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Found 125 results

  1. I wonder how long would take ISS to do decay it's orbit and burns up if no one would boost it to its proper orbit?
  2. ILoveStars

    WIVVV-WIT-07?

    Anyone know what the heck is VVV-WIT-07?
  3. Naval Battle League Test your naval prowess in this extravaganza of Battleships, Bombs, and Booms. Rules Rules are mandatory in order to play and be counted on the league table 1- Battles are conducted by exchanging save or persistence files over sharing sites. 2- Each player takes it in turns to engage one target with one ship. Any number of ships may be moved in said turn. 3- Ships engage in order of tonnage, lightest to heaviest. Once all ships are used the cycle repeats. 4- The team with the last ship wins. Ties can be declared with both team's approval. 5- Screenshots or videos documenting all moves are needed to complete a turn. 6- Any mods which affect craft or persistence files are forbidden. 7- No quick-loading except in cases of game bugs. 8- All moves must be done manually, without the aid of autopilots. Previous Iterations Guidelines Guidelines are opt out additions to the rules to create as fair and free from exploits a stage as possible. 1- A ship is officially considered dead when the main body of the ship is incapable of fulfilling two of three goals unaided from other ships or on-board weapons... +Sustaining power +Moving +Firing weapons. 2- Weapons can only be fired from the original ship core and must be used within the the same turn that they are fired. 3- Players are not allowed to control enemy craft. 4- Players are not allowed to intentionally edit the orbit of enemy craft via weapons fire or any other method. 5- Any number of ships may be moved in a turn but only one may attack. 6- Ramming is disallowed. 7- Stealing is allowed under the pretense that the parent ship is dead and the items are disconnected from it. 8- Weapons must be fired between 5000 and 15 meters. 9- Surface to orbit weapons may be fired once per turn if applicable,and are exempt from Guideline 8. 10- A team may forfeit a turn at any point. Carriers Additional Guidelines to ensure carriers remain balanced in combat. 1- The total mass of carriers includes fighters and any other items being carried. 2- Carrier fighters have a mass limit of 15 tons, anything heavier will be included as a seperate ship. 3- Carriers will take their turn at the beginning of a cycle. 4- Fighters may be released from any distance but the fighters must still abide to Guideline 8. 5- Carriers may not use heavy armor on a majority of their area. 6- All fighters must return to the carrier by the end of the turn. 7- Carriers can not use their own offensive weapons. Settings -Body -Guideline exclusions -Maximum number of craft -Maximum total combined mass (These are recommended to be negotiated) Scoreboard MiffedStarfish: 3(5) Spartwo: 1(1) Alphasus: 0(3) Skriptkitt3h: 0(2) Quasarrgames: 0(2) DarkOwl57: -1(1) Sdj64: -1(1) Servo: -1(1) Shadowgoat: -1(2) Username: Score(number of battles) -1 from total for a loss +1 for a win 0 for a tie. Numbers increase according to the amount of players... -1/1 -1/0/1 -2/-1/1/2 -2/-1/0/1/2 ...and so on. Please @, quote, or PM me having completed a battle for updates to scoring Discord There was a demand. https://discord.gg/KF84YV7
  4. Drakenex

    Real Space: The Missions

    REAL SPACE: THE MISSIONS “The universe is probably littered with the one-planet graves of cultures which made the sensible economic decision that there's no good reason to go into space - each discovered, studied, and remembered by the ones who made the irrational decision.” ― Randall Munroe Pop Chart Labs Join us, @DiscoSlelge, @HooHungLow and me in a journey trough the history of man's space exploration!! This is a series about real space exploration missions complemented with their history, objectives and details about the boosters who launched them. Missions from the past, present and future are planned, always trying to be accurate but without exhausting details, and also keeping stock-alike aesthetics. Guide: Chapter 1 LEO communications - the TDRS Network Mars and Phobos observation - Phobos 2 Operation Paperclip: The German Connection
  5. ¡Buenos días! ¿Como están?, Vengo a darles una invitación para entrar a un grupo de Whatsapp en español de ksp. Si están interesados mandarme un mensaje al privado Saludos
  6. Matteo Bellomo

    We live inside a black hole

    Hello everyone, a few days ago I thought on a theory (the mine one), we could probably live inside a black hole, here's why: The big bang was a sort of an explosion, like a super massive Star colliding on itself making an explosion and the remaining is a black hole, the explosion that has happened that time was the supernova, and the black hole is our universe, then, the matter that black hole "sucks" transforms (inside our universes) into galaxies and stars, this is because it is expanding, and this even means that inside our universe the time goes slower, instead out of it, the time goes faster, this is because when something go near or inside a BH its time slows, because of this our universe expansion slower. The death will be very slow because of Hawking radiation, when the universe will stop expanding it will become always smaller, because of its radiation. This mean that all of our BH in our universe are other "universe", then the multiverse exist, and then, there could be other black holes in other black hole and goes like this. The problem is now to understand what is the first universe o_O I need answers :)
  7. planet-creations

    Improve and Help Advance The Space Program

    So I opened up a new space program yesterday. I came up with a good plan for advancements, and I have worked on upgrading the space program until it is fully functional and is publicly open for use. Place your newest addition to the space program please. (the next person down the line may continue) Added a basic VAB.
  8. Welcome to the development thread for the Deep Space Surface Habitat Unit! DSSHU Update 1.4 is now available for download! This was inspired by NASA's ground-based Deep Space Habitat Demonstration Unit. This pack consists of 3 deployable ground-based habitat units. All units have optional compatibility with Kerbal Inventory System, Tweakscale, Connected Living Space and your choice of life support mods; USI Life Support, TACLS or Snacks! Individual habitat features: Habitat Unit 1: 5m expanding habitat Science laboratory Functioning airlock Side docking tube compatible with size 1 stock docking ports WITH SNACKS: Stores soil and snacks WITH USI LIFE SUPPORTS: Provides habitat function WITH TACLS: Contains standard array of life support resources Habitat Unit 2: 5m expanding facility Expanding solar array Multi-mission RTG with radiators Telescopic expanding radio tower Side docking tube Functioning door WITH SNACKS: Stores soil and snacks WITH USI LIFE SUPPORT: Contains life support recycler and fertilizer / ore resource converter. WITH TACLS: Contains standard array of life support resources Habitat Unit 3: 5m expanding facility Functioning greenhouse Storage tanks Side docking tube Functioning door WITH SNACKS: Produces snacks Stores soil and snacks WITH USI LIFE SUPPORT: Agroponics facility with mulch, supplies, fertilizer and storage WITH TACLS: Mimics SETI Greenhouse Provides "nutrients" which handle resource management There are no dependencies for this mod, but if you choose to use any of the included optional compatibility configurations, you will need to also install module manager. There are no wheels on the bottoms of these units, so connecting them may end up being your least favorite part of these habitats. They have plenty of collision meshes, so you should have no problem using something like Konstruction with a forklift and shimmying the buildings into place. Alternatively, you may use something like VesselMover and simply position the building into place and it will dock accordingly. Please do not keep anything attached to the upper or lower nodes when you "Deploy" it. It will explode. I have not added plugin compatibility for moving a connected node while animated. Installation: Extract the contents of the GameData folder into your Kerbal GameData directory. Structure should then read GameData\DSSHU Optional compatibility patches: Extract the desired patches from the "Optional Patches" folder into your GameData\DSSHU folder. IMPORTANT: Only choose ONE life support mod patch if you choose any. Multiple will likely cause unwanted and problematic results. CHANGELOG: Update 1.4 Re-compile for 1.4 New part: 4-way hub/connector USI Life Support Changes: Unit 2 is now the habitat unit Unit 1 is now the recycler Revision 1.1 -Updated optional config patches to use NEEDS: syntax (they will now detect installed mods and apply config files as necessary) - This should allow for CKAN packaging / downloading -Fixed Connected Living Space settings (buildings should now be passable) -Added soil / snacks storage to HDU1 when using Snacks! Download SPECIAL THANKS TO @CobaltWolf and all the other mod devs and thank you for visiting!!! Deep Space Surface Habitat Unit Pack is license CC-BY-4.0 https://creativecommons.org/licenses/by/4.0/
  9. Just saw the movie today and I have a few things to say. That battle at the beginning was dope. Rey's parents being commoners R2D2 playing back the "help me obi wan kenobi" Leia dieing, but not quite Luke dying, but not quite but then for real Didn't really like the new character of Rose. Snoke's ship looking like a city sized B2 Snoke being cut in half That whole sequence i was like "what's gonna happen next!" Good that Kylo didn't get a redemption arc. Snoke felt like a useless character. This all powerful being who can force choke someone on another ship is killed without a flight. I wanted to see more of Captain Phasma. She looked like a powerful character but shows up for like 10 minutes across two movies and then killed. More after I read r/starwars and remember what i've forgotten
  10. sincorchetes

    Hello!

    Good night for everyone, My name is Álvaro, I'm come from Spain. Currently, I live in Mallorca, Balearic Islands. I'm Linux user that's uses Fedora, If somebody needs support get in touch me. Nice to meet everyone! Cheers!
  11. Kerbal space program has been around for a while and there is still no official online multiplayer? Why? This feature is screaming to be added. For example an online sandbox mode where you can play with friends. Not only would this allow current players to enjoy this great game even more, it would generate the company more money. More people would be asking their friends to buy the game so that they can play online with them. So what is up with this?
  12. amankd

    retrofuture [1.1.3/1.2]

    Its here! finally retrofuture space plane parts is for 1.1.3 and 1.2! this is not my mod originally (i am picking it up off NohArk with his blessing) I have fixed the majority of the most obvious bugs but there may still be some lurking around this is still a work in progress the process of updating so i am relying on reports from you fine fellows as to areas that need fixing/balanceing most areas that need focus are; node attchment boyancy heat aero with a side order of what new parts might be considered that might fit in with the new ksp (i was thinking something like a ballast tank and some parts for underwater bases now there is support for it) finally if there are any ideas you have for parts to be retrofuture themed please let me know! anyways hers the mod! images (as i cant seem to embed imgur albums atm)
  13. DrCheezyBlox

    The Soviet Space Program!

    Hello and welcome to my thread! I'd like to introduce you to The Soviet Space Program [SSP] Like you can probably guess its related to communism and rockets. Its a clan i made originally on the game SFS [Kinda like KSP on mobile] and decided to expand it into other space games like KSP. The original idea of it was to make soviet-themed rockets and share them in the server, but it has since then evolved to competitions, roleplay, memes, custom soviet emojis and listening to hardbass/classical soviet music. So if you'd like to share soviet rockets, earn special roles in competitions, shoot some capitalists in the #roleplay chat or even just jam to hardbass, i think you would like to be part of us. Link: https://discord.gg/dAJAnJY (120+ members atm)
  14. Welcome to the development thread for James Webb for Kerbal! James Webb For Kerbal 1.4 / 1.4.1 is now out! WARNING: Update is 100% guaranteed to break any previous saves... REQUIRED Dependencies: Loading functionality made possible by Textures Unlimited by @Shadowmage Functional space telescope powered by Tarsier Space Technologies by @JPLRepo DOWNLOAD 1.4: Download Download Installation: Extract the contents of the GameData folder to your GameData folder. Structure should then read GameData\JamesWebb Optional reflective surfaces: Copy or move the two config files located in the OptionalReflectiveSurfaces folder to the JamesWebb folder I recommend taking a look at the assembly guide to get an idea of where the parts attach to the base structure. Please leave feedback, comments and suggestions and certainly some pictures! Changelog: Update 1.4 Rebuild and recompile for 1.4 Fixed base structure center point / origin Reassembled and exported model with very slightly altered scale Fixed center thrust point Re-aligned all attachment nodes Added 8x attachment points for the RCS thrusters RCS Thrusters now have an attachment node Fixed rear solar panel center point / origin Reduced SAS power Greatly increased SAS electricity cost to promote maneuver accuracy *** Be sure to upgrade to the latest versions of Textures Unlimited and Tarsier Space Technology Revision 1.1 Increased zoom Built-in TSST hard drive Sunshield layers now "rise" into correct final locations Telescope orientation can now be switched between Engines / camera optics with multiple "control from here" options Tweakscale compatibility RCS thrusters 30% larger And please upgrade to the new textures unlimited 0.9.0.2 to fix random exploding fairings. A VERY SPECIAL THANK YOU TO: @CobaltWolf , @Shadowmage, @Beale, @steedcrugeon, @dboi88, @Stone Blue, @Fengist, @JadeOfMaar, @Nertea, @JPLRepo, @Angel-125 and all of the other devs who have been incredibly helpful throughout this entire journey. It was 70 days in the making for James Webb for Kerbal 1.0. KottabosGames YouTube Review Brushes by 'tech brush by DayZee by dariaDZ' KottabosGames Review: Plans for the future include: RSS / RO / RF Configs Additional goodies Stay tuned for more! James Webb For Kerbal is License CC-BY-4.0 https://creativecommons.org/licenses/by/4.0/
  15. I just watched the movie Europa report (IMDB = 6.5) and must say I was pretty blown away by it. It captures perfectly the way a return trip to Europa could be when done in real life. The story itself isn't Oscar worthy or anything, and there were several inaccuracies, but still..I really did enjoy watching it. What did you guys think?
  16. So I have been to Mun and Minmus a ton in KSP, and the only other planet I have visited is Duna. What are some good techniques to plan trajectories to other planets like Eve and or Jool?
  17. Captain_Sly

    Kerbal Inventory System

    Ive been using Kerbal Inventory System for a while. I love that you can store parts and add them to spacecraft when needed. I want to add a docking node to my space station, but the volume of the node is 782.5L and Kerbals can only hold 250L. So when I transport this part to my station, how am I going to attach it if the kerbal can't hold it. Also is there a way to go into the mod files and change how much a Kerbal can hold?? Thanks
  18. What do you think about Space Shuttles both the US ones and the unflown Soviets one? in comparison to more traditional approach? Soviet did only unmanned flight, on their Shuttle the BURAN Some people consider Space Shuttles to be a poor investment of money that could be invested elsewhere, something more practical, some consider it to be one of the best inventions in human history, so where is the truth?
  19. Is there an other good space shuttle mod other than Cromorant aeronology, CSS, etc If you know reply
  20. Have you ever wanted a Ballistic missile (or orbit-capable budget rocket:D ) that is low-cost and can get 70kg to LKO or LEO(WIP)? "edit :a minor mistake:D" 1.1 m wide and 13 m tall. I am definitely doing something I am planning to make a replica and a kerbal version of the Vector block 0.1 Rocket! This is the progress on the Kerbal version so far! SO WHAT DO YOU THINK? SHALL I CONTINUE ? (that is how the replica will look like) (and for the realplume i will use alcholox) (and planning to do RSS configs if no one wants)
  21. Eskandare

    Resource in Space?

    Hello everyone, is there a way to force a generator to only operate in space or put a resource in space that can be collected by a generator?
  22. The_Cat_In_Space

    I is back

    First of all, hi. With school in less that ten days, I decided to get used to a PC again (as I had been playing games such as GTA V, Star Wars Battlefront II, Star Trek Online, AND Kerbal Space Program - mentioned later) on my Xbox One. You can imagine running a game such as KSP on a laptop, and go, "okay, what about it?" Well you see, I have so many mods in my game, that when I played it after school, I would go and have my shower and by the time I had put on my pyjamas, it had just finished loading. Roughly around 15 mins. My average frame rate is 35, the graphics have to be turned on to 'Low', but I don't care. Cause I have some new wireless headphones, that project audio clearly. Have you ever heard the beauty of the main theme in surround sound headphones while your parents and sister argue over rights to Netflix usage? I can't even hear them, as these block incoming noise very effectively. Also over the holidays, I celebrated my birthday. And I got the best gift of all: The LEGO Saturn V kit. I had to stand on my chair to put the LES in place, my cat knocked it over (resulting in a very miserable Thursday night having to rebuild it, with Ally sitting on the box just watching me, laughing as I have to build it again after her crazy chasing around the house), and I just spent nearly a day building a custom launch tower for it, as I'm putting it on display at the local library with my dad. And for those who were saying "How do you have KSP for Xbox, if it's not in the store?" Well you see, I kinda have it just sitting in 'My Games & App's', ready to be played. I know it's glitchy, there's no debug menu or mod support (yet), but it was fun seeing my mum and dad try to complete the Kerbal X tutorial mission. Mum got off the launch pad, only to crash, but dad actually got into orbit! So, with school fast approaching, I shall be preparing to sit outside my locker for 90 minutes a day, looking at the various stories on the 'Mission Reports' section, and downloading more mods to further push my available RAM size to dwindling proportions (until it gets deleted by the IT department for the quarterly computer check. Many people have said to delete System32 to hide their games, one actually did it). And with that, hello again!
  23. Shadow Wolf56

    My Space Programme

    Hello and welcome to meh little space programme! Here I will be weekly uploading about my space program. Maybe I should tell you about my status as a space program. Ok, I'm not a real space program owner but hey, maybe one day I will be! Ok, back to the topic, I live on a farm with a airspace that VERY rarely planes pass across.this kinda means that for my rocket launches, I will not need to have airspace cleared or anything. so that means I won't really have a time restraint, meaning I won't have to finish a rocket on time. Also, because I live on a farm, many chemicals are available (because they are used for put killing), but this doesn't necessarily mean they are perfect for using rocket fuel. Also this thread is linked to my other thread: Ok, now lets cut to the chase, and I will start posting my status as a space program! PROLOGUE Back a few months ago I built these mini match rockets and they, because of limited time, flew 30 feet(only half of the expected 60 feet). I then, in the afternoon of that hot day, built these bottle rockets flying 40 metres! (80 feet?) they were made of soap, water and local air(dat stuff you breathe in). We did so many launches that I could not even count!!!(I'm guessing like 80 launches or something) then we started experimenting with petrol! *evil grin* to put it, the petrol we used was not explosive, between it came out it burnt everything it lands on because of the Bunsen burner used to light the petrol up. After this I went into a period of long research... August 13th So today I was looking in the ol' PVC and adapters parts and I found the perfect piece for a hybrid rocket motor! Then I burnt one end with a Bunsen burner until it was alight. then I quickly used an O2 tank as an oxidiser which then created a very hot exhaust... The flame actually turned blue at a point too! I think hybrid rocket motors are the way to go if you are beginning a space programme!!! Sorry I’m discontinuing this ...
  24. Today the Pegasus X 99 project starts, after first flight tests, which were successful.The beginning of a new era of space exploration.The X99 the newest NASA project, reconnaissance, transport and apartment. First Flight ver. 0.7 First Rollout Ver. 0.9 Flight Test Ver. 0.9