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KSP2 Release Notes
Everything posted by CobaltWolf
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Ah, documentation. The most important part of any project... and everyone's least favorite to do!
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I know the BDB parts have techtags that we included for Cold War Progression Techtree. Stuff like, "AgenaA", "AgenaB", etc. Broken up like that. I imagine that's not quite as useful here, since you're breaking things up more by part category?
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We should be keeping the Apollo-Saturn branch updated with the Master, ie changes to the master are regularly merged up into the Apollo-Saturn branch. My 2c is that, it's one thing to make a Skylab IVA, which is really just for fun aesthetics. Any sort of capsule IVA has an expectation that it can be flow from inside. The level of effort needed to make that happen is wayyyy higher. Not to mention the geometry for the inside of a CM or LM would be disgusting. Also, I posted a thread on twitter about this (read here), but the long and short is, I had to wipe my computer yesterday after being compromised. BDB is fine, I have that backed up a bunch of different ways, but that means I don't have my expired student licenses that were still working for some reason. That means I need to start actually paying for Maya LT, which is a $35/mo subscription. I know, I know, Blender is great (and you should learn it) but Maya is what I know and use every day professionally. So I'd rather not have to keep two completely different 3D packages in my head. So, if anyone has ever wanted to back me on Patreon... uh, now would be a good time. My 'target' is ~$70 a month, since the $40 I'm currently getting all goes towards supporting other creators on Patreon. Anything more than that would also be helpful, since it would subsidize getting replacements for my broken mouse/keyboard/chair which I've just sorta been dealing with for a while now. Also, I kinda just realized, but this WILL delay the Saturn 1/1B by a couple days.
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It's looking increasingly likely as it gets requested more... It's something I can look into I suppose. Just the cutout or something. The colliders look like they're already split up... EDIT: @DaveyJ576 How about this? Show me a rover that can fit inside and I'll be more motivated to do it The colliders would effectively be the from the edge of the front leg quadrant to the edge of the side... here lemme just show. You have the pink opening to work with there. Uh, something like that lol Deal with it, lmao. Just don't zoom in on it, it's fiiiiiiine @Zorg, didn't we figure this out? Something to do with the 1.12 docking port changes combined with the existing issue from the old one? I don't believe so, unless you have a third party config. But we also don't really have IVAs... Yeah, I honestly am not sure where we'll go from here regarding the ETS Saturns. E of Pi has been cagey the last few times I spoke, and I take the 10 year retrospective post to essentially be washing his hands of the thing. I do have some thoughts, however: - I've been told the length for the S-IVC is incorrect, and needs to be 2x as long as an S-IVB. I'm not quite sure on that, I believe @Scorpuran the math there. Since the Saturn tanks are all going to have length switches, I suppose we'll just end up with both S-IVB lengths, in additions to others. - And on that note, the dual-engine mount for the S-IVC will be a switch on the S-IVB mount, which also should have a couple more by the time we're done. - The S-1E and S-1F (Multibody) stages will probably be a single part with length switching. Not sure about the colors yet, but I imagine even if I don't get around to making an Atlas Copper texture switch, someone else will eventually. - There will probably be SOFI switches for the cryogenic tanks. - There is already going to be some form of 260in decoupler, for the AJ-260s and LRBs, so there will be a proper decoupler for the H03. Not any time soon, but it's definitely something that I'd like to look into for that sort of purpose. Something that kinda looks like a radiator mounted onto an industrial air conditioner the kerbals salvaged I'm not sure how the actual science/physics break down, but I'd be interested in something that just cancels boiloff for gameplay purposes. It is part of the Apollo-Saturn revamp, since the size changed (I believe) to be more accurate to the Saturns. And as a small thing for this morning, the LMAE and LMDE have a switch for being used with the CSM engine plate. It will adjust the attach node and add the rubber (?) gimbal cover. Note the LMAE still doesn't gimbal, I'm lazyyy Prefacing by saying, enjoy the game however you want! But if I may muse on this somewhat, I like the boiloff as a gameplay mechanic. It balances out the superiority of hydrolox by limiting the situations it can be used in. Yeah, it can be great for LVs and departure burns, but you'll need to figure out something else for going longer distances. Active cooling will change that a bit, but I'd also like that to scale poorly. IE there won't be one small enough for a Centaur, but at a Voyage Ares scale they'll work at the cost of a ton of EC.
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Anyone else like how that one clearly doesn't have a retro module? It's not on my to-do list, no. Maybe some day. I'm more concerned with getting the "iconic" ones done proper. Daaaaayum. I'm still head over heels that it will be a fully fleshed out build and not, like, a single part. I differentiate the two "main" Big G builds by study - the conical one (at the top of this page in the thread) is from the 1967 study, and the 'advanced' cylindrical one (which is in the mod now, but needs to be redone) is the 1969 study.
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Let me know if its better (even if not totally fixed) with the latest Github commits. I merged down the meshes on the S-II and S-IVB engine mounts, which I think will reduce the lag caused by the aero FX. I still need to perform that on the rest of the stack, but I believe those would have been the biggest offenders. I'll have to perform the same fix for the rest at some point. Note to self - some sort of fairing shell for the Gemini Ferry. Launching with the solars exposed like that is icky I originally missed how the Big G still had a retro module. I'll have to redo the current one, as well as add the proper conical one. It was pending the Saturn revamp since it's dependent on the S-IVB diameter.
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It will happen, but we need to make a custom module. The existing BDB "decouple after burnout" module doesn't work with radial decouplers, since those work completely differently that stack decouplers code/module wise. All that and more! Also, as a small reminder, I will not be streaming (or making progress on this stuff) the next two weekends due to IRL stuff.
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Not that it helps, but I can at least confirm there definitely isn't a mesh like that in any of the Mercury parts. Allow me to give closure - I could never get the model to fit inside a 1.875m fairing I think it's too different from the "real" thing - in as much as there was one. The Gemini lander doesn't really match the Langley lander, and given the fact that the lander can is already as small as it could be... yeah. It's already pretty, uh, optimistic when you think about how there's no space allocated to life support, electrics, etc in that build... My headcanon is that it flies in a Titan 3E fairing. You could probably get away with the Atlas MPF that was added somewhat recently, the slightly expanded 1.875m fairing.