Rover that was very successful in the equator, but suddenly it got weird when I set bon voyage to drive it to the poles. First, I time warp a while for bon voyage to drive the craft there, but when I load up the Rover, it appears UNDERGROUND, and it exploded. So I decided to try again, (by set position the Rover in SPH to the poles). But even weirder stuff happens. First, I set altitude to 10 and latitude 90 (directly on the north pole) but a giant spike appear with land hit
  18. Hello everybody! I have a problem. When I launched the rocket, a pink square appeared on its nose. How i can fix it ? https://ibb.co/wJcqp6R - screenshot.
  19. I'm hoping someone else has had an issue with the target vessel accelerating away once you get within a few hundred meters. This has happened with at least two rendezvous, 200 meters plus, slowing down to a few m/s then the target vessel just shoots off to some ridiculous Ap and probably a new Pe that is at Kerbins surface. Nothing seems to help except reloading.
  20. While playing KSP I realised that I couldn't reload a save after reloading one save previously before. This keeps on happening and is quite frustrating as I have to restart the game each time I want to load save.
  21. Hi Everyone, just a quick update for bug reporting. We've now updated the Bug Tracker to include the console platforms to align support and issues for all platforms. I'll be updating the information page on the tracker next to make sure we give you all the right info for how to best report any issues you might have and not ask for things like logs, etc if the platform doesn't support it: http://bugs.kerbalspaceprogram.com/projects/ksp/wiki The best place to discuss questions/advice and issues is, as always the forum, but when you have a bug to report please do head over to the tracke
  22. First off, hello, names imagine. I'm here because i have had at least 5 contracts flat out break for no apparent reason and ive only had the game for about two days. Current one, after restarting 3 times, several hard resets, redownloads, etc., is the flea booster test. Several times ive had all conditions green, ive tested, ive hit through sequence, i have done everything i can think or find to get this to work, to no avail. Im going crazy here, litterally losing sleep over it. I love this game so much its depressing how bad career mode is breaking. The saddest part is, i know there's nothing
  23. Hi, I'm trying to play online with this mod. The mod works correctly but when we are inside the atmosphere we cannot see each other (it is not because of the safety bubble). Anyone knows how to solve this? (I host the server). From already thank you very much. Sorry if the text is misspelled, I speak Spanish and wrote it by the google translator
  24. I just purchased both dlc's for ksp on steam, and I tried to make something with the breaking ground robotic parts. First I tried rotors, which didn't work at all. Then I tried the other parts. They worked, but afetr the 3rd time I used them, they just froze. Has anybody encountered the same problem? Does anyone have a solution? Help would be apreciated.
  25. one of my recent craft testing had a engine not throttling down. the booster was attached, and all of controls failed. i let the engine burn out it's fuel. has anybody had this problem, because my crew in my space station are homesick. i do not have pictures. it was a rhino engine The kerbals also need more solar panels, and none of my ssto's can reach the station. jeb is on the station
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