darthgently Posted November 10, 2021 Share Posted November 10, 2021 I rarely have an issue with DockRotate but currently a craft that has worked for DR fine isn't working now. I haven't made any changes. The "rotate clockwise (+)" and "rotate counterclockwise (-)" are not appearing in the Part Action Window, but all other DR related things are there; the enable/disable rotate works "clicks" fine for example. I did find these in the log, but other than these there are no DR relate errors or warnings. Any ideas? [WRN 00:43:08.150] Cannot create config from file '/home/marty/ksp1.11.2/KSP_linux/GameData/DockRotate/DockRotate-Realism.cfg'. [WRN 00:43:08.150] Cannot create config from file '/home/marty/ksp1.11.2/KSP_linux/GameData/DockRotate/NodeRotate.cfg'. Quote Link to comment Share on other sites More sharing options...
kcs123 Posted November 10, 2021 Share Posted November 10, 2021 9 hours ago, darthgently said: I rarely have an issue with DockRotate but currently a craft that has worked for DR fine isn't working now. I haven't made any changes. The "rotate clockwise (+)" and "rotate counterclockwise (-)" are not appearing in the Part Action Window, but all other DR related things are there; the enable/disable rotate works "clicks" fine for example. I did find these in the log, but other than these there are no DR relate errors or warnings. Any ideas? [WRN 00:43:08.150] Cannot create config from file '/home/marty/ksp1.11.2/KSP_linux/GameData/DockRotate/DockRotate-Realism.cfg'. [WRN 00:43:08.150] Cannot create config from file '/home/marty/ksp1.11.2/KSP_linux/GameData/DockRotate/NodeRotate.cfg'. Have you checked read/write permissions on ../GameData/DockRotate/ folder ? Assuming that it is your personal computer, it should be safe to put 777 mod on that folder. Otherwise, it might be issue with DLL not being loaded properly and to confirm that you should provide full log to see what is going on. Some plugins fail to load properly if some other plugin from other mod failed to load before DockRotate and following mods. Quote Link to comment Share on other sites More sharing options...
darthgently Posted November 10, 2021 Share Posted November 10, 2021 (edited) 44 minutes ago, kcs123 said: Have you checked read/write permissions on ../GameData/DockRotate/ folder ? Assuming that it is your personal computer, it should be safe to put 777 mod on that folder. Otherwise, it might be issue with DLL not being loaded properly and to confirm that you should provide full log to see what is going on. Some plugins fail to load properly if some other plugin from other mod failed to load before DockRotate and following mods. I can't imagine what would have changed the perms there. I'm on linux and haven't type "chmod" or "chgrp" in about a year. Can module manager or other change perms? [Edit] Neither of us read the WRN message close enough. It isn't a perm error, it is the fact that both files end in .cfg and yet neither file has any config statements as they are example files and completely commented out. So there are zero WRN, EXC, or ERR msg in KSP log for DR. Hmmm. I'll try rebooting later as that is the path of least effort and nothing has been updated or altered install-wise since it worked fine. Probably spurious inductance from a cosmic ray hitting a bit that stuck up too far above the rest Edited November 10, 2021 by darthgently Quote Link to comment Share on other sites More sharing options...
kcs123 Posted November 10, 2021 Share Posted November 10, 2021 (edited) 3 hours ago, darthgently said: I can't imagine what would have changed the perms there. I'm on linux and haven't type "chmod" or "chgrp" in about a year. Can module manager or other change perms? [Edit] Neither of us read the WRN message close enough. It isn't a perm error, it is the fact that both files end in .cfg and yet neither file has any config statements as they are example files and completely commented out. So there are zero WRN, EXC, or ERR msg in KSP log for DR. Hmmm. I'll try rebooting later as that is the path of least effort and nothing has been updated or altered install-wise since it worked fine. Probably spurious inductance from a cosmic ray hitting a bit that stuck up too far above the rest Yes, WRN might be harmless, but lately I saw similar of those warning in other people logs when it happened after some plugins (assemblies) failed to load properly. So, check if you have some of those errors, most often within 1/3 from begining of log file. Edited November 10, 2021 by kcs123 typo Quote Link to comment Share on other sites More sharing options...
darthgently Posted December 12, 2021 Share Posted December 12, 2021 Is "rotate to snap" supposed to always achieve perfect alignment? It mostly does for me, but often doesn't and instead gets somewhere below 0.2 degrees, but not zero. Also, does the stock dock rotation in 1.12.x play well with DR? I'm having an issue where ports that were aligned, are misaligning somewhere < 0.2d within the same scene (no leaving scene and coming back etc) Quote Link to comment Share on other sites More sharing options...
darthgently Posted December 12, 2021 Share Posted December 12, 2021 On 6/28/2021 at 4:06 AM, peteletroll said: After some testing in 1.12, it looks like it's working. I'll release a recompiled version soon™. It has some problems when used together with the new stock rotation: if you rotate with DR then with stock, or vice versa, you get weird results. So, until I find a workaround, please use just one of them at a time! Is there a setting to turn off 1.12 stock rotation functionality? It seems to be interfering even if I don't touch it in the PAW Quote Link to comment Share on other sites More sharing options...
darthgently Posted December 12, 2021 Share Posted December 12, 2021 (edited) 1 hour ago, darthgently said: Is there a setting to turn off 1.12 stock rotation functionality? It seems to be interfering even if I don't touch it in the PAW Nvrmnd, further searching led me to the mod that fixes a lot of this. Trying it now. If I'm behind the curve and this mod doesn't work I won't be offended if you delete this post with the link to it. Thanks for all the work, very much appreciated. https://github.com/KSPModdingLibs/KSPCommunityFixes Edited December 12, 2021 by darthgently Quote Link to comment Share on other sites More sharing options...
kcs123 Posted December 13, 2021 Share Posted December 13, 2021 19 hours ago, darthgently said: Nvrmnd, further searching led me to the mod that fixes a lot of this. Trying it now. If I'm behind the curve and this mod doesn't work I won't be offended if you delete this post with the link to it. Thanks for all the work, very much appreciated. https://github.com/KSPModdingLibs/KSPCommunityFixes There is another community fix for same issue. You might want to try that one if KSP Community fixes does not solve issue. Quote Link to comment Share on other sites More sharing options...
darthgently Posted December 13, 2021 Share Posted December 13, 2021 (edited) 3 hours ago, kcs123 said: There is another community fix for same issue. You might want to try that one if KSP Community fixes does not solve issue. I tried that one and it also disappeared the DockRotate (the mod, not the stock rotation) options from the PAW and too many of the craft in my current game require dock rotate (dock port mounted engine pods etc) where alignment is critical. I also tend to lean to solution that are hosted on CKAN for maintenance sanity reasons. But how does DockRotate avoid the magic accelerations? Or sure seems to avoid them in my game Edited December 13, 2021 by darthgently Quote Link to comment Share on other sites More sharing options...
Tangle Posted December 14, 2021 Share Posted December 14, 2021 22 hours ago, darthgently said: I tried that one and it also disappeared the DockRotate (the mod, not the stock rotation) options from the PAW and too many of the craft in my current game require dock rotate (dock port mounted engine pods etc) where alignment is critical. I also tend to lean to solution that are hosted on CKAN for maintenance sanity reasons. But how does DockRotate avoid the magic accelerations? Or sure seems to avoid them in my game DockRotate seems to use an entirely different ~~and better~~ rotation system than Stock. Quote Link to comment Share on other sites More sharing options...
eatU4myT Posted April 28 Share Posted April 28 On 11/10/2021 at 6:46 AM, darthgently said: The "rotate clockwise (+)" and "rotate counterclockwise (-)" are not appearing in the Part Action Window, but all other DR related things are there; the enable/disable rotate works "clicks" fine for example. Did you resolve this issue? I am having the same problem. I'm using 1.10.3, and have no warnings that I've spotted! Thanks Quote Link to comment Share on other sites More sharing options...
darthgently Posted April 28 Share Posted April 28 4 minutes ago, eatU4myT said: Did you resolve this issue? I am having the same problem. I'm using 1.10.3, and have no warnings that I've spotted! Thanks As I recall, exiting/reentering the game did it at the time. But it might also have been in combination with this mod to address stock dock rotation issues. https://github.com/KSPModdingLibs/KSPCommunityFixes . Do not mix usage of stock rotation and DR. Disable stock rotation in the PAW for each port. But honestly, I can't remember what caused that issue to come and go at this point. Quote Link to comment Share on other sites More sharing options...
EstebanLB Posted April 30 Share Posted April 30 is this deprecated for 1.12? Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted April 30 Share Posted April 30 36 minutes ago, EstebanLB said: is this deprecated for 1.12? I use it with 1.12.3 and it seems to work well. Quote Link to comment Share on other sites More sharing options...
wrdiffin Posted Friday at 09:10 PM Share Posted Friday at 09:10 PM Have used this excellent mod for some time now, but something's recently gone wrong with it. When I rotate to snap a docking port, the rotation angle changes as usual on the docking port pop-up but nothing actually rotates. Then the whole vessel suddenly starts to spin wildly. Now the mod is unusable. I've tried uninstalling and reinstalling it. No change. Has this been seen before and there's a simple fix I'm missing, or do I need to provide a list of mods, etc. please? Quote Link to comment Share on other sites More sharing options...
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