

kBob
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Everything posted by kBob
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What's the Largest Number of Kerbals You Have Ever Had In One Ship?
kBob replied to Zosma Procyon's topic in KSP1 Discussion
I've had 16 but that was fairly early career...I keep starting my careers over as I keep thinking I could do so much better with what I've since learned...gotta stop that you guys are putting me to shame . -
Yeah should clarify. I'm probably pretty up on SciFi always been my favorite genre. I was thinking more along the lines of documentaries or docudrama or based on real life things like Apollo 13.
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Steam Controller Does Not Work
kBob replied to Beale's topic in KSP1 Technical Support (PC, unmodded installs)
Yeah it's the only file in that folder. Try creating it and putting the dll in there. Or you could try making a backup of KSP and then installing a fresh copy. -
How did I miss that (well probably didn't have HBO then and don't now, at least I discovered Dexter when I had it)? Put it in my shopping cart will order soon. What other great space things am I missing (and yes I've seen Apollo 13)? As for KSP one thing I'd like to see is an in-game craft file exchange, it would help with the spirit of cooperation (and be especially useful for console versions).
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Maybe more accurate SAS functions could be part of the pilot upgrade. Say a 4 star pilot finally figures out how to use the SAS controls properly. I know I sometimes overshoot the markers, but usually I'm better at it than SAS but it took me awhile to get used to it. So maybe it takes the pilots awhile to figure out how the SAS works and set the correct adjustment knobs. Alternatively maybe it could be something a say 3 star engineer could do: s/he visits the ship installs the upgrade and then it works great until the ship is lost or decommissioned.
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Try using the caps lock key; then hit the movement keys they will have a much finer control. Do note that this mode gets reset when you do other things so don't pay any attention the LED caps lock indicator, if you are getting big fast movements with the keys than fine control if off and you need to hit caps lock again to turn it on. Also sometimes having SAS on (especially pro/retrograde hold) can cause jerky motions though I mostly notice that on re-entry.
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This would certainly account for my near lack of problems. I only built one rover in early KSP and never used it much. It's only in 1.1.2 and 1.1.3 that I have built real rovers so I had no preconceived idea of how they once worked or "should" work. An hypothesis anyway. That said they do seem to slip a bit too easily and the friction slider hasn't had much effect on that as far as I can tell, I've certainly driven ATVs up some pretty steep hills with less slippage . Hah! You should have seen the tires that came with my last truck, so bald I could barely make it up the hill to my house--no snow, no rain just dry pavement and a 5-6% grade, they sure seemed frictionless...even worse on my driveway which is 9% grade . Of course I got some real tires for it and that helped immensely so let's hope Squad comes up with a truly "good set of wheels" that everyone likes.
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Turbine for electrical generation?
kBob replied to THX1138's topic in KSP1 Suggestions & Development Discussion
How about a nice very efficient thermocouple device (@Alsahm mentioning gas wells/pipelines brought this to mind)? Although Peltiers are pretty expensive for the amount of electricity you can get from them, they would nevertheless be able to generate electricity from an idling engine without adding any significant mass. Wouldn't work if an engine was completely off of course. Given how reliable parts in KSP are you wouldn't have to worry about them breaking though they could overheat but the part should include an attached cooler so they could just be given a standard overheat that's not a problem except maybe for re-entry like any other part. Now for a significant amount of electricity you'd have to have a good sized device, but given how large thermometers are in KSP I don't see that as a problem . -
Steam Controller Does Not Work
kBob replied to Beale's topic in KSP1 Technical Support (PC, unmodded installs)
First have you tried both 64bit and 32bit versions of KSP? Also where did you specifically try putting CSteamworks.dll? I notice it's in the main KSP directory and ksp_x64_data\plugins on mine which may mean if you are using 32bit (the default for steam) this might be part of the problem. Though you'd think if it's in the same directory the program runs from it would find it. Also mine is dated 4/19/2016 so make sure your copy is not any older. -
A more interesting economy is certainly a good idea. But you'd have to be careful not to turn it into a 4x game. But as has been said before having a reason for needing to build and expand stations would be nice...something beyond contracts. If a planetary station could generate an income based on it's size and population minus maintenance costs for a net figure, that might be fairly simple and give a reason to keep and expand stations. If a station doesn't grow slowly over time it's maintenance expenses could increase while its gross income doesn't thus giving an incentive to slowly grow it. Once it has reached a certain size/population it would then become capable of manufacturing rockets etc. for more income and starting satellite colonies. Selling ships is an interesting idea. If you sold a rocket ship to a tourist than that tourist could become a private pilot perhaps with a different skill set than KSC pilots (perhaps they might have an auto pilot/alarm clock and could take over repetitive tourist contracts with only occasional need to do maintenance, income would slowly decrease over time and a maintenance stop at a base would reset the income to full). I though about buying/selling ships (using funds) between players using an in game mechanism (a craft file importer/exporter) but while it might add something for a multiplayer version I not sure...perhaps just a simple in game craft file exchange (especially since consoles have no easy way of accessing craft files) would be best and just keep the selling of ships limited to Kerbals. One thing though maybe once a station has been established it could be consolidated into a few parts as much as possible (docking ports, e.g. would remain separate) to reduce part counts as otherwise a city sized colony might become too much of a burden.
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Kerbal EVA Tethers
kBob replied to specialopsdave's topic in KSP1 Suggestions & Development Discussion
Sorry but I have only watched the first of those alternative time line Star Trek movies, the first 15 minutes was interesting after that it seemed very un-Trek to me so I don't count that as having seat belts. We'll have to see how it's handled in the new series next year...but if they do get seat belts it will be time for Kerbals to get some more safety features. Making jet packs come later might be a good idea. It might stop all that get out and push nonsense, but calculated dv should be in the engineering report to reduce the need to get out and push . -
Xbox one sensitivity waaaay to high
kBob replied to Skippy556's topic in KSP1 Gameplay Questions and Tutorials
And, again on the PC, there is a section when you first start the game for settings and in there you can dial down the sensitivity settings for joy sticks etc. But that's the same place they have keyboard remapping which is gone from the console versions but maybe they kept those sensitivity settings for the joystick? If not they might get put back in when button remapping is hopefully added to the console versions. -
That would imply hogs on Kerbin but I've seen no sign of them or indeed any other animals (except the birds we hear). So I'm afraid this would be impossible to do given the game's mythology, biology and well it would just be plain disgusting. Now covering them in ice cream, that's feasible after all we already have a moon that appears to be make from mint ice-cream and before you say where are the cows it's made from some kind of nut milk or maybe they use sorbets.
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Steam Controller Does Not Work
kBob replied to Beale's topic in KSP1 Technical Support (PC, unmodded installs)
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Play KSP without Quicksaves to fully appreciate it
kBob replied to Kermanzooming's topic in KSP1 Discussion
Sorry, but for me this would cause "fist through monitor syndrome." -
Why does it take so long to realize you forgot something?
kBob replied to maranble14's topic in KSP1 Discussion
This is why I use checklists: -
Simple Plane Design - Help
kBob replied to Arch3rAc3's topic in KSP1 Gameplay Questions and Tutorials
Did you try setting the wheel to SAS only? I had a similar problem as I recall, but setting it to SAS only, for whatever reason, seemed to fix it. Otherwise maybe your controller is overly sensitive. Try turning down the sensitivity in the KSP settings dialog (from the main menu assuming it's the same on Xbox). Also if trying to taxi then slow is best the higher the speed the harder it is to taxi-- if it won't steer hit the brakes a bit then try. At least on the PC I have no problem with the fixed gear--very easy to taxi I've even landed in water taxied over to an island and used the plane like a rover (while keeping under 20m/s) being able to steer fine to see the sights then taken off. Rovers can easily reach take off speeds and should be able to. I was just wondering if there was some problem with weight on the gear and rovers are usually a lot less mass. Edit: Are you saying you are trying to steer the plane while taking off? You shouldn't be, planes aren't really meant to do that. If your plane is not tracking straight ahead during take off something it wrong. Check the wheel alignment and make sure it is really balanced. -
Steam Controller Does Not Work
kBob replied to Beale's topic in KSP1 Technical Support (PC, unmodded installs)
At this point I'd ask steam for a replacement. Since others have confirmed it works on KSP it really comes down to either the controller or something with your system but since clean boot didn't work it's doubtful it's to do with your system (at least the software). -
CPU overheating in editor
kBob replied to ValCab33's topic in KSP1 Technical Support (PC, unmodded installs)
Laptops tend to get hot. If you are sure there is no dirt or anything else blocking the vents then you may be stuck. A couple of things you can try though. Place a desk fan to where it blows room air onto the lap top, you'd be surprised at how much this can help (sometimes). Go into Power Options and create a custom plan and in the advanced options try setting the Maximum processor state down a little from 100%, try 90% on some systems this can help a lot with heat without adversely effecting the system too much speed wise (a 10% reduction in top speed is often not even noticeable); and make sure the system cooling policy is active. There are various add on devices designed to help cool lap tops but I've never tried them. Edit: Or just skip the SPH/VAB and download other people's designs or create craft files with a text editor . Seriously though that does seem an odd place for things to heat up. Have you tried running CAD software on your computer? Ok just playing with this on my PC. In just the headquarter view I'm running a steady 54 cpu temp. Going into the VAB it briefly jumped to 60 than quickly dropped to 55 to 56. Loading a craft file well cause it to spike to 60 again but quickly drop back to 55/56. Adding parts moving the view around etc. don't seem to change anything. -
Simple Plane Design - Help
kBob replied to Arch3rAc3's topic in KSP1 Gameplay Questions and Tutorials
If it's just the steerable landing gear getting stuck don't use it. If you have a reaction wheel the plane can taxi quite well with just the fixed gear. With the caveat that I don't know what is true on the console versions especially since they are using an older version of KSP. But the grass drag problem is strange, does that happen when you build a rover? A stable rover going straight with a juno engine should be able to get well over 20m/s (turning may flip it unless you use a wide wheel base). And again you don't need the steerable gear with a rover if you have a reaction wheel it will turn on the proverbial dime. -
I suspect I really should make room for my joystick and just keep the PS4 controller on the PS4. BTW I have to use my PC lying down due to back problems, but frankly even if I could I doubt I would go back to sitting at a desk, though for writing it's more convenient to not have to have the keyboard in you lap. It would make sense for KSP to be 1080 like you say.
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Sometimes this game reminds me of Civ V no matter how many thousands of hours you put into it you'll find there is something you over looked. I don't use the caps lock much because it turns off automatically and I have to try to remember to turn it back on and just get confused about it's current state so usually I just ignore it, but obviously I need to get used to using it more. Guess we'll need to find something else for four star pilots to do. Interesting thread and good tip from @Snark.
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Simple Plane Design - Help
kBob replied to Arch3rAc3's topic in KSP1 Gameplay Questions and Tutorials
On PC you right click on it, don't know what the console equivalent might be. I saw someone else having problems, but it seemed like they could target in map view but when they switched back to external view nothing showed on the navball (that was on a PS4). I suggested they try IVA view as on the PC I sometimes find it doesn't show in external view navball but always does in IVA view, don't know if helped. -
I thought they were over grown bacteria or maybe super evolved viruses. I once read a fun sci-fi book about a race that evolved from viruses and developed technology and space travel (wish I could remember the name).
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Landing on dark side of planet?
kBob replied to W. Kerman's topic in KSP1 Gameplay Questions and Tutorials
This is how I did it: Lots of dv helps so you can change your mind at the last moment when you realize you're coming down on a steep hillside and try again in a different spot. Of course that ship is overkill but I like to do a lot of things together like collect science and fulfill tourist contracts and land bigish ships. And although I had MJ installed here I was only using it for the Dv readouts.