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Everything posted by Jacke
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Hmmm. So, no one thought that because male mosquitoes survive on nectar, they probably suck it too? Anyhoo, I started playing KSP back in version 0.23. Sandbox was way confusing, lots of parts. Career less so, but I still didn't quite get it. Looked up some player-made tutorials and videos. First suggestion was to launch a Mk1 pod by itself onto the pod and have Jeb EVA onto the pad and get science. That was just wrong. That it is still the same now, in KSP 1.4.5 (and likely 1.5), is worse. I was born before Yuri Gagarin flew. I grew up watching the Space Race. I bought Liftoff! when it came out. And BARIS. And BASPM. All flawed but all enjoyable to a degree. KSP is and always will be a toy space program. But it should be better than it is now. Squad and all of us want KSP to be successful, because that's the only path that can lead to a better KSP. That means it needs to both attract and hold new players and old. It needs to be like P.T. Barnum's Three-Ring Circus. Each part needs to be approachable and entertaining. And there has to be more things to do. In stock And that also means in a better career than we have now. Right now I'm following @Triop, who just finished a stock Pole2Pole mission. He's now working on driving from KSC to the Temple with the help of a ferry across the ocean gap. Triop plays sandbox. But it and other mission reports and challenges show players are interested in a lot of the things possible in KSP. That some of those aren't even possible in any way until halfway to later in career is wrong. Like @5thHorseman, @klgraham1013, @Wjolcz, and others have noted, there's a lot of issues with the parts as they are in the stock tech tree. There's also issues with the various costs and parameters (fins that cost more than rocket engines, etc.). Some of that is being addressed. But there's definitely a problem with sequence of play that will happen in any stock career. Just reading the various comments in this thread on what comes where is damning. Change is always going to have some for and some against, some extremely so on both ends. Anyone who's followed the comments in KSP Weeky on the new model redesigns coming in KSP 1.5 will see that. But Squad has decided they need to do some change there for KSP's benefit. I think the same can be said for stock career and its progression. Again, like 5thHorseman, I've looked at changing the tech tree as part of making a new career mod. It's possible now without code, just scripting. But as he mentioned, it's bloody complex. I've already come to the conclusion that for a new career mod, it shouldn't change the layout of the tech tree. All the nodes should stay the same, as changing the layout of the stock tech tree is a complexity that doesn't add anything. I think there's more than enough nodes. What needs to be done is to move parts. And some should be moved into the Start node. That career can't start as real-world rocketry did, with uncrewed probes, is just wrong. The other major change that I think should be done is to move away from tech tree progression based upon Science. Contracts have been in the game since KSP 0.25. They are a superior method for giving direction and unlocking parts and tech nodes. Doing particular science should be a goal of contracts and the Science accumulated and act like another sort of Reputation. Stock career and its tech tree and progression isn't the only long-standing issue that really needs some Squad love. But it's a major one.
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One adventure ends, another begins. Curious about the rover. And here's some light entertainment music, the first in reference to the challenge, the second prompted by your icon comment, @Triop. Neither are prescriptive, just entertaining.
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That was likely Editor Extensions. Part Wizard can help if you need to break or remake symmetry.
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In 24 to 48 hours, I think. And that's in adults who have a full size body with many features designed to turn the external concentration of oxygen into just a trickle going to the cells. Like all that dead skin on our surface. I know that 1-bar pure oxygen on newborns will destroy some structures like their visual system well before that. Without a small amount of carbon dioxide, people can pass out as the level of carbon dioxide in the blood is the primary respiratory control. I think spacecraft breathing circuits handle this by always having a degree of rebreathing and adjustment of the carbon dioxide by the scrubbers to keep it low but present.
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It is more complex than this, as many organs have detailed internal structure than expands their function at better than just the square of the linear size. Lungs contain structures like mammals' alveoli coated with surfactants, most gut absorption takes place in the small intestine which is long and has villi, and kidneys contain nephrons.
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I don't use Google docs, but you should be able to read it in your browser without issue. And here is free office software that is cross-platform. I use Libre Office exclusively. https://www.libreoffice.org/
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I guess this means that this is THE THREAD THAT WOULD NOT DIE. Which kind of goes with the green colour and all. And though 5 years is a bit long, it's within the usual range for directly connecting sequels. But as with all sequels, problem is the best stuff has already been done. Two of them were the first two replies. I've not seen either version of "Solaris". Think I perhaps should. Unfortunately, all I'm thinking of is the worst episode of Doctor Who (and that's got some serious competition). I mean, really, people have no proper concept of scale. At the size of planets, things get squished and that's about it. http://tardis.wikia.com/wiki/Kill_the_Moon_(TV_story)
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[1.4.1] ScrapYard - The Common Part Inventory - 1.1.0.107 (2018-03-18)
Jacke replied to magico13's topic in KSP1 Mod Releases
Perhaps you could provide log files for both the runs in which there's a failure and one in which it works after removing said toolbar mod, that removal being the only change. I'm assuming you mean this mod, which means @linuxgurugamer should be told about it too. And I'd imagine he'd like log files too. -
I'd forgotten about it and had to search. It's one of @magico13's Modlets:
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[1.8.x-1.12.x] Module Manager 4.2.3 (July 03th 2023) - Fireworks season
Jacke replied to sarbian's topic in KSP1 Mod Releases
I just posted a reply in the CC topic to what I think it might be. -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Jacke replied to nightingale's topic in KSP1 Mod Releases
I'd suspect not a MM or CC bug itself, but that a MM script in Kerbalism was matching against some 4th mod that @Gordon Dry has. Maybe something to do with a mod that has or mods ModuleScienceLab. Also, the form of the node reported, is that saying it was matching against multiple and nested ModuleScienceLab's ? Considering there's edge case bugs like the one below, could be something similar.- 5,206 replies
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I just looked back at the past posts on this and want to be sure I understand it as far as it's currently understood. If using FMRS and currently jumped back in time on the lower stages, if a Revert to Launch or Revert to VAB/SPH is done, ALL contracts and strategies are cleared. The workaround is only to Revert in the main mission. And "main mission" is defined by...the original root part?
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No waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay, man. Just tired. And it seemed to be in my appropriate...idiom. Some of us also work with what we bring. Gives us more control. <Shatner> Must. Not. Take. Straight. Line.... </Shatner> Anyhoo, back to our regularly scheduled topic: What Did I Do In KSP Today. Well, earlier this week. Here's a rover I designed 3 years ago for KSP 0.90 (with Better Than Starting Manned) for which I'd failed to get any screenshots back then. Still have KSP 1.0.4 w/BTSM install, so I fired it up and had Val and Jeb take it for a spin. Huge 'cause it was designed for Mun and needed charge and life support. Fast, top end about 24m/s. Doesn't like bumps like the edge of the runway at that speed. Visited the Monolith north of KSC. Which was floating in the air in KSP 0.23.5 but partly buried in 0.90 and 1.0.x. And it was just the right time of day to get this cool picture. I'll have to go for a visit and see what it's like in 1.4.5.
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"Look up. Waaaaaaaaaaaay up!"
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But inquiring minds want to know! Besides, I didn't know you could make water that opaque in KSP. I'm assuming there's a craft under the surface connecting those wheels. Do tell
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Congratulations, @Triop, on completing Kerbin Pole2Pole. I know you're not going to do it again, but if you were going to do it again, what would you do differently?
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But he's always positive
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In my experience, Windows will start using its swap well before Linux does. If there's 20GB of physical memory and the working sets of all processes sum to 10-12GB, on Linux it won't have touched the swap but in Windows it will. The onset of thrashing slowdown is seen a lot earlier in Windows.
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"Deep in Antarctic latitudes, Jebediah Kerman pressed on, so close to his goal of the Pole. The battered brave Black Night had crunched on across the ice. But Kerbol barely broke from the horizon, the light was weak, and what there was of the day dawned dismal. Jeb scraped ice from the inside of the windshield. All the perils he had faced, would they be for naught? Would this frozen sunless plain be his undoing? "As the battery gave up its final cha--what? Here comes the what?!? Bloody inconsiderate!?! "Ahem...As the battery came so near to exhaustion, the few remaining solar panels facing towards Kerbol managed to squeeze out a few more volts. The charge slowly rose and with it Jeb's spirits. One day more. Just like when he was on the barricades during the '32! Allons-y!"
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I'll take a wild guess and say that's 295K, as in Kelvin. About 22 Celcius.
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That's a fantastic idea. I've often made 2-stage landers, even if the lower stage is just framework and legs, to leave a memorial marker. You are even more mad then I am... It's those Mountains, you know. Don't call them the Mountains of Madness for nothing. Of course, it's one thing to contemplate madness. It's another thing to enter into it. I think I'll stick to common garden madness for now.
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Mod doesn't work without them. From the topic first post in big bright letters. "...if needed" in this context means more exactly "...if not already installed."
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I'm sure @Triop is planning to do that. But that did make me think of the way this challenge could be turned up to.... 11 doesn't cut it. This is turning it up to Crazy-Town. Drive all the way. Drive from KSC to the North Pole. Drive to the South Pole. Drive back to KSC. Somewhere around 3 times the length of what Triop is about to complete.
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Ah, I'd forgotten about the initial delivery. Seems so long ago now.
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Ran out of likes--again! Wondering if the design should have had a solar panel on its aft surface, just in case you ran out of juice facing south. "Little did Jeb know that by shear luck he'd avoided utmost peril! He had bypast the Mountains of Madness." Looking forward to the antarctic finale!