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[1.8-1.11] TextureReplacer 4.4 (4.4.2020)


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2 hours ago, purpleivan said:

I'm seeing the same issue as @alexuswith the real time reflections and in the image posted by @therealcrow999 here.

Something wierd happening with the render of the cubemap.

It's happening in the portion of it seen in the North South directions when standing on the surface.

wtPsC9Z.png

PZ0PNRW.png

9GNDFOK.png

I'm using the 3.5 version of Texture Replacer, but not using the shader provided by @Gordon Dry because if I use that, the reflections disappear completely (see image below).

6WGwkuk.png

 

I tried removing Scatterer (just because) and that fixed the original problem with the reflection, but added another. The new problem is that something (possibly the same dark "something" that appeared with Scatterer installed) is changing the shape of the horizon.

In the image below the horizon should be flat, as our little volunteer here is looking out to sea, but there are two large "hills" on either side of him.

zf1hZcd.png

Viewed from the side, with the kerbal still staring out to sea, there is a large dark region in the direction in which he is looking.

WizHqCd.png

As extra info, this is running on Win7 x64 on an Nvidia 670 GTX.

Skybox is not entirely rendered, only the top face. See known issues.

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On 12/6/2018 at 9:08 PM, jlcarneiro said:

Hey, @Drew Kerman!

I don't know where I got them, but those heads look like the ones I use for Bob, Bill and Jeb (respectively)! But I don't have Val's head...

Can I get those heads (and suits if possible)? Pleeease? ;)

 

On 12/6/2018 at 9:48 PM, Doc Shaftoe said:

Those heads look like they're from Proot's KSPRC. I can't remember what the suits are from but they look familiar. Definitely a variation of Proot's KSPRC suits. 

I'm fairly certain the heads are from Diverse Kerbal Heads, but no idea where the suits are from.

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No, those are the heads are definitely the ones Proot used for Jeb, Bill, Bob, and Val. At least the ones in the picture of the quoted post. We might be talking about two different things.

The suits are a modified version of the non-vet IVA suit from KSPRC as well. One of the class color suits maybe?

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Ok, I am updating finally from 1.3.0 to 1.5.1 and used the old TextureReplacer mod... So since I have some heads I made, how do I go about making them work in the newest TextureReplacer? Before, it was just slam the heads which were saved in a png format, into the heads folder... but I see the directory has changed...

Any help?

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SpaceDock
https://spacedock.info/mod/2030/Gregrox's Multi Color Suit Pack 2.0

The spiritual successor to GregroxMun's Colored IVA/EVA Suits, the Multi Color Suit Pack is a stockalike set of space suit textures for TextureReplacer which adds recolored versions of the space suits which match the Veteran space suit texture.

The new version also includes white variants, which use the default white and pale blue space suits as their basis.

Included texture colors (with their intended class) in the default version are:

  • Orange (Veteran)
  • Yellow (Pilot/Engineer)
  • Red (Engineer/Pilot)
  • Blue (Scientist)
  • Green (Commander)

The extras folder also includes:

  • Black (Secret Agent)
  • Very Black (Ninja?)
  • Grey (Cadet or Tourist)
  • Pink (Token Female Cartoon Character?)
  • Turqoise (Medic)
  • White (Cadet or VIP)
  • Green+GreenHelmet (Christmas Elf)
  • Red+RedHelmet (Santa Claus)

I included the christmas variants in this download in case I don't get around to updating Winter Kerbol for 2018.

For the full-color variants, the EVA suits use the EVA gloves and boots, as my old suit pack did. Feel free to replace the eva texture with the iva texture if you don't like it.

Images:

Album: https://imgur.com/a/vCcmQsU

EVA Lineup:

https://i.imgur.com/Ow3OQJM.jpg

Yellow

https://i.imgur.com/rAjjjuE.png?1

https://i.imgur.com/5JGEGsp.png

Blue

https://i.imgur.com/GJEOI8h.png

https://i.imgur.com/KvhZT9D.png

Orange

https://i.imgur.com/1jRXRAa.png

https://i.imgur.com/j1naXmu.jpg

Green

https://i.imgur.com/xpzest7.png

https://i.imgur.com/0Y1v2iX.png

Red

https://i.imgur.com/ctp7T1q.png

https://i.imgur.com/Le1sEr1.png

EVA Lineup 2

https://i.imgur.com/6Uzu45s.png

If there is sufficient interest, I might decide to make variants of the Orange Veteran suit with the different basic colors, since that was a feature in the old version.

This texture pack shares some similarities with @Gordon Fecyk's Coloured EVA and IVA Suits for KSP 1.5, because both packs are based upon my original texture pack for pre-1.5. My main reason for updating the pack was that I didn't like the stripe colors on the helmets in his version. His version has a few other differences, and may be worth a look as an alternative. However, despite the similarities, these textures are based upon the stock textures.

 

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32 minutes ago, GregroxMun said:

This texture pack shares some similarities with @Gordon Fecyk's Coloured EVA and IVA Suits for KSP 1.5, because both packs are based upon my original texture pack for pre-1.5. My main reason for updating the pack was that I didn't like the stripe colors on the helmets in his version. His version has a few other differences, and may be worth a look as an alternative. However, despite the similarities, these textures are based upon the stock textures.

Don't worry... I didn't know you were going to put a pack together and I needed placeholders for my YouTube videos.

I can take down my suits now that worthy successors are available.

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50 minutes ago, Gordon Fecyk said:

Don't worry... I didn't know you were going to put a pack together and I needed placeholders for my YouTube videos.

I can take down my suits now that worthy successors are available.

No need to take them down, there's enough of a difference that some people might have a preference for one over the other. Your straps are gray with colored accents, whereas mine are all blue, for example.

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19 minutes ago, Murdabenne said:

Will the version for KSP 1.6 work in 1.5.1, or should I hold off on updating until I upgrade to 1.6.1 (when it comes out)?

No, it won't, it references some new functions and events for handling helmet removal, which were added in KSP 1.6. Anyway, it doesn't bring anything new compared to TR 3.5 besides atmospheric suit switching being integrated with stock helmet removal.

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Had some fun making suits for USI.

Based primarily on GregroxMun's recent suit mod release with a smattering of Scart91 and fast_de_la_speed's work on class suits for the standard and USI expanded classes.  I changed several colors, swapped and changed some icons from fast_de_la_speed's mod.  Unfortunately the new half helmet wrapping has left me with no idea how to centre the icons on the back of the helmet as in the old USI class suits mod so I've gone with this approach.

Available on Spacedock

https://spacedock.info/mod/2035/[TextureReplacer] USI Kolonization Class Suits Redux

xXlIk0x.png

All suits listed closest to furthest from camera (right to left)

W1p2Zzq.png

Pilot and Scout with slightly less baseball bat looking icon.  I assumed it was meant to be a sailing era spyglass and made it more distinguishable.

HCzOjWI.png

New Quartermaster icon more fitting of it's modern role and a Kolonist

75rzevq.png

Kolonist budding in here but the Scientist and Medic in view.

nk1SpWi.png

Farmer and Biologist

0BemM3r.png

Engineer and Mechanic

UvKXQyT.png

Miner, Technician and Geologist

With @GregroxMun's blessing, I might be inclined to upload this as a mod.

Edited by overkill13
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8 hours ago, Jpbackman said:

I´m tying this awesome mod in 1.6 and having some issues with mouth animations...

Apart from Chatterer, Distant Object Enhacement and Kerbal Alarm Clock, it´s a  clean installation of KSP v1.6

 

Lets see:

https://youtu.be/vF36eJ0zhx4

 

Anyways thanks for this fantastic mod...

I know, it is probably caused by unstable FPS when reflections are enabled. Try changing `reflectionInterval`. Previously, it was set to 2 and caused some ragdoll issues, not it's 4 by default and causes mouth jitter ... if you set it to 1, there's a noticeable performance drop ...

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@shaw would it be possible for you to add/update the new Kerbal model hierarchy you linked on Pastebin in the OP?
Unless its a lot of work to do? vOv

EDIT: or... actually describe how you go about pulling it? I'm interested in the hierarchies for all the non-player Kerbal models, also.

Edited by Stone Blue
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21 hours ago, Stone Blue said:

@shaw would it be possible for you to add/update the new Kerbal model hierarchy you linked on Pastebin in the OP?
Unless its a lot of work to do? vOv

EDIT: or... actually describe how you go about pulling it? I'm interested in the hierarchies for all the non-player Kerbal models, also.

logKerbalHierarchy = true

Dumping all models from game would be more tricky ...

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