Nertea

[WIP] Nert's Dev Thread - Current: guess I'm working on Fast Fourier Transforms again

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38 minutes ago, mcwaffles2003 said:

That animation is insane?

Is this all blender? Do you have any tips on tutorials for where to get started? I'd like to try to make mods too when KSP 2 finally comes out.

@mcwaffles2003, I came across this video that goes through a modelling workflow from Blender and a follow-up video that shows getting the model into Unity. It may be good to have some basic experience with Blender as he goes a bit quick, but it should give you an idea of the work involved.

 

 

Edited by hemeac

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Spehss Dust update

The Space Dust part roster looks like this:

  • Gas Analyzer
  • Gas Spectrometer
  • Spectral Telescope
  • 1.25m Atmospheric Processor
  • 2.5m Atmospheric Processor

I'm done all but one of the parts, which is a revised model for the 2.5m processor. I'm currently proxying it with the old processor model from NF Propulsion, pretty bad.

Maybe some pictures?

The Sift-O-Tron 125 Atmosphere Processor sucks in atmosphere with its fan and extracts the things you want out of it. It has a surface attach variant.

Capture.PNG?width=1495&height=1169

To scan things, you need PT-SN1-FER Trace Gas Analyzer and the PT-L00K-ER Spectrographic Gas Scanner (right). The Analyzer is limited to in-situ measurements, you put it on a probe you drop into atmospheres, and the Scanner will let you detect things from orbit if you're close enough.

Capture.PNG?width=1303&height=1170

The most exciting one is the PT-EDW1N Spectral Telescope. This part lets you detect and identify resources from far away. Configure it with scanning instruments (up to two) in the VAB and launch it. Select a planet as a target and start surveying; eventually you will discover any resources the telescope is configured to detect. 

c2.PNG

tub.PNG?width=1573&height=1169

screenshot2.png

screenshot4.png

 

A couple of updates on the resource display: it now works better, and when you have identified a band, you can see its max concentration in the UI now.

screenshot6.png

One thing that I could use some thought from the forum from is on the distribution of the following resources throughout the Kerbin system. I indicated what I've thought about so far:

  • Oxidizer: Kerbin (atmo), Laythe (atmo)
  • LiquidFuel (say hydrocarbons): ?
  • XenonGas: Kerbin (atmo), Eve (atmo)
  • ArgonGas: Kerbin (atmo), Duna (atmo)
  • LqdHydrogen: Kerbin (exo), Jool (exo), Jool (atmo), The Sun (exo)
  • LqdDeuterium: Jool (atmo), Jool (exo)
  • LqdMethane: Duna (atmo)  
  • LqdHe3: Jool (atmo)
  • Antimatter: Kerbin (exo), Jool (exo)

Remember, I don't real deal in perfect realism, more interested in 'interesting'

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8 hours ago, Nertea said:
  • Oxidizer: Kerbin (atmo), Laythe (atmo)
  • LiquidFuel (say hydrocarbons): ?
  • XenonGas: Kerbin (atmo), Eve (atmo)
  • ArgonGas: Kerbin (atmo), Duna (atmo)
  • LqdHydrogen: Kerbin (exo), Jool (exo), Jool (atmo), The Sun (exo)
  • LqdDeuterium: Jool (atmo), Jool (exo)
  • LqdMethane: Duna (atmo)  
  • LqdHe3: Jool (atmo)
  • Antimatter: Kerbin (exo), Jool (exo)

IMHO, Methane from Duna doesn't feel right.  If hyrdocarbons could be converted to Methane,  then have an underground lake on Duna's surface.

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@Nertea

CLbZI4n.png

If Eve's oceans are mode of rocket fuel, I can't see why the atmosphere might not have some. Also, having antimatter around Kerbin would be overpowered no matter how rare it is, giving it to Moho or low solar orbit might be a good idea.

You could also replace LqdMethane with Carbon Dioxide as an extractable resource to Duna, which can then be broken into Oxidizer and/or combined with an onboard supply of LqdHydrogen to make LqdMethane. This would make a "Mars Direct"-style mission possible as well as add realism.

Edited by coyotesfrontier

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Is there any eta on FFT? Externally at least it seems pretty close to complete. Also, I'm curious, which form is your NSWR? The unenriched one with a few thousand seconds Isp or the highly enriched one with a few hundred thousand seconds?

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7 hours ago, WarriorSabe said:

Is there any eta on FFT? Externally at least it seems pretty close to complete. Also, I'm curious, which form is your NSWR? The unenriched one with a few thousand seconds Isp or the highly enriched one with a few hundred thousand seconds?

Hopefully depends on the quality of the Uranium :D

On 10/17/2020 at 8:34 PM, Nertea said:

screenshot4.png

If you look in the tube what kind of telescope is it?

Just noticed its a 1:1 Hubble replica, nice

Edited by mcwaffles2003

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On 10/18/2020 at 1:41 AM, theJesuit said:

IMHO, Methane from Duna doesn't feel right.  If hyrdocarbons could be converted to Methane,  then have an underground lake on Duna's surface.

Ok sounds fine to me

20 hours ago, coyotesfrontier said:

If Eve's oceans are mode of rocket fuel, I can't see why the atmosphere might not have some. Also, having antimatter around Kerbin would be overpowered no matter how rare it is, giving it to Moho or low solar orbit might be a good idea.

 

Good idea for Eve! However I'd like to keep the concept where strong magnetic fields trap the particles as with reality. That means primarily Kerbin, Jool in the KSP context. 

20 hours ago, coyotesfrontier said:

You could also replace LqdMethane with Carbon Dioxide as an extractable resource to Duna, which can then be broken into Oxidizer and/or combined with an onboard supply of LqdHydrogen to make LqdMethane. This would make a "Mars Direct"-style mission possible as well as add realism.

Probably not going to happen from me - I don't have parts or tanks to support that. Someone else can add that. 

14 hours ago, WarriorSabe said:

Also, I'm curious, which form is your NSWR? The unenriched one with a few thousand seconds Isp or the highly enriched one with a few hundred thousand seconds?

The former, the latter would look significantly different. 

14 hours ago, WarriorSabe said:

Is there any eta on FFT? Externally at least it seems pretty close to complete

Appearances can be deceiving. I will quote what I wrote before:

On 7/23/2020 at 5:15 PM, Nertea said:

So, I would love to say that I work on this 3 hours a day and there are 70 hours left in the project, and therefore it will be released in X. However the reality of things is that some days I work on this 0 hours and some days 6 hours. That means the completion estimate, if I work on this in this pattern, is very very vague. This seems like it's a very difficult concept for the community to grasp and I'm not sure why, perhaps many people are students or very young with big buckets of free time. 

Now, if someone were to pay me my usual engineering consulting rates to do this, it would get done more consistently ;).

In addition, there will likely soon be a release of KSP 1.10.1, which will mean that I no longer have an excuse to not work on Restock 1.10 updates, which will be time consuming because Squad did Squad things (> 20 hours to fix). This will take precedence over work on this mod. Similarly, I will update all of my other mods to 1.10.1, which will also take precedence. 

So in short, I don't know. I would be communicative if I could. I will say that once the models are completed (as indicated, about 3-4 remaining), SystemHeat works to my satisfaction, and the rest of the mod's plugin works to my satisfaction, I will release development versions. 

Any further requests for dates and I'll be annoyed. 

I still have 2 kids, a demanding job and other hobbies. 

 

 

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1 hour ago, Nertea said:

However I'd like to keep the concept where strong magnetic fields trap the particles as with reality. That means primarily Kerbin, Jool in the KSP context. 

Kerbalism magnetic fields FTW then.

But only if kerbalism provides support for all Nertea's code around the Heat codification magic.

Peace.

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21 hours ago, coyotesfrontier said:

You could also replace LqdMethane with Carbon Dioxide as an extractable resource to Duna, which can then be broken into Oxidizer and/or combined with an onboard supply of LqdHydrogen to make LqdMethane. This would make a "Mars Direct"-style mission possible as well as add realism.

1 hour ago, Nertea said:

Probably not going to happen from me - I don't have parts or tanks to support that. Someone else can add that. 

I can make it so and give the same treatment (though not as much of it, hopefully) as with Rational Resources which (optionally) alters parts to provide tanks, harvesters and converters for CO2 and so on, but the increased requirements and granularity of a Space Dust config (and how much more than stock style resource placement configs these will inflate your MM cache) do take away from my motivation to produce a resource placement template system for Space Dust. I would like to ensure that OPM is immediately supported but I'm in no hurry to provide support for any planet packs after that.

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