TheKurgan Posted May 19, 2018 Share Posted May 19, 2018 (edited) KTech Download at the bottom of this post. This mod adds a few weapons and items from Star Trek and Star Wars, as well as a couple of new and original SciFi weapons like a Space missile and a super powerful Rail gun. Some of these parts are super OP, and are meant for pure unadulterated fun and destruction! Star Trek: Photon Torpedo - Functions like the HE-KV-1. It is radar guided with built in RCS, it can maneuver in a vacuum and has a 1000km range. Federation Phaser Turret NX Class Phaser Cannon Klingon Phaser Cannon Star Wars: R2D2 - Advanced probe core with MechJeb capability, and full BDAc weapon manager! Turbo Laser Cannon Light Laser and Medium Laser (Star Wars theme... not actually in Star Wars) Turbo Laser Turret (almost too OP, may change) This is not copied from another mod, the cfg and sound is original. I did however get the idea from @Aerolfos, creator of Future Weapons The following 3 weapons are also from SpannerMonkey(smce) X10 Laser X10b Laser X10 Double Laser Halo: M808 Scorpion tank and 2 turrets. Original: Rail Gun Turret - Three skins available Stock, Canadian CADPAT (replica), Snake and Dragon Scales (with texture switching provided by SM Industries), this is an extremely powerful Tank style/turret mounted rail gun, with a muzzle velocity of 5km/sec and a range of 150km!! Truly Devastating!! S1 Space Missile - Three color options (if SM Industries is installed) Functions like the HE-KV-1, it's a radar guided space missile with built in RCS, can maneuver in a vacuum, has a 1000km range, and can survive re-entry! Upgraded Target Cam with 200km range! Upgraded Rover wheels... limited production, test of product viability. Space Radar - *Most important part!! This is needed for super long range targeting in space, has a 1000km range, and will only function in a vacuum or in extremely thin atmosphere above 27,000m. Dependencies: BDArmory for Runway Project v1.4.6.2 or higher (USE THE NEWEST VERSION) Module Manager Optional Dependencies: For S1 Space missile M808, and Rail Gun texture switching, you will require SM Industries For R2D2 MechJeb functionality, you will need MechJeb2 Model creators: @SpannerMonkey(smce) - The Two Phaser Turrets, Photon Torpedo, Modifications to R2D2, RailGun Turret, S1 Space Weapon, TL Cannon, and the line of X10 Laser Cannons. @BahamutoD - Original creator of BDArmory. BDAc Models used in: Space Radar, KE Round Box, Klingon Phaser Cannon, and the Turbo Laser Turret. @Devo - R2D2 Model. Special Thanks: @DoctorDavinci For your work on the Space Radar plugin (now part of BDAc) and for answing so many of my questions! @jrodriguez, @Papa_Joe, @gomker @Eidahlil for implementing every single fix and tweak I have asked for (especially the radar modification)... you guys are truly spoiling me! Cheers guys! This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. Source files Change Log: Spoiler V1.11 Minor housecleaning, a few additions, tested for KSP 1.11 V0.99 No changes, just a straight recompile of the category plugin. V0.99 No change from 0.98 V0.98 Forgot to post a change log... I believe it was just minor tweaks. v0.95 Revival of an old SM_Industries M808 Scorpion tank with a choice of 2 very different turrets... One is a prototype Heavy Laser Cannon designed by KTech, and the other is the M512 Smooth Bore High Velocity Cannon!! Addition of a modified Squad Rover wheel... not sure if this is staying... maybe. Re-org of the folders, and addition of a Sounds folder. New Bullet definition, 90mmtungstenAPBC the 90mm Tungsten Armor Piercing Ballistic Capped round for the M512 Smooth Bore High Velocity Cannon. Inclusion of the SM_APU controller. New Light Laser and a Medium Laser turret created in a Star Wars like theme. Major redesign of the functionality of the Railgun Turret. It's muzzle velocity now matches real world Railgun tests, with 10.4kg rounds. In my opinion, it's much more realistic now, it has a much lower velocity, 2520, and has bullet drop, so it can shoot over the horizon. Still devastating! Addition of a KTech Target cam with VASTLY higher range then the Stock BDA target cam. Custom Hitpoint/Armor patch for most KTech parts. Addition of a Change log!! And maybe more... I have been playing around with KTech adding stuff... changing stuff since 1.4.0, so I may have missed a detail or two. None of these changes should be ship breaking... but I can't be 100% sure on that. v0.94 New custom category for KTech, no more searching by manufacturer. Changes to the Railgun Turret; Rate of fire decreased from 60 RPM to 30 RPM and a new custom fire sound installed. v0.93 minor weapon tuning First test of texture switching on the Rail gun turret. v0.92 Significant changes to the X10 line of weapons. The "Laser" bullet def was based on the BDAc LaserBolt, and was causing extremely high damage output. BulletMass has been changed to 0.08. EC Storage and generator output for the X10 line also decreased. Minor changes to the Turbo Laser Turret... to make it not so OP. Tweak Scale cfg added for X10 weapons v0.91 Initial release v0.90 Pre-release NOTE: Only for BDArmory for Runway Project v1.4.6.2 or higher! Github SpaceDock Edited October 18, 2021 by TheKurgan update Quote Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted May 19, 2018 Share Posted May 19, 2018 Yay, the man who didn't want to be a modder makes a mod. Congratulations, Time to make excessive amounts of space junk Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted May 19, 2018 Author Share Posted May 19, 2018 This stuff is PERFECT for making a huge mess Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted May 19, 2018 Author Share Posted May 19, 2018 Quote Link to comment Share on other sites More sharing options...
Papa_Joe Posted May 19, 2018 Share Posted May 19, 2018 Congratz on the release! Space battles coming soon to a planet near you... Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted May 19, 2018 Share Posted May 19, 2018 Amazing, love it, finally able to build a UNSC warship! Quote Link to comment Share on other sites More sharing options...
Corovaneer Posted May 20, 2018 Share Posted May 20, 2018 No projectiles are rendered for me, what could be the problem? Clean install. Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted May 20, 2018 Author Share Posted May 20, 2018 2 hours ago, Corovaneer said: No projectiles are rendered for me, what could be the problem? Clean install. Do you mean for just my weapons? or all BDAc weapons? Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted May 20, 2018 Author Share Posted May 20, 2018 (edited) KTech v0.92 Released. Significant changes to the X10 line of weapons. The "Laser" bullet def was based on the BDAc LaserBolt, and was causing extremely high damage output. BulletMass has been decreased aprox 30% to 0.08. EC Storage and generator output for the X10 line also decreased. Minor changes to the Turbo Laser Turret... to make it not quite so powerful. Tweak Scale cfg added for X10 weapons No name changes or path alterations have been made, so this update will not be craft breaking. Dropbox SpaceDock Github Feedback is appreciated Edited May 20, 2018 by TheKurgan Quote Link to comment Share on other sites More sharing options...
Corovaneer Posted May 20, 2018 Share Posted May 20, 2018 7 hours ago, TheKurgan said: Do you mean for just my weapons? or all BDAc weapons? Found the issue. Projectiles only work if textures are set to full res. Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted May 20, 2018 Author Share Posted May 20, 2018 Glad you found the problem! Cheers! Quote Link to comment Share on other sites More sharing options...
guesswho2778 Posted May 21, 2018 Share Posted May 21, 2018 nice mod been looking for something like this for a long time Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted May 21, 2018 Author Share Posted May 21, 2018 9 minutes ago, guesswho2778 said: nice mod been looking for something like this for a long time Thank you! Please give me some feedback if you have any Cheers. Quote Link to comment Share on other sites More sharing options...
guesswho2778 Posted May 21, 2018 Share Posted May 21, 2018 will do Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted May 28, 2018 Author Share Posted May 28, 2018 (edited) KTech v0.93 Released. minor weapon tuning First test of texture switching on the Rail gun turret. Dropbox SpaceDock Github Spoiler Edited May 28, 2018 by TheKurgan Quote Link to comment Share on other sites More sharing options...
Ironcladsix Posted June 14, 2018 Share Posted June 14, 2018 Would there be any way to engineer a turret as a dual rail gun mount? I want one for a ship of my own creation but don't have anything like the skills. Quote Link to comment Share on other sites More sharing options...
Crazierinzane Posted June 19, 2018 Share Posted June 19, 2018 Thank you for this. My friend has been pestering me about making a battleship and this will solve that. Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted June 19, 2018 Author Share Posted June 19, 2018 On 6/14/2018 at 1:19 AM, Ironcladsix said: Would there be any way to engineer a turret as a dual rail gun mount? I want one for a ship of my own creation but don't have anything like the skills. Sorry, I honestly do not either... I don't make the models, I just do the config, and sometimes a simple paint job. It can be done, but would require a new model. 1 hour ago, Crazierinzane said: Thank you for this. My friend has been pestering me about making a battleship and this will solve that. My pleasure!! Please let me know what you think of the weapons. Yes, they are OP by design Quote Link to comment Share on other sites More sharing options...
Crazierinzane Posted June 20, 2018 Share Posted June 20, 2018 (edited) 18 hours ago, TheKurgan said: My pleasure!! Please let me know what you think of the weapons. Yes, they are OP by design I'd love to, but I can't seem to find them in the editor. I have the latest BDAc and KSP 1.4.3 along with a bunch of other mods. I tried reinstalling the mod, but no luck. All the BDA stuff is there, tho. Edit: Oddly, the Klingon Phaser Turret appeared for a second, and then I tried searching for "phaser" again to find the others, which didn't work, and poof...the turret was gone again. Edit 2: I found them. I had to filter by manufacturer and then go to Ktech. Edit 3: My feature request would be to add kickback to the weapons to exert backward force when they are fired. My fan suggestions are to make the railgun louder and slower firing (maybe different sound?), and to make a little guide on how to use the photon torpedo. I'm going to eventually make a video to show my friend. Hopefully I remember to post it here. Edited June 20, 2018 by Crazierinzane Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted June 20, 2018 Author Share Posted June 20, 2018 (edited) Thanks for the feedback, I do not believe the energy weapons should have kick, but I do agree on the slower firing railgun. There will be a custom category released tonight or tomorrow. Thanks @SpannerMonkey(smce) I'll see what I can do for a custom railgun sound. The photon torpedo works the same as any BDAc radar guided air to air missile. The space radar has extreme extended range within the orbit of the planet you are located. The radar starts to get glitch at very high orbits exceeding 1000km. This space radar does not function at all in atmosphere lower than 25km ish. Edited June 20, 2018 by TheKurgan Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted June 20, 2018 Author Share Posted June 20, 2018 (edited) KTech v0.94 Released. New custom category for KTech, no more searching by manufacturer. Changes to the Railgun Turret; Rate of fire decreased from 60 RPM to 30 RPM and a new custom fire sound installed. No name changes or path alterations have been made, so this update will not be craft breaking. SpaceDock Github Dropbox Spoiler Edited June 20, 2018 by TheKurgan Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted June 21, 2018 Author Share Posted June 21, 2018 (edited) Hey all, I'm pretty sure I am going to reintroduce recoil on the railgun. I removed it because the projectile it fires is heavy enough, and is getting fires SOOOO fast that even 1% of normal recoil was too much, and would flip a tank over But, I have changed it to 0.01% and it seems reasonable. If anyone wants to try the recoil on the railgun, here is an MM patch: Railgun Recoil MM Patch Edited June 21, 2018 by TheKurgan Quote Link to comment Share on other sites More sharing options...
Crazierinzane Posted June 21, 2018 Share Posted June 21, 2018 (edited) Yes, the new sound, recoil, and fire rate feel very nice for the railgun. Thanks. Edit: Is it possible to fire multiple railguns at the same time? Edited June 21, 2018 by Crazierinzane Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted June 21, 2018 Author Share Posted June 21, 2018 Yes, put 2 rail guns on a craft and choose salvo instead of barrage in the weapon manager gui... then both will fire at once. Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted December 15, 2018 Author Share Posted December 15, 2018 KTech v0.95 Updated for KSP 1.5.1 Changes: Revival of an old SM_Industries M808 Scorpion tank with a choice of 2 very different turrets... One is a prototype Heavy Laser Cannon designed by KTech, and the other is the M512 Smooth Bore High Velocity Cannon!! Addition of a modified Squad Rover wheel... not sure if this is staying... maybe. Re-org of the folders, and addition of a Sounds folder. New Bullet definition, 90mmtungstenAPBC the 90mm Tungsten Armor Piercing Ballistic Capped round for the M512 Smooth Bore High Velocity Cannon. Inclusion of the SM_APU controller. New Light Laser and a Medium Laser turret created in a Star Wars like theme. Major redesign of the functionality of the Railgun Turret. It's muzzle velocity now matches real world Railgun tests, with 10.4kg rounds. In my opinion, it's much more realistic now, it has a much lower velocity, 2520, and has bullet drop, so it can shoot over the horizon. Still devastating! Addition of a KTech Target cam with VASTLY higher range then the Stock BDA target cam. Custom Hitpoint/Armor patch for most KTech parts. Addition of a Change log!! And maybe more... I have been playing around with KTech adding stuff... changing stuff since 1.4.0, so I may have missed a detail or two. None of these changes should be ship breaking... but I can't be 100% sure on that. SpaceDock Github Dropbox Quote Link to comment Share on other sites More sharing options...
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