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CobaltWolf

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Everything posted by CobaltWolf

  1. Apologies for the delay everyone - I was reminded recently that I had said I'd work on this. The good news is, the way the old models were made means that anything I don't get to will still work, since everything has it's own textures etc. Unfortunately, some difficulties I've had mean that the models mean they won't be simple 'drop in' replacements in the way that, say, Ven's Stock Revamp works. However there are ways we can avoid breaking saves. Without further ado...
  2. Hrmm... anyone want to update the KIS compatibility file on Github? I think it had something to do with the real APAS being closer to 0.9375m? Maybe? And CxAerospace already had them in 1.25m. It's definitely possible, just not the thing that's likely to happen. I could do it but it would probably take up a whole evening. Uh, sure ok!
  3. It's from Bluedog Design Bureau. He's using the optional RealNames.cfg; I'm not sure what the vanilla name for it is.
  4. Hrmmm... y'know, looking at it again, the ETS CADS docking port is closer to 1.25m... But, I remember there was a very convincing reason (at the time) to have the BDB CADS ports as 0.9375m. I will have to take a look at the part but I don't believe I actually have the Unity source files for it since I didn't make the original part. Yeah, unfortunately @CaptainPanda those doors aren't actually modeled so much as they are textured. Originally there were just plates and I intended people to mount the SEP mod lockers on them, but someone pointed out to me people might want KIS storage and might not necessarily want SEP, which lead to the doors being textured on. I'm not quite sure what the issue is - does the descent stage not have any KIS storage? (In which case the cfgs need to be updated)
  5. and it happens with just a standard rocket build? Are you using advanced tweakables on it? (And if so, which ones?)
  6. Stockalike Station Parts Expansion (this mod ) (sometimes called SSPX)
  7. Alright, just to show you guys that I am still working... I also have some bad news. Ya boi is now gainfully employed! Unfortunately, I don't know how that will effect the speed of BDB updates. I guess we'll all just have to see!
  8. Alright well, Simulate World Space must be unchecked... I still want to know what's up with your texture you're using. Mine is just black with a white blob in the middle. I also don't quite understand what the problem is. Is it not creating anything when you export from Unity? Or are you having trouble using it in game?
  9. The particles need to be on the same object that has the part tools, I believe.
  10. What makes you think it's something with BDB? Is it one of our engines doing it? Sadly the error doesn't seem very descriptive.
  11. Alright, yeah. If you can post some screenshots of what it looks like in Unity (including the particle component in the inspector window), as well as the cfg for the part, that'd be helpful.
  12. I meant - were you using a DDS as your source file? If so, part tools won't export it, and your particle emissive won't work. That was an issue I ran into making my first particle emissive.
  13. Can you post some screenshots of what you mean? And what is the format of the texture you're exporting?
  14. Indeed, @DECQ's work is awesome and I actually used it for reference on the Saturn 1C launcher from Eyes. Very different art styles and intents. However, I'm pretty sure @Abpilot was joking (evidenced by the )
  15. I, uh, 'ate' that part of the texture when I touched up the RL-10. But I did have a plan for it, thanks for reminding me!
  16. Akron, I'm saying the 1.3.0 version of DMagicScienceAnimate works in KSP 1.3.1.
  17. Likely not, if only because I have a lot of stuff on my plate and I'm already a lot behind schedule.
  18. There were no issues with DMagicScienceAnimate, we released our new BDB update using the existing version. The crashing after the update mostly stems from a change Squad made to the difficulty menu, so anything that had options there (ex: BDB's boiloff module) was causing crashes. DMSA doesn't touch that.
  19. I personally don't think the community needs any more Apollos!
  20. Last I saw he was getting really into PUBG.
  21. As other's have said, a micro-meteoroid detector is one of the simplest and earliest experiments carried on space probes. All they do is count how many impacts there are on the sensor, enabling researchers to understand the flux of impacts in different parts of space.
  22. Unfortunately we will just have to chalk it up to artistic license. I also wanted it to be usable for Giotto - it splits at the top of the lower solar panel ring. No updates to Atlas V stuff - hopefully the reason will become apparent soon. RL-10 already got its refresh earlier in the update cycle. I believe I put more work in after I took this screenshot but its the only one I can find in my Imgur history. I believe we still have working configs to make it compatible with @Angel-125's excellent MOLE mod.
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