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KSP2 Release Notes
Posts posted by DECQ
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The start of the game is a complete fiasco, now KSP 2 is not worth the money requested for it. Optimization at the level of amateurs, not professionals, fps drawdowns were visible in the first video, but the developers simply ignored it. Smeared textures of planets in orbit, poor aerodynamics, at times the launch complex becomes vertical, these are just my observations, I think the community has had much more problems.
These are not amateurs (probably) who did the first KSP, so I see no reason to justify them.
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On 9/14/2022 at 3:44 AM, Raptor22 said:
Oh man, I remember Bobcat's mods fondly... back in the wild west days of KSP modding!
The game truly had a different atmosphere to it back then; textures were grittier and more cartoonish, rather than the sleek, semi-realistic look of modern stock stuff. Many of the parts were nonsensical - remember the old RAM air intake, or the Mk 3 parts that existed before the current Mk 3 system was implemented? (The really cursed shuttle parts that had few to no applications, and were deprecated around 0.90 I believe)? Back in those days, each new mod was a surprise, pushing the boundaries of what KSP was capable of. It was probably 5-6 years ago, when I was back in middle school, that I recall being in 1st period and looking at Kerbal Stuff (RIP the predecessor to SpaceDock) and saw the first use of PlanetFactory (the precursor to modern-day Kopernicus) adding in new stars. I was BAFFLED to see Kerbol orbiting a black hole with other stars; even though there were no planets orbiting those stars (and thus very little reason to go there), it was still exciting to see the potential of it!
Few mods nowadays elicit that "What!? That's even possible!?!" feeling in quite the same way. The most recent one has to be Parallax, especially the 2.0 update with its absolutely incredible ground scatters.
I hope to see more mods from the pre-1.0 era get resurrected. Not necessarily overhauled (though, if people want to release it as a sequel mod, sure), but just made to work smoothly with modern versions, while preserving their looks and aesthetic as a memorial to a bygone era of KSP.
Stuff like Bobcat's other mods such the DEMV series of rovers, the HOME habitat system, etc.; @Romfarer's Lazor system, @LazarusLuan's LazTek SpaceX packs (which speculated possible colonial transporters before ITS was even announced, let alone its successors BFR and eventually Starship), @Yogui87's Lionhead Aerospace probes and rovers, @InfiniteDice's ships and weapon systems, Kethane (the OG resource extraction mod - with, I dare argue, superior mechanics to stock ore harvesting, as Kethane is scanned and discovered in a hexagonal grid system, and the deposits have a limited amount of Kethane that can run dry), etc.
Though, what I dearly hope to see the most of all, the venerable Kerbal Shuttle Orbiter System (the first proper shuttle mod, in my opinion).KSOS's design is timeless; it has the charm of the old alpha KSP days, while being sleek enough to blend in with modern parts without being too garish. The shuttles snapped together using attachment nodes, quite similar to the Shuttle Orbiter Construction Kit of today (which, I'm willing to bet, was inspired by KSOS in terms of assembly of the parts), giving the parts a sort of PlayMobil vibe with how they seamlessly fit together.
There's been countless people who have claimed that they'd be reviving KSOS over the years, with @Eskandare taking over from @helldiver before before he, unfortunately, dropped off the radar too; I believe the most recent person to request to take over the mod is @StinkyAce. Sadly, there has not been a substantial update to the mod in nearly half a decade, without someone stepping up to the plate to take it over, it'll likely be lost to time.
I agree, mods on KSP now have no amateur enthusiasm, more like a race of professionals for maximum quality, and it's not bad at all, but it doesn't have that charm. Completely different add-ons look like a carbon copy, the authors do not have a unique style.
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I think he's dead, let's drink to the peace of his soul.
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On 10/16/2021 at 6:24 PM, Sampa said:
Hey DECQ, unless someone else has done so, I would be willing to adopt the Mir section of the mod for updates...just to have it out as a sister to the ISS mod I am working on (been out of loop for several weeks due to military training)
No problem.
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On 9/4/2021 at 5:39 AM, NAVForums said:
Dear DECQ, Could you please update your ksp mods? The Saturn V, Space Shuttle, and Energia? If you had the chance, pls update them to 1.11.2
I don't see any point in fiddling with this, add-ons came out that are much better in quality and more balanced, I also transferred some add-ons to other developers, so all questions are for them.
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27 minutes ago, Briso said:
it was time to really make new 3D models. I started doing it.
You can simply get the 3D models of this shuttle out of the game, make a new model by simply copying the old one, apply textures to it and adjust it as you want.
Nothing complicated. -
It seems to me easier to learn 3D modeling and create a shuttle from scratch than to make this old stuff work fine.
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On 2/8/2021 at 6:05 PM, MacLuky said:
Hi, thats pretty cool! So, forking it under a CC BY-SA 2.0 license would be okay? You'd still be attributed but materials can be freely copied and adapted.
It's okay if you have the urge to accept this and publish, you are free to do so.
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Looks nice, but it looks like you've created a thread of development in the wrong place)
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16 hours ago, MR_PALOMUS said:
Hey DECQ I would like you to do a new project
I have not published my works for several years, and I am not going to do it in the future, the KSP community has created everything that is possible, just need to search well.
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Is it still alive? Strange.
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1 hour ago, nick1041 said:
how do I install this thing. I know I need to put it in the gamedata folder but no parts are showing,
Perhaps you haven't cast a secret spell?
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4 hours ago, prinjrius said:
And he can at least tear off the docking station from the nose piece and leave the attachment point there? In principle, nothing else is needed. I tried it myself, but it didn’t work for me, I don’t own a 3D program.
He can do a lot, but he will not change anything, especially since he removed all the components for modding.
P.S. By the way, I already forgot that I created SLS, the textures are just awful.
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A wonderful addition, it should receive more love.
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On 6/15/2020 at 11:37 AM, Virtualgenius said:
its really nice to see you, I miss your mods they where so awesome and made my gameplay very immersive
Thank you for your kind words, but unfortunately there is no longer any desire to engage in modding.
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Gods... I thought this page has long been forgotten, but people are stubbornly trying to get something from the author, who has long transferred all the rights to the add-on to another person.
People have become so lazy that they are not able to read the last few posts in the topic.
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On 5/3/2020 at 10:14 PM, VoidCosmos said:
I am willing to. But I may not add any new parts. Only bugfixes an stuff that can be changed in the .cfg file. But the license doesn't allow me to do so. So if @DECQ could change the license to something more permissible, I could adopt this
Do what you want with him.
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On 6/6/2020 at 7:26 PM, Abhi K. said:
@Radar Ok, but can you tell DECQ to update his current shuttle? There's countless glitches such as no plume showing, nose landing gear won't retract, rear landing gear dosen't appear, I cannot change the textures to Columbia, Challenger, Discovery, or Endevour. I did install all of the dependencies but thats what I got.
I am physically unable to update it, even if I really wanted to.
Files in Blender and Unity deleted.
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In this incident, there is one plus, Soyuz again proved that this is the best and safest manned platform for all time, another thing is a drilled ship in orbit, this is idiocy.
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16 hours ago, Abpilot said:
whats currently wrong with it?
looks fine to me...
Only looks, but does not fly. I'm thinking of putting it for everyone who wants to make it usable.
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This thread of development is officially closed.
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I was deeply mistaken when I said that the Buran is lost. I found enough working version and launched it in 1.4.5...
A Farewell to the KSP2 Modding Community
in KSP2 Mod Discussions
Posted
This is a stillborn game, everything became clear when the developers did not add adequate support for add-ons at the start, or at least within six months, KSP1 lived for many years and continues to live only thanks to them.