Search the Community

Showing results for tags 'space'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • Announcements
    • The Daily Kerbal
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website
  • KSP Pre-release
    • 1.3.1 Pre-release Branch
    • 1.3.1 Pre-release Modding Discussions


  • Developer Articles

Found 96 results

  1. Dust storm Chapter 2-VOYAGE Against the slowly stopping wind... Against the freezing night...Against the weakness, kerbals go.. Bob looked around the rover.. Jeb was resting, looking into the void-dark sky... Bob got closer to observe the rover. To his upset he saw nothing valuable. Bob pushed the rover really hard! And then the wheels began to work! The happiness of accomplishment overwhhelmed Bob and Jeb.. Rover went on, automaticly.. Rover stopped. And then, Jeb suddenly got off the rover, it seems like he got better, Bob didn't want ot question that. Probably because Bob was doing something else. Kerbals went sleeping.. But then, suddenly Jeb woke up at the Dunian midnight. Jeb's personality began to crack under the pressure of the situation, much to Bob's surpise.. Kerbonauts finally found their calm, and began sleeping, dreaming about their homes.. Eearly,early in the morning. Morning starts with a proper routine, even in the extremal situation.. Crossing the remaining 9km was not easy, especially for Bob.. Finally, after a long time reaching the base, kerbals, or kerbal, to be clear, saw the base in the distance.. They have reached the safety for now, but that is just for now.. --------------------------------------------------------------------------------------------------------------------------------------- Song: The second part is reached! Our little voyagers have reached the base! Awaiting trials of the future! Now, i sincerely ask @Vanamonde, not to merge this one with the previous one. I want to merge it after i will be done with the third part. I will send a message!
  3. I just wonder if certain astronaut have good cooperation, chemistry you can say, does is possible to send them with people their like, i see that it works in Apollo era.
  4. Sci-Fi Comics Discussion Thread

    We've all seen and read them, so why not share them! I'm sure that you have some copies of sci-fi comics lying around somewhere, or have been inspired by them at some point, and you're not alone (I was five after reading a Star Wars comic, and put myself in a cardboard box, trying to be a Star Destroyer). Besides, it's fun to see what they imagined what we'd have in the 21st century (hovercars, rayguns), and what we actually have (rising tensions between countries, threats of nuclear war, etc). So if you've seen some old sci-fi comics around, then why not tell me about them!
  5. What have you done in real life, (Space Related) oh awesome people of the forums? I saw Jupiter and 2 of it moons for the first time through a telescope a week ago. how about you?
  6. My Space Programme

    Hello and welcome to meh little space programme! Here I will be weekly uploading about my space program. Maybe I should tell you about my status as a space program. Ok, I'm not a real space program owner but hey, maybe one day I will be! Ok, back to the topic, I live on a farm with a airspace that VERY rarely planes pass across.this kinda means that for my rocket launches, I will not need to have airspace cleared or anything. so that means I won't really have a time restraint, meaning I won't have to finish a rocket on time. Also, because I live on a farm, many chemicals are available (because they are used for put killing), but this doesn't necessarily mean they are perfect for using rocket fuel. Also this thread is linked to my other thread: Ok, now lets cut to the chase, and I will start posting my status as a space program! PROLOGUE Back a few months ago I built these mini match rockets and they, because of limited time, flew 30 feet(only half of the expected 60 feet). I then, in the afternoon of that hot day, built these bottle rockets flying 40 metres! (80 feet?) they were made of soap, water and local air(dat stuff you breathe in). We did so many launches that I could not even count!!!(I'm guessing like 80 launches or something) then we started experimenting with petrol! *evil grin* to put it, the petrol we used was not explosive, between it came out it burnt everything it lands on because of the Bunsen burner used to light the petrol up. After this I went into a period of long research... August 13th So today I was looking in the ol' PVC and adapters parts and I found the perfect piece for a hybrid rocket motor! Then I burnt one end with a Bunsen burner until it was alight. then I quickly used an O2 tank as an oxidiser which then created a very hot exhaust... The flame actually turned blue at a point too! I think hybrid rocket motors are the way to go if you are beginning a space programme!!!
  8. Space Odyssey

    Hello everyone! I came here because I wanted to spread the word about this game, please check it out if you like scientifically accurate space games. The game is being funded on kickstarter and there isn't much time left, please contribute if you can, thanks!
  9. I'm closing down the project. If you are looking for the observation save, click underneath here: Hello all. This was a continuation of @DMSP's thread as the leader of the project since he has resigned due to personal issues. If you want to look back, here is the original forum thread: Everything in this thread will be preserved that is no longer in use under this spoiler here. Latest pictures of the stations: Art for the project: We have made a wiki as part of the program containing details are missions that took place in the past. Over time, this will be updated with more recent information: Scientia1423.
  10. retrofuture [1.1.3/1.2]

    Its here! finally retrofuture space plane parts is for 1.1.3 and 1.2! this is not my mod originally (i am picking it up off NohArk with his blessing) I have fixed the majority of the most obvious bugs but there may still be some lurking around this is still a work in progress the process of updating so i am relying on reports from you fine fellows as to areas that need fixing/balanceing most areas that need focus are; node attchment boyancy heat aero with a side order of what new parts might be considered that might fit in with the new ksp (i was thinking something like a ballast tank and some parts for underwater bases now there is support for it) finally if there are any ideas you have for parts to be retrofuture themed please let me know! anyways hers the mod! images (as i cant seem to embed imgur albums atm)
  11. Hi all, The question is simple, how do I export SE (Space Engine) textures for the new mod I am making
  12. Could We Terraform Mars???

    Well, for so many years, science fiction writers and scientists have dreamed of terraforming a planet. I think it just might be possible, but not for a VERY long time. (At least 50 years) How would we do it? For a start, we would have to increase the pressure of Mars's atmosphere. After that, we would have to increase the temperature of Mars by quite a bit. Of course, we would have to get water. For that, we would melt the ice caps, which would give us water and Co2. Soon, we would have to slowly begin growing algae and other oxygen releasing plants in greenhouses, which in turn would put the Oxygen into the atmosphere. However, bad news for Terraforming: After tens of thousands of years, we might have a breathable atmosphere to live in. What are your thoughts? Do you agree?
  13. DMP dogfights in space?

    I've never played the game with the DMP mod so please forgive me if I'm way off here... I've been looking at several you tube videos from people using dmp and i never find any cool dogfight scenes, which would in mho be one of the great things to experience while using this mod. also, i can tell that dmp can be rather laggy and shaky while planes are in the atmosphere. so that could explain why dogfights a no go with the current version of the mod. I've heard that in orbit, the movement of ships is less laggy and shaky with DMP. so wouldn't it be possible to perform enjoyable lagless dogfights in space? the dynamics and fighting mechanics would probably be pretty different from a dogfight in atmosphere but i guess it could be fun? right? has anybody tried this before?
  14. What do you think, guys(from Squad too), about add Grid Fins for more realistic stock reusable (mostly) rockets and Super Heavy Landing Legs for Heavier Landers?
  15. Welcome! We hope you like it here in our new sale garage, with our new Lamborghini. Here at A.A.A. we take great pride in bringing you the best of rocketry and aeronautic advancements. all craft file links at bottom of post. Rockets: Hyperion The flagship rocket of AAA, the Hyperion can VSSTO up to and over 100 tons to LKO. Able to be landed and reused, this is THE ship for eager minded entrepreneurs and frugal space programs alike! The Hyperion can be reconfigured for a variety of uses. Comes with streamlined command pod, capable of emergency detachment. warranty void if landed on Mün. Titan A Ahh... the Titan A. The poor, (but still rather wealthy) man's Hyperion. Able to VSSTO up to -redacted- tons of payload to LKO, this rocket can transport whole space stations into stable orbit. Base model includes Station Core. Probe core for landing not included. Warranty void if used as ICBM. K-2 (replica) The K-2. A pioneer of rocketry, and capable of suborbital flight to boot. Originally designed as a child's model rocket, this machine has turned itself into a symbol of one of the worst regimes to ever rule Kerbin. But it's still a pretty cool rocket! PLANES X-7509 "Highly experimental. Highly dangerous. Really Cool"-Jebediah Kerman The X-7509 is a new long range strike bomber from AAA. Capable of refueling from any part of the globe, this plane is a must have for all cold war locked countries. For an emergency bombing run, the ore tanks and nuclear reactor can be dropped, and used as a makeshift Thermonuclear weapon. Seats four(4). Mach 1 capable. Warranty void if bomb dropped while plane is inverted. K-797 Capable of carrying over 120 passengers to numerous destinations around the globe, the K-797 is the next generation passenger aircraft. These planes are going fast, so make sure to gets yours now!! K-84a A leader in passenger comfort, the K-84a is also at the forefront of customer safety. Able to fly on any one of its three engines, able to belly land on land and water, and able to fly half way around the world, this plane is a must have for any innovative airline. S-581 "Thermeso" A max speed of mach 3+. suborbital capable. Room for two passengers. Move over Kearjet! The AAA Thermeso is an incredible piece of engineering, and just happens to be incredibly fun to fly! Buy yours now. Kb-3-427 Do you need a bomber capable of crossing the KSC continent in under five minutes? do you need to strike in the dead of night? Do you, for some reason, need to break mach 4 while doing it? If you answered yes to any of these questions, AAA recommends the KB-3. Carrying three 1000 kiloton warheads, this plane serves the same goal as the X-7509, but in a fraction of the time. Warranty void if bombs are dropped at below 5 kilometers.( please do not drop all bombs at same time. AAA recommends using the two symmetrical warheads first, and then deploying the third). K-108 "Reliant" Need the charm of a slow, subsonic flight? Then the K-108 is the plane for you. boasting two sets of wings, yes TWO, this biplane is ideal for a relaxing trip on a sunny afternoon. Warranty void if used as a stunt plane. F-97 "Radiance" Imagine the Radiance as a minivan.If your mid sized sedan was mach 1 capable, had a max ceiling of 22 kilometers, and could transport your kids to school in under five minutes. Oh, and if it was loosely modeled after the KR-71 white bird. You know what? scratch that whole minivan idea. Its a plane, gosh darn it! Warning: Not capable of landing on water. Download links for all vehicles: Thanks for looking!
  16. [WIP] Duna Direct

    OVERVIEW: 04/14/16 DUNA DIRECT 1. HAB This is where Kerbals will live both on their journey to Duna, and while on Duna. A. Crew i. Seats: 6 (No Designation) ii. Provides a common area for crew members to eat, sleep, and be entertained. iii. Contains Life Support recourses: 1. Food 2. Water (1/2) 3. Oxygen (1/2) B. Command i. Seats: 2 (Pilot, Commander) ii. Provides control of the spacecraft and docked spacecraft. iii. Reaction Wheels. C. Science i. Seats: 2 (Scientist, Scientist) ii. Contains science experiments: 1. Mystery Goo. 2. PresMat Barometer. 3. Science Lab (Experiment processing) D. Utility i. Seats: 2 (Engineer, Engineer) ii. Contains resources: 1. Electric Charge. 2. Mono propellant. 3. Liquid Fuel & Oxidizer. iii. Contains Life Support resources: 1. Water (2/2) 2. Oxygen (2/2) 3. Empty Waste Tank. 4. Empty Co2 Tank. 2. KRV This craft will be sent ahead of the HAB and crew in order to start processing fuel for the Kerbals journey home. Only the second stage will return to Kerbin. A. Return Module (Stage 2) i. Seats: 6 ii. Provides control of the spacecraft (No docking capability) iii. Reaction wheels iv. Contains resources: 1. Electric Charge 2. Mono Propellant 3. Liquid fuel & oxidizer B. Utility Module (Stage 1) i. Contains recourses: 1. Liquid Fuel & Oxidizer 2. Mono Propellant ii. Contains chemical processing plugin. 1. Converts Co2 into Liquid Fuel and Oxygen ( For engines and life support) Design concept images from the Mars Direct Program. Dev. Blog: <no posts> Duna Direct by Tyler Grommesh is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
  17. HI I have a problem with my space shuttle when I going pack to the space center. When I enter a point around 40km to 30 km. I lose ful control of the shuttle and it is spinning and hurling. I have been using this shuttle for a very long time and never had a problem whit reentry. What are wrong and how do I fix it??
  18. Intro: Since I got a new computer, I started a new game. This one is a large-scale space race between the KAP/KSP (US) and the C7 Aerospace Division (USSR). There will be several races such as first in space, orbit, landing on the Mun, first to land on a planet, etc... I have the Kerbin-Side mod installed. Since it's only updated for 1.0, it only has 1 other launch site, Round Range, which has a launchpad, runway, and helipad. Other mods installed: MechJeb Chatterer Scatterer Planet Shine OPM (soon) The Near-Future Series KAS KIS Kerbal Engineer Tweak Scale Chapter 1: Post-War It was five years after the Kerbin War. Nations had grown stronger, torn apart, or obliterated all together. The two strongest nations, United Kerbin (UK) and the Kerbal's United Republic (KUP) were the leading nations in aerospace, fighting alongside each other in intense aerial battles until the end of the War. Relations slipped a bit at the end of the War and cooperations with the two nations ceased. They set their Air Force funds towards world exploration and developing more advanced aerospace technologies. The two agencies were called the Kerbal Aerospace Program (KAP) and the C7 Aerospace Division. They had the most advanced aerospace technologies in the world, proven by their unreal amounts of wins in aerial battles in the War, only losing an average of 20 planes for every year the War raged. After the War, a total of 15 countries signed a pact against war, outlawing any means of war including the use of fighter planes. 2 of those countries were UK and the KUP. After the ratification of the KAP, they went to work on achieving the goal of developing the world's first supersonic aircraft. Development had started before the program was even put in place, so testing and building didn't take long. On Day 14 of Year 1, test pilot Valentina climbed into the Supersonic (SS)-1, a modified SX-4 jet fighter plane. It was fitted with an new J-33 jet engine to propel it faster than any other manned aircraft before. The engine was activated and the plane started to roll forward on the runway. The plane pitched up off the runway, building up speed. A little after 30 seconds, the aircraft reached 342 m/s, the speed of sound. It accelerated past the speed of sound for a couple of seconds. Valentina then pointed it back towards the Kerbal Aerospace Center (KAC). It landed on the runway and rolled to a stop. Mission results: Success; Successful application of a new jet engine to send a modified SX-4 fighter plane past the speed of sound. Meanwhile at the C7 Aerospace Facility (C7 AF), a top-secret technology was being developed: a rocket-powered bomb, or missile called the Rattlesnake. This was being developed by order of the KUP's government for protection against another war. This was directly against the pact signed by the KUP and 14 other countries, however. To keep it unknown from the rest of the world, it was to be test-launched towards a remote area north of the C7 AF. The missile consisted of a nuclear warhead like that of what was used by the KUP to end the War on top of a tall rocket stage. After the trajectory would be set by the rocket stage, the warhead was to be jettisoned, coasting across the sky until it reached its target. As it decoupled, for tiny solid-fuel motors pushed the rocket stage away from the warhead so a premature detonation would not occur. On Day 18 of Year 1, the missile was ready to be launched on its first test flight. It was fitted with a dummy warhead so that no noticeable explosion would give way to the secret C7 project. The engine ignited and the four launch-clamps let go of the rocket. It ascended quickly into the air and pitched north. It made its way over the mountains completely surrounding the C7 AF and towards its target site. The engine stopped even before all the fuel was depleted as it had reached its target. The warhead was jettisoned and the four separation motors fired. The rocket stage was to impact the ocean just north of the warhead target site. The warhead tumbled around in the air until it hit the ground with a small explosion. The rocket then impacted into the ocean. Mission results: Success; Successful test of the Rattlesnake Intermediate-Range-Ballistic-Missile Shortly after the first successful test of the Rattlesnake IRBM, the KUP government ordered another test. A new missile was built and prepped for launch. On Day 27 of Year 1, another Rattlesnake was placed on C7's launchpad. The engine ignited, the launch-clamps were released, and the missile lifted-off into the air. It pitched south-west of the C7 AF and over the mountains towards its designated impact site. During flight, it gained too much speed and started to burn up. Unexpectedly, the whole assembly exploded mid-air. It happened that it exploded over a small town on the mountainside south of the C7 AF. Word was spread about how a large pencil-like object flew over the mountains from the C7 AF with smoke trailing behind it and exploding over the town. However, most of the world took it as a rumor as the C7 AF was government-run by the KUP, a nation which signed the international pact against war. Mission results: Failure; Failure at further testing of the Rattlesnake IRBM The KAP realized that if there was any way of reaching space, rocket power would have to be utilized. Rocket power had been used by engineers for moving heavy objects across work sites, and those had only been solid-fuel engines. It wasn't until recently that the C7 Aerospace Division announced they had made the first successful liquid-fuel rocket engine. They didn't say what it was being used for, only that a successful static-test had been conducted. Now that the KAP knew it was possible, it was time to start developing one to fly high into the atmosphere. On Day 33 of Year 1, the KAP placed the new Pulse liquid-fuel rocket on a launch stand. It was a small rocket that was stabilized by canted fins to send it into a spin. A pre-programmed computer was to turn the engine on and separate from the stand during launch. The time had come and the computer turned the engine on and the rocket separated from the launch stand. It started to spin slowly at first, but picked up rotational speed within seconds. The engine burned until it ran out of fuel. The apoapsis was determined to be around 27 kilometers high. The rocket coasted to the apoapsis and started to fall back to Kerbin, crashing into an unpopulated area west of the KAC. Mission results: Success; Successful test of rocket propulsion and spin-stabilization After the close-call of getting caught violating the international pact, C7 decided to develop a supersonic plane like the KAP as a side-project to cover up the Rattlesnake tests. It was loosely based off the KAP's SS-1 but mixed with the KUP's Y87 fighter jet. It included two air intakes opposed to the SS-1's single intake. On Day 42 of Year 1, the Soundwave was ready to fly. KUP test pilot Verette was to pilot the mission. The plane took off from the C7 AF's runway and flew east, breaking the speed of sound before it reached the edge of the mountain range. It then started to fly back towards the runway. As Verette was flying back, she failed to gain sufficient speed, ending up crashing onto the edge of the runway. The cockpit and Verette was recovered in good condition. Mission result: Partial success: Successful testing of a supersonic plane to cover up the Rattlesnake program In response to C7's partially-successful flight of the Soundwave 1, another flight of the SS-1 was authorized. This was to test maneuvering at supersonic speeds. On Day 47 of Year 1, Valentina again took off in the SS-1. She lifted off the runway and quickly broke the sound-barrier. She practiced several maneuvers, pulling upwards of 10 Gs. She maneuvered back towards the KAC still at the speed of sound, eventually landing successfully. Mission results: Success; Successful testing of supersonic maneuvers C7 had made several precautions for the next test-launch of the Rattlesnake. What they didn't know that spies were stationed on the mountain range to look out for the rumored missiles. On Day 48 of Year 1, the third Rattlesnake IRBM was launched. It flew north-west over the mountain range, right in the spies line of sight. To stop it from exploding mid-air, the engine was throttled down after it broke Mach 3. However, the electric charge in the probe core ran out, causing the engine to shut off and the missile to be short of its target site. The warhead also could not be jettisoned. It crashed in a lake south-east of the target impact site. Mission results: Failure; Failure of testing the the maximum range of the Rattlesnake After C7 and the KUP government was caught with an act of war, the other 14 nations that signed the pact banned C7 from launching missiles. They would, however, allow them to utilize the missile technology for peaceful uses such as space exploration. As a result, C7 found that it would allow a perfect opportunity to challenge the KAP. The challenge was to send a rocket into space before the other program does. The KAP accepted. After the new challenge between the two nations and aerospace programs was finalized, the deal was sealed by a flight by the KAP with its new SS-2 and a second flight of C7's Soundwave 1. The SS-2 was an SS-1 equipped with two side-boosters that allowed it to approach Mach 2, but it came just short of breaking that barrier. The second flight of the Soundwave 1 saw its first successful landing. To be continued...
  19. Interstellar War

    Sol and Alpha Centauri duke it out in the 31st century. No other colonized systems because magic radiation stops them. No FTL. Systems are completely colonized and exploited. War is to the death. How is the war fought? Who wins?
  20. My New Website

    Hey, EDIT: Tell me what do you use more for browsing? Mobile phones or desktops/laptops/tablets? I will optimize site accordingly. I've made a website called . This site will be uploaded with beautiful images from space engine. Tell me what do you think about the site and write in the comments(on the site). I'll regularly post an image daily . I DON'T OWN SPACE ENGINE AND DIDN'T CONTRIBUTE ANYTHING.
  21. (Poetry)

    Bright high sun… Rotten surface… And deep craters.. But it is time to leave now From this fried brown planet The Moho Deep oceans ,craters Those heavy rainy clouds And infinite flatlands around Still standing still un explored The magnificent purple planet That pulling eyes to be watched The Eve The great blue dot Fading In green of the trees The oceans full of water and ice Which are standing by to be crossed The Kerbin Distant wander point Full of dread and red Watching victims of pull to be faint Great wisdom of dead Tracing pale steps of remains… The Duna Yeah im bad at poetry...But hey its an a attempt and im Russian and im very bad at english!
  22. Find me on KerbalX Hello everyone, here comes a terrible creation which had been sleeping for some time in the VAB and was about to be totally forgotten, the X-26A Eos. The project was born some times ago of the desire to make a small craft inspirited from the U.S. Space Shuttle system but having no more than the Mk1 size for its parts. Named after a Greek Titan and goddess of the Dawn, Eos was in my mind the symbol of a "new" way to build tiny shuttle... and I should have called her Hecate as she gives me so much troubles but the name was already taken. Originally she was conceived to be a super cheap Space Shuttle and easy to access in a new career. For it the boosters were made of Thumper, but they were absolutely incapable to kick her to a good altitude before running out of fuel. 6, 8 even 9 Thumper offset into each other on both sides still were unable to made it... and the low launch cost which was one of the reason supporting the project just explode (it did reminds a true story). So absolutely disappointed I opted for the Kickback and a total remodeling of the craft, changed the vertical stabilizer, placed more fuel inside the Orbiter. This made it more light and performant but still a test flight was needed... The climb is surprisingly smooth, the whole system being just a bit sensitive during the SRB last seconds of operation. Once jettisoned the orbiter and its External Tank recover their good control. The main problem appeared once close to the circularization altitude. The O.M.S imitation is consisting of just two Spark small rocket engines, those are totally underpowered for the mass of the orbiter even to start the maneuver about 2 minutes before the T time. The unique solution being to keep the E.T and start the maneuver with S.S.M.E Thud. For an Apogee of 140 km those are absolutely able to complete it with even some fuel still available in the tank, so I used to shut them down and eject the tank when just a 100 m/s are still needed and complete the maneuver with the O.M.S. At this point around 900/950 m/s of dV are still available. (Four Sepratron will ensure a quick clearance off the fuel tank) Once in orbit at 140 km the target was the traditional space station orbiting at 200 km : The whole docking maneuver is simple with four RCS pods being placed around the CoM. Then I don't know why but the X-26A remained abandoned for almost a year before finally returning to on the surface. Once again I overshot the KSC. The unique solution was to land on the old island airfield. Finally, what was supposed to be a simple system to ensure the transport of four souls for a very low price became a real luxury, costing more than 50 000. But it remains fun to control.
  23. Hello Kerbal Students! When was the first time you guys played KSP? The first time I played it is in November 2015 1:00 P.M waiting for the game to download. A few dozens of minutes it downloaded but then I had to go to my gramma's house. Later that night I played til it was 2:00 am becuase it was so good man!
  24. I have an idea to make engineers much more useful! What if you would create a new storable resource called "parts" or something along those lines that engineers could use to build in space! That would make engineers very much useful in space stations or even rocket creation in space to make more advanced rockets to go to different parts of the kerbal system! I hope you will consider my idea!
  25. I wonder does is possible to go into space with small g-force ?