Pak

[1.7.1] Cormorant Aeronology - Mk3 Space Shuttle

Recommended Posts

Been using the mod for awhile and finally got the Buran to work. But I’ve noticed this for the Buran and wondered if this can be added.

buran_modules_2_s.jpg
like an extentable docking tunnel.

Edited by Cedric Feldmann - Bear
Forgot the docking tunnel part lol.

Share this post


Link to post
Share on other sites
19 minutes ago, 8BITDEV said:

will this work with 1.8?

Just update firespitter and it should work.

Share this post


Link to post
Share on other sites

Station part Redux mod have a Telescopic docking port (the one to the right in the image), an airlock hatch (the one to the left) and a hub (pick any that suit you) wich iam using and without knowing the one showed in your picture i ended with something similar.

 

 

On 12/22/2019 at 9:50 AM, Cedric Feldmann - Bear said:

Been using the mod for awhile and finally got the Buran to work. But I’ve noticed this for the Buran and wondered if this can be added.

buran_modules_2_s.jpg
like an extentable docking tunnel.

 

Share this post


Link to post
Share on other sites
Posted (edited)
2 hours ago, Ioannes_Dallasinos said:

hey there! KSP 1.7 player im using RO/RSS and it doesnt support this mod any ideas?

You probably have to ask in the RO thread, whether there are Configs for this mod (I don't think so). As @Pak has been away from the forums for almost a half year, don't expect support from the developer for the first time.

It seems, like he's taking an extended break from KSP or he might also have abbandoned this mod.

Edited by rettter3

Share this post


Link to post
Share on other sites
On 2/19/2020 at 9:16 PM, davidy12 said:

Does this still work for 1.9?

I just ran a basic orbital test-flight in v1.9.1, and I did not spot any issues.

Share this post


Link to post
Share on other sites
On 4/14/2018 at 9:53 PM, Pak said:

@Rodger Not a bad idea. I'll keep that in mind

 

Had some time so I started to fill out the medium shuttle part set some more.

mU62FFU.png

any idea when these may be added into the main mod? 

Share this post


Link to post
Share on other sites
3 minutes ago, lk00david said:

any idea when these may be added into the main mod? 

Given that that was posted nearly two years ago, and that it hasn't been mentioned in this thread since, probably never.

Share this post


Link to post
Share on other sites
On 3/31/2020 at 4:07 PM, lk00david said:

any idea when these may be added into the main mod? 

To me those look somewhat similar  to the APUS mod, if you're looking for  something similar....

 

Share this post


Link to post
Share on other sites

Hi i have some problem to load the craft files, when i click on load, nothing happen :/  no error message in the vab or on the launch pad..

Share this post


Link to post
Share on other sites
6 hours ago, xD-FireStriker said:

is there a fixed cryo fuel patch?

Doesn`t the patch work?

Share this post


Link to post
Share on other sites
20 minutes ago, Cheesecake said:

Doesn`t the patch work?

Im working on a new patch right now but the current patch has some issues as well as it mess with some stuff it shouldnt.

Share this post


Link to post
Share on other sites

Im about to test this on 1.10, fingers crossed it works cause @Pak has been MIA since October last year. Love this mod and would hate to see it die.

Share this post


Link to post
Share on other sites

Good morning and Happy 4th of July!

Using the shuttle in 1.8.1.  Flames for the engines appear about 50 to 60 feet (in real shuttle terms) forward of their intended positions.  They are glowing away in my cargo bay.  Known issue?  Something I screwed up?  Absolute mystery?

 

Also, with this particular shuttle, MechJeb stats ascent on what looks to be about a 45° orbital inclination.  Also known issue?

Share this post


Link to post
Share on other sites
12 hours ago, LawnDartLeo said:

Good morning and Happy 4th of July!

Using the shuttle in 1.8.1.  Flames for the engines appear about 50 to 60 feet (in real shuttle terms) forward of their intended positions.  They are glowing away in my cargo bay.  Known issue?  Something I screwed up?  Absolute mystery?

 

Also, with this particular shuttle, MechJeb stats ascent on what looks to be about a 45° orbital inclination.  Also known issue?

I havent tested mechjeb with this shuttle before, not sure why the plumes are not alinged i will test my engines

Share this post


Link to post
Share on other sites
2 hours ago, LawnDartLeo said:

Default plumes are where they belong.  Adding real plume or whatever it is is the issue.

 

Thats somthing i havnt tried yet despide having real plume installed. I dont tent to use the engines added by this mod.
 

I can see if i cant tip toe around the license and try to write new realpume config if that is the case

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.