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KSP2 Release Notes
Everything posted by CobaltWolf
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Bluedog Design Bureau v1.7.0 "огромный" is now available for KSP1.8.1 and 1.10.1! As always - this is a save breaking update! Please back up your saves before installing!!! New Features: - Revamped Agena parts including historical Agena A,B,D, ATDA & GATV. Strapon tank Agena and proposed engine upgrades too. - Agena Adapters for Titan III, Atlas SLV3B and ETS Carrack. - Keyhole satellites including KH1, KH4, KH4B, KH7 and KH8. Coronoa recovery pod. - New Centaur D with jettisonable insulation panels and new RL10 engines. - New Centaur T. - New Able upper stage and AJ10 engines. - Completely revamped Thor Delta family. Nearly all variants possible from the earliest Thor through to Delta II and III. Combined LR79 engine with variants for LR79, S3D and RS27. New Castor solid motors. - New Ablestar, Delta K and Delta P upper stages along with AJ10 and TR201 engines. - Delta HOSS (Hydrogen Oxygen Second Stage). - Delta IV including RS68 engine, 5m (3.125m) DCSS and various parts necessary for all variants including Small, Medium, M+ and Heavy. - New Gemini capsule and modular equipment section. Various service module variants including Lunar Recon and Long Ferry. - Updated Gemini Ferry and Big Gemini capsule parts. - New Juno II and IV parts. - New Mercury capsule. - New Redstone rocket. Juno I spin table functionality available with Dock Rotate mod. - New F1B variant for the F1 engine. - New Vanguard rocket with GE405 engine and Vanguard Able upper stage. - New Vega upper stage and GE405H engine. - New spin decouplers in 3.125m, 0.625m, 0.9375m and 1.25m sizes to spin up solid kick motors. (Recommend for use with Persistent Rotation mod). - Yo-yo despin device which uses KSP physics to slow down spin stabilised stages after kick solid motor burn out. - Simple Adjustable Fairings (SAF) as a new dependency, allows adjustable and realistic looking fairings. - Over 30 mostly historically accurate SAF fairings for Thor, Delta, Titan, Atlas, Centaur and many more. - Many more texture variants including several by InvaderChaos - Custom BDB contract pack (requires contract configurator) by Morphisor - Custom Kerbal suits for BDB (Apollo/Skylab era A7L, A7LB and A7LB commander suits) by Benjee10. KSP 1.10+ only. - New Flags by CineboxAndrew - New craft files by Friznit for all the new spacecraft and most rocket variants. - Lots of new science experiment definitions - New sequential fire feature available with some solid rocket motors (intended for Gemini and Mercury solids). Allows for staggered firing of motors (with optional overlap) within the same staging action. Needs to be enabled and setup in VAB. All the probes: - AIMP/IMP - Alouette - Biosat - Courier, Relay & Telstar - Explorer 1, 7, 8, 11, S45, S46 - Pioneer 1, 4 - Pioneer P3 - Pioneer 5 (by InvaderChaos) - Pioneer 6 - Lunar orbiter - Nimbus (parts for most variants) - Orbiting Astronomical Observatory (OAO 1,2 & 3) - Orbiting Frog Otolith - Orbiting Geophysical Observatory - Orbiting Solar Observatory - Ranger block I, II, III, Ranger B, Mariner 2 and Ranger Lander. - TIROS-1 Misc: - Updated B9PartSwitch - Updated Module Manager - Updated Community Resource Pack - Updated Dmagic Science Animate - Remove MiniAVC Fixes: - replace legacy shaders on some plume particles Deprecated: these parts are soft deprecated (hidden in the VAB) in this release and will be permanently removed in the near future - Old Agena parts - Old Juno II Parts - Old 'Early Rockets' parts including Thor, Redstone and Juno I - Old mercury parts - old Gemini capsule parts - Old versions of OGO, Explorer 7, Ion engine, pioneer 6, Pioneer P3, Ranger, Sputnik 3 and Venera 1 - Old Vega Download: Github or Spacedock As always - this is a save breaking update! Please back up your saves before installing!!!
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[1.12.X] Eisenhower Astronautics v1.1.0 - Stockalike Angara
CobaltWolf replied to EStreetRockets's topic in KSP1 Mod Releases
Double click it in the post editor, will let you set the size. Nice for calling out a specific image without blowing up the thread- 186 replies
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yeah it'll be bigger. Maybe I should start a public google doc for people to make a "wishlist" ? I did that for myself before the Gemini parts. Not just individual parts but also say, variants you'd want, 'features' you'd like to see represented, etc. Preferably lean more towards "low hanging fruit" ie stuff that will be easy to do in the initial revamps. So don't expect S-1D right away for example.
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Yeah, it's really just because I realized how easy it would be to do and F-1B. I think it took me like... 4 hours total? Which is nothing for a new part/variant. Of course... then I went to put it in game and realized it had the same thrust as an F-1A for a not-insignificant ISP hit... It's... cheaper I guess? Like Zorg said, once you've modeled the engine, most variants are just going to be a different nozzle with maybe one or two new pipes. That's fairly easy to do, and hey, I have no qualms with giving people more upgrades to get more performance out of their rockets. And conversely, that's why I haven't given much thought at all to the Agena 2000. It's a frankenengine cobbled out of a bunch of different bits and pieces IRL, and would essentially be an entirely new engine to model, unwrap, and texture. "He", btw. In case you weren't sure and were trying not to assume. If I remember, there are several sets of studies (ie multiple PDFs for each). I believe I have PDFs for something called Shuttle Agena (slightly longer with a bigger bell, meant as an interim upper stage for Shuttle), Reusable Agena (Shuttle Agena but designed with the drop tanks to get more out of it, essentially would return with just the Agena itself I think), as well as something called "Growth Agena" which is where the 8096C came from. That's the one that has different geometry to the thrust chamber. This is all from what I remember, I didn't open them back up for this. If I remember, the Shuttle/Reusable Agena studies kind of interchangeably use "B" and "L" while also portraying a wide variety of nozzle extensions on them. It's all a bit vague and wooly. Yeah. I mean this, genuinely, there isn't anything planned for the future that we haven't previously discussed. (actually, see the bottom of this post I'm going to try and give a brief update on our status) Delta IV is happening since Zorg decided to throw y'all a bone since apparently he doesn't share my complete apathy towards Delta IV This update is huge since I felt, with how interconnected all the smaller/earlier stuff is, it made sense to try to "rip the band-aid" and replace essentially everything in one go. Last I counted we were approaching 400 new/remade parts in this update, we're easily past that now. In fairness, at the pace I was working from October to March, an update of this scale shouldn't have taken this long, but the lockdown and a lot of other stuff meant that my work has slowed down a lot in recent months. I have started to see more and more people using the current 1.6.x releases which made me sad that they weren't getting to play with the new stuff, so that made me want to start wrapping this update. My understanding is that Benjee10, being a full time freelance animator, is usually fairly busy and can only work on KSP stuff in short bursts. Sad, since his stuff is incredible Alright, so. PROGRESS UPDATE As of now, the Delta IV is planned to basically be the last thing added for this update. I need to comb through stuff a bit and try and clear out the Github issues, but we're ready to start moving towards a release. I wouldn't hold your breath for September. As such, I need people who are playing with they dev builds to please, please, please, keep a sharp eye out for bugs, issues, anything that feels "wrong" so we can take care of it. I kind of hate releasing updates since then we're suddenly, like, responsible for it all actually working right. Off the top of my head, I'm pretty worried about most of the new science instruments and their balance, whether or not they work right, etc. I usually have been doing the bare minimum to just get them in game and then forgetting so I can move on to new parts. After this, I think we might try to do a smaller release to include some of the bigger things that got left out of this update but were already underway: Mariner 10, KH-9 Hexagon... not sure what else. Assuming people still want them. And then, the grueling process of setting about updating the Saturn and Apollo parts would start and that's going to be, god, definitely at least 6 months of work probably? Part of why this current dev cycle got the running start it did was I already had a great deal of the stuff modeled for it. I haven't even started collecting reference material for Saturn... oh god it's going to be so hard now that NTRS is ruined... again.
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Stream done! Got some neat stuff in game today... The "double barrel" adapters for Delta... The P-11 "Hitchhiker" subsat for the Agena finally made it in game... Last, and almost certainly least, the MPF fairing boattail. This was used on some of the Atlas I/II launches. Idk, I just think it's a nice looking fairing. Zorg still needs to make a SAF shell for it.
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All of these are essentially third stages / kick stages for Atlas-Centaur. I think, for the sake of clarity, we should establish the names thusly: Gamma Centaur : Shortened Centaur, uses some Vega components, essentially looks like a hydrolox Vega. I'm aware that it's depicted with less sphere tanks along the bottom, I don't intend to make a variant for that. Centaur Jr : To me, this refers to the smaller diameter (1.5m in KSP) Centaur kick stage. As @Pappystein said, there would functionally be no difference between this and HOSS in BDB due to the way the LH2O hydrolox tanks are balanced. Baby Centaur : this is a bit different, but similar to Gamma Centaur. But instead of still having the tanks stacked, it is just a Centaur D LOX tank (which is filled with hydrogen) and the LOX is moved to tanks below it, with a number of potential configurations. If I were to make one, I'd probably do the toroidal tank. Sorry but I don't have the doc for this handy. EDIT: Just as I posted, someone found a link for it. Uhhh yeah I probably need to figure out some sort of 1.875m>1.5m adapter that works for that. You could definitely bash it together using one of the MOL adapters I think. I'm not sure how much time I want to devote to structural parts like that right now... it will pretty quickly inflate the remaining dev time on this release. You can just upload to imgur, right click the image there, copy the image link (ie the direct link to the .jpg) and then paste the URL into the forum. It will embed automatically. Yeah I know the image you're talking about, I have no idea what it means. I think it's pretty clearly three Centaurs with another on top. And yeah, I think the tri-coupler is also a hollow interstage.