Doyley Posted February 26, 2019 Share Posted February 26, 2019 I must echo this. I've used this mod since I started playing and I'm completely lost at docking without it. Mechjeb is an option but it takes the fun out of it, things have to be built just so, and it uses far too much fuel. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 26, 2019 Share Posted February 26, 2019 On 2/2/2019 at 2:50 PM, NavyFish said: Anyway, I have no decision here. If someone wants to take over maintenance of this mod, given the full disclosure above, then feel free to contact me and we can figure out how to proceed. Otherwise I will do my best to give this plugin some love when the time and opportunity affords itself. @NavyFish Of course I don't need another mod to maintain. But, I'd be willing to take this over in a maintenance mode, with no promise of any refactoring. This is absolutely essential for me, so I'd be willing to deal with it. LGG Quote Link to comment Share on other sites More sharing options...
Casvah Posted February 26, 2019 Share Posted February 26, 2019 (edited) On 2/2/2019 at 12:50 PM, NavyFish said: If you're willing to help set that up it could be a really good thing for this plugin. I have really neglected DPAI for most of this/last year. Not going to go into the details but there have been some large shifts in my personal/professional life that have basically eliminated any free time I used to have for playing video games. I honestly haven't played KSP other than to test the mod since early 2015. I've been reticent to completely hand over the mod to another developer for maintenance but perhaps it is time to do so as I clearly have not prioritized updates into the rest of my schedule. Part of my reluctance to do so is that the codebase feels super messy. The feature set of this mod has expanded substantially since the first release and so the whole thing really is due for a complete refactor. Furthermore, the KSP API seems to have evolved tremendously (not to mention the new unity gui stuff... I'm still using immediate mode gui in DPAI...) since I first wrote the plugin back around KSP 0.21 or so. I'm sure DPAI could take advantage of several of the new game events and other hooks that have been added. TBH I'm surprised and happy the this thing still works at all given the numerous KSP API changes it has withstood. Anyway, I have no decision here. If someone wants to take over maintenance of this mod, given the full disclosure above, then feel free to contact me and we can figure out how to proceed. Otherwise I will do my best to give this plugin some love when the time and opportunity affords itself. I must admit to feeling a bit sad that I am no longer really involved with this fantastic community as I was in the past. I think that speaks volumes to the quality of the folks we find here. Best regards for now Navy I'm still working on moving, but I've done a bit of research and this looks completely possible. I'll keep reading up on it and when I get where I'm headed next (mid-April) I'll clone the repo and see about automating the build/release process. Then I can work with you to walk through setting it up. Any chance you could either give me a rundown on your steps to go from code-change to release on ckan/spacedock/wherever, or else point me to a post where you've done this already? Automating builds I can do, but I've never actually built a KSP mod, so I'm not sure what all goes into it from code to release. Thanks! Edited February 26, 2019 by Casvah Quote Link to comment Share on other sites More sharing options...
DGS Posted March 3, 2019 Share Posted March 3, 2019 On 2/26/2019 at 2:19 PM, linuxgurugamer said: @NavyFish Of course I don't need another mod to maintain. But, I'd be willing to take this over in a maintenance mode, with no promise of any refactoring. This is absolutely essential for me, so I'd be willing to deal with it. LGG PLEASE do!!! I wholeheartedly agree that this tool is "essential" to game play. Beyond belief that this functionality is not native to the game and that there is no alternative to this single offering from NavyFish. This has been a mainstay in my toolbox and fortunately still works despite module managers warnings, but is inevitable that it will eventually cease to work if someone with the skills does not keep it going. Quote Link to comment Share on other sites More sharing options...
Taki117 Posted March 3, 2019 Share Posted March 3, 2019 (edited) This seems to work fine as in in 1.6.1 Nevermind. Looks like there's an update. (See below) Edited March 3, 2019 by Taki117 Quote Link to comment Share on other sites More sharing options...
NavyFish Posted March 3, 2019 Author Share Posted March 3, 2019 (edited) Dockers, Here's the long awaited update to KSP 1.6.1. I am sorry it has been so long. @linuxgurugamer @Casvah @micha and everyone else.... thank you for your offers of assistance. I'm going to do better about maintaining this mod (I know, I know.. we've heard that one before ;-) ), so let's hold off on any transition plans for the time being. And now... DPAI Updated to 6.8.3: Version 6.8.3 - 03/03/18 [updated] Recompiled for KSP 1.6.1 [fixed] RPM MFD Display would not work unless DPAI UI app was toggled visible at least once [fixed] Module Manager warnings Download From Curse Forge -or- Download From Space Dock Edited March 3, 2019 by NavyFish Quote Link to comment Share on other sites More sharing options...
Casvah Posted March 3, 2019 Share Posted March 3, 2019 55 minutes ago, NavyFish said: Dockers, Here's the long awaited update to KSP 1.6.1. I am sorry it has been so long. @linuxgurugamer @Casvah @micha and everyone else.... thank you for your offers of assistance. I'm going to do better about maintaining this mod (I know, I know.. we've heard that one before ;-) ), so let's hold off on any transition plans for the time being. And now... DPAI Updated to 6.8.3: Version 6.8.3 - 03/03/18 [updated] Recompiled for KSP 1.6.1 [fixed] RPM MFD Display would not work unless DPAI UI app was toggled visible at least once [fixed] Module Manager warnings Download From Curse Forge -or- Download From Space Dock Just curious, how long does this take to get into CKAN? Quote Link to comment Share on other sites More sharing options...
NavyFish Posted March 3, 2019 Author Share Posted March 3, 2019 That's managed through SpaceDock, can't say for sure. If it hasn't updated within an hour I'd be surprised. Quote Link to comment Share on other sites More sharing options...
Tonka Crash Posted March 3, 2019 Share Posted March 3, 2019 (edited) 1 hour ago, Casvah said: Just curious, how long does this take to get into CKAN? CKAN has a webcrawler function that runs every 4 hours to find updates. Edited March 3, 2019 by Tonka Crash Quote Link to comment Share on other sites More sharing options...
pquade Posted March 3, 2019 Share Posted March 3, 2019 Keep up the excellent work, sir. Far and away the best way to dock. Quote Link to comment Share on other sites More sharing options...
lodger Posted March 4, 2019 Share Posted March 4, 2019 12 hours ago, NavyFish said: Dockers, Here's the long awaited update to KSP 1.6.1. I am sorry it has been so long. @linuxgurugamer @Casvah @micha and everyone else.... thank you for your offers of assistance. I'm going to do better about maintaining this mod (I know, I know.. we've heard that one before ;-) ), so let's hold off on any transition plans for the time being. And now... Thank you very, very much! Quote Link to comment Share on other sites More sharing options...
scottadges Posted March 4, 2019 Share Posted March 4, 2019 On 3/3/2019 at 2:40 PM, NavyFish said: DPAI Updated to 6.8.3: Awesome! Hands down, the all-time-fav / they-should-pay-you-to-make-this-stock / so-useful-it's-impossible-to-play-KSP-without-it mod is updated! Thanks for all your work! (Is that too many exclamations?? ) Quote Link to comment Share on other sites More sharing options...
Casvah Posted March 4, 2019 Share Posted March 4, 2019 @NavyFish Glad to hear you're still keeping it up. Two questions: 1) Since I intend to figure out how to automate KSP addon deployment anyways (because I want to learn to make addons and also I'm lazy) would you like a walkthrough still when I get it working? 2) Is there any official documentation on this plugin or do we just read through this 56 page long post? Only reason I ask is because I don't know what "RMP" is in your changenotes... Quote Link to comment Share on other sites More sharing options...
ainamogel Posted March 4, 2019 Share Posted March 4, 2019 33 minutes ago, Casvah said: @NavyFish Glad to hear you're still keeping it up. Two questions: 2) Is there any official documentation on this plugin or do we just read through this 56 page long post? Only reason I ask is because I don't know what "RMP" is in your changenotes... First of all, let me add my thanks to Navy for updating this super mod. Definitely on my "must have" list. Having said that, for future reference I'll just note that the "NavHud" mod provides similar functionality and much more in a (to me) slightly less appealing way. Finally, to address Casvah's second question: "RPM" is short for RasterPropMonitor, a perfectly wonderful mod that makes IVAs (the view from inside your command pod) much more fun and immersive. This mod is integrated with RPM so that you can dock efficiently from inside the command pod: lots of fun! "MFD" is short for "MultiFunction Display", which is the cockpit display inside of RPM on which the DPAI information is displayed when using RPM. Unfortunately, RPM is now deprecated and is being replaced by a new mod which (for now) does not have DPAI integration as far as I know. Really finally, the first video on the first page of this thread gives you a good idea about how to use this mod: 1) select "control from here" for the docking port on your craft 2) select "set as target" for the docking port that you want to dock to 3) turn on SAS and RCS 4) hit keys on your keyboard until you find out which ones move the different cross hairs which direction... (wasd centers the orange crosshair (angle), ijkl centers the yellow (velocity) and green (position)) 5) center everything using those keys 6) accelerate toward your target with the h key, decelerate with n 7) dock slowly! Good luck! Ainamogel Quote Link to comment Share on other sites More sharing options...
RW-1 Posted March 17, 2019 Share Posted March 17, 2019 I've updated but not seing the icon when in ships, I'm fairly sure my file structure is as explained, anyone else having this issue? Quote Link to comment Share on other sites More sharing options...
dbentbroad Posted March 22, 2019 Share Posted March 22, 2019 On 3/17/2019 at 10:03 AM, RW-1 said: I've updated but not seing the icon when in ships, I'm fairly sure my file structure is as explained, anyone else having this issue? I'm having the same issue. The icon isn't in my toolbar and it doesn't automagically pull up when I target another port (while controlling my ship from a port). Quote Link to comment Share on other sites More sharing options...
Sprintlooser Posted March 29, 2019 Share Posted March 29, 2019 (edited) Hello @NavyFish Thumbs up! Works fine (i don´t use it for IVAs). Maybe the lost icon is because of the RPM Intergration - (Icon doesn´t appear because RPM has to do it on it´s monitors? So if you do not have the RPM mod you don´t have any icon!?) Edited March 29, 2019 by Sprintlooser Quote Link to comment Share on other sites More sharing options...
micha Posted April 7, 2019 Share Posted April 7, 2019 @RW-1 and @dbentbroad : works fine for me and I don't use RPM either. Try it in a vanilla version of KSP (no other mods) and if that works, then it might be one of your other mods interfering. Quote Link to comment Share on other sites More sharing options...
RW-1 Posted April 11, 2019 Share Posted April 11, 2019 (edited) On 4/7/2019 at 3:21 AM, micha said: @RW-1 and @dbentbroad : works fine for me and I don't use RPM either. Try it in a vanilla version of KSP (no other mods) and if that works, then it might be one of your other mods interfering. I'm sure it may be a mod, but none of my mods have changed between updates. I'll miss it for simplicity in IVA because it enhanced the realism using in cockpit screens, but I'm just going to uninstall for now revert to the internal navball/noggin method. UPDATE: Well, I had a fresh copy of 1.7.0 anyway, so I just started moving my mods over to gamedata starting with DPAI first, checking if it stayed up after each. To my amazement I had t through all of my mods. So then I did the last thing, recopied my save folder over, and I still have it. Something must have been borked somewhere. but I don't know where. Anyways I have it back for now, which makes the IVA slightly easier overall. Edited April 11, 2019 by RW-1 Update Quote Link to comment Share on other sites More sharing options...
Zerolera Posted April 29, 2019 Share Posted April 29, 2019 so it works for 1.7.0? Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted April 29, 2019 Share Posted April 29, 2019 works for me in 1.7. /ymmv/ Quote Link to comment Share on other sites More sharing options...
laco_spb Posted June 12, 2019 Share Posted June 12, 2019 And it does not work for me at 1.7. (set by 1.7 ()) Spoiler Quote Link to comment Share on other sites More sharing options...
Tonka Crash Posted June 12, 2019 Share Posted June 12, 2019 4 hours ago, laco_spb said: And it does not work for me at 1.7. (set by 1.7 ()) You need to set your CKAN client to look at more than just the latest release of KSP. https://github.com/KSP-CKAN/CKAN/wiki/User-guide#choosing-compatible-game-versions Quote Link to comment Share on other sites More sharing options...
laco_spb Posted June 12, 2019 Share Posted June 12, 2019 Tonka Crash Thank you. I have chosen there: what's next? Quote Link to comment Share on other sites More sharing options...
Tonka Crash Posted June 12, 2019 Share Posted June 12, 2019 @laco_spbClick accept and try to install mods. FYI. Most mods from 1.4 or later will run on the latest release of KSP, but there are no guarantees. Also just because CKAN says a mod is compatible is no guarantee that it actually works until you try it. Quote Link to comment Share on other sites More sharing options...
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