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Everything posted by CobaltWolf
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totm august 2019 Muun - a stock a like replica of the Moon
CobaltWolf replied to Simog's topic in KSP1 Mod Releases
Grats on TotM! -
[1.8.x] DE_IVAExtension - For All the Stock Pod IVAs!
CobaltWolf replied to DemonEin's topic in KSP1 Mod Releases
Grats on TotM! -
First.
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I need to check them against the restock panels / @Nertea's newer stuff. Those all look... idk almost teal compared to mine. They are a slightly different pattern than normal - they're extra space between the columns, because Helios was only partially solar cells and the rest was polished metal to try and reflect heat. I did, incidentally, try it with the new shader but wasn't really happy with the look.
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The big issue I have is the fresnel/rim lighting effect that happens with the shader that occurs regardless of lighting. That's why the insulated F-1 didn't use the shader, I tested a bunch of different textures with the reflective shader and the bright rim lighting around the top of the engines, around the otherwise dark/dull base of the rocket, was really distracting. EDIT: Also, saving that pic cus it's nice. Have a pic of some WIP Thor revamp that I haven't shown yet... Also... BDB dev stream tonight starting some time between 5:30 and 6:30 PM Eastern.
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The problem is the shader works really poorly for anything that isn't just "solid shiny". On the IUS I could just keep the foil areas as a separate mesh. The Agena is too complicated. Again, the shader is a really crap implementation that gives you almost no control over what you're doing. As a result I wasn't intending on using it for the Agena. But yes, Agena is getting a full remake same as the Titan, but not until after the Titan update is released.
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Project Artemis - Claiming a Place Amongst the Stars
CobaltWolf replied to StarStreak2109's topic in KSP1 Mission Reports
Oooooh, very exciting! I cannot wait!