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BudgetHedgehog

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Everything posted by BudgetHedgehog

  1. Crikey, is there a mod you haven't adopted?! Cheers for doing this mate, much appreciated!
  2. It's not that the flight went wrong per se (I prefer to call it a surprise slingshot), but it's certainly been a while since I saw the verdant meadows of Kerbin. Glad to see you're still around as well!
  3. BowWhalley, could you confirm you're using the 32bit KSP application (not the OS)? This is a common bug in the hacked 64bit workaround (at least on Windows).
  4. I believe it's actually the CoM that's off-centre, which would be intended behaviour (to help control re-entry).
  5. I'll see you on the other side, guys and gals! :D *salutes*
  6. [quote name='linuxgurugamer']Just an FYI, it looks like he will be releasing a new update soon. I just looked at his Github, and the last update was 9 hours ago, the version file was updated to 1.9.0[/QUOTE] Ooh! Thanks for the heads up! 1.8.2 was available from there for ages, never officially released, fwiw. Also, so many changes! Pretty things! [IMG]https://raw.githubusercontent.com/VenVen/Stock-Revamp/123fea17db3142a4b1c6d09b04af1227023bad61/GameData/VenStockRevamp/Squad/Parts/IVA/Props/MFD/MFDScreenSaver_BLU.png[/IMG]
  7. [quote name='Dispatcher']Somehow limiting the size of images would really be helpful for those of us with slower machines or connections.[/QUOTE] I agree with this, but not that implementation. Rather than put the limit on everyone, make it so users can set the limit - like 5thHorseman says, have an option to disable pictures if you don't want/need them. There's no sense in limiting everyone to a max image size or what-have-you. Imagine something like the AVP or KSPRC post with a max image size of 512x512 or 100kb :rolleyes: Half the point of those mods is beautification and you can't show that off in a tiny pic. Let people post big pictures, just because someone can't or doesn't want to load them doesn't mean no-one else should.
  8. [quote name='3viL_M0nk3y']WNTS... Why, because you don't want it? It's a suggestion. Take it or leave it. No reason to comment just to be snide.[/QUOTE] No, the WNTS isn't just for stuff people don't want, rather the opposite - so many people suggest it and want it that no productive discussion comes from suggesting it, just a bunch of 'yes' posts. Of course I want it. But as far as I know, Squad are already planning to add such a thing somewhen and if they aren't, they know full well the community wants them too, making this suggestion pointless, hence why I think it should be on the WNTS list.
  9. [quote name='Commander Zoom']I suspect that the site creators are thinking in terms of mobile viewers, not desktop.[/QUOTE] Which raises the question "why are they catering to [s]minority[/s] less-abled, rather than the norm?"
  10. [quote name='3viL_M0nk3y']a stock dV display[/QUOTE] Honestly surprised this isn't on the WNTS list.
  11. [quote name='*Aqua*']almost all maximize the foreground window. [...] Not utilizing all of the width is a common thing[/QUOTE] I'll be the first admit that it's late at night and I may be slightly slow on the uptake but I cannot see how the first equals the second. If "almost [everyone] maximizes the foreground window" then surely "utilizing all of the width" is common i.e almost everyone does it. If I maximise the window, then I am utilising all of the width. With my 1080p 27" moniter, 99% of web pages are maximised and thus utilise all the width.. Even ignoring the KSP forums, I always have my web browser maximised which leaves no gaps anywhere .i.e. utilises all my screen width..
  12. Dayum, the new Squadcast time means I definitely won't be able to catch it live... Previously, it's been on at midnight Friday night my time which could be doable except I have to get up at 7am Saturday for a 10+ hour shift so unless I was very not tired, I could watch it, but Thursdays, I don't even [U]finish[/U] work until like at 6.15pm Eastern (11.15pm GMT), add on a 30 minute commute and I'm home and at the computer just in time to watch it finish at midnight. TL;DR - with this new time, I am completely unable to watch it live. Not that it matters, HV is doing a grand job at recapping it :) Talking of which, I should check this out - first major appearance of the good Doctor. Thanks HV for the summary!
  13. Is everyone forgetting that Kerman is, I believe, a title, not a name? It's like Mr. or Sir or Commander.. That's what the original astronauts were called by Harvester, with the adjective form 'Kerbal'. Same as something like 'Commander John' and 'Commander Anna' - you wouldn't ask for more first names, because it's not a first name, it's what that thing is - a Commander. Or rather, a Kerman.
  14. [quote name='sarbian']Both should work (unless I am missing something obvious). The log should tell you why it is not processed.[/QUOTE] Would spelling mistakes have an effect? Both 'description' and 'resourceName' are spelled incorrectly.
  15. Gonna take a shot in the dark and say that OPs "Kerbal Space Program\saves\OPs_savefile\Ships\SPH" folder doesn't exist. It's fine when building it, but when you hit launch, it tries to save Auto-Saved Ship.craft to that folder which doesn't exist and then things get borked up.
  16. [quote name='nightingale']That is extremely strange, but I thought I saw a bug report for stock 1.0.5 about something similar?[/QUOTE] [URL="http://forum.kerbalspaceprogram.com/threads/138802-Kerbal-Space-Program-1-0-5-New-Issues-Repository#map_offset"]Yes, it happens when KSP has an aspect ratio different to your monitor.[/URL] It's a new issue for stock 1.0.5 which explains why the WM version for 1.0.4 works correctly - because stock 1.0.4 works correctly.
  17. Well, colour me interested! Look forward to see how this develops :)
  18. [quote name='blowfish']Trajectories tries to "simulate" aero forces to calculate the trajectory and ends up actually applying them, usually resulting in an aero failure. It has to be fixed on their end.[/QUOTE] Yep, Trajectories [URL="http://forum.kerbalspaceprogram.com/threads/104694-1-0-4-Trajectories-v1-4-3-%282015-06-20%29-atmospheric-predictions?p=2301464&viewfull=1#post2301464"]isn't working with KSP 1.0.5 + FAR[/URL].
  19. [quote name='AlphaAsh']Unless KSP 1.1 miraculously becomes compatible, yes that's it, no more updates.[/QUOTE] Well damn, that's a disappointment.. I have my fingers crossed though.
  20. I haven't yet. I haven't even played 1.0.5, probably never will as once all my preferred mods are updated, chances are 1.1 will drop. I just know there's a dev build because of comments earlier up this page.
  21. [quote name='Terwin'](and I'm refreshing my ckan listing before and after every play session, I really miss those TWR and d-v readouts)[/QUOTE] You could always install it manually. There's a dev build availble from Github.
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