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Poodmund

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Everything posted by Poodmund

  1. This didn't use to happen before KSP 1.8.0, it was fine on 1.7.3. I raised an issue about it but it gained no traction: https://bugs.kerbalspaceprogram.com/issues/24943
  2. The ports, specifically, were updated rather quickly by Nertea in our development setting but have not gone through testing or quality assurance to ensure that there are no issues. I put my hand up and apologise for that as I have had a lot of social commitments and unforseen circumstances recently which has taken up my time. I know that Nertea is keen to get the next patch out soon(TM) and this may have to be in an 'untested' state if it wants to go out before the end of the month I'm afraid.
  3. Contrary to the above, we do manually specify the drag cubes in a lot of instances, to those generated by the Vanilla parts, to try and retain performance.
  4. Seems like reputation and ranks got removed from the side profile to the left of our posts...(?)
  5. It's as about important and useful as a unicorn pouring a drink from a chocolate teapot... But thanks for letting me know that you've seen it.
  6. Why? Just let users decide what skybox they would like to use themselves. If you have personal recommendations the best way is just to list them in your OP of your release forum thread. If you bundle other mods unnecessarily it just causes issues for people, for example, if they were already using another skybox that they prefer.
  7. As someone who would have to remedy the Outer Planets Mod distribution in light of this proposed change, I am all for it. CRP definitions should not be tampered with... by definition, that's the whole point. If this separates the 'definition' from the distribution and balance then I see that as a good move.
  8. Shouldn't discussion about the new stock Alarm Clock feature go in their own thread as to not dilute the discussion about this mod, which is clearly different (and the same with TWP)?
  9. I heard on one of the streams that the new docking port alignment feature causes autostruts to stop functioning across docking ports. Can anyone please confirm that this is the case? If so, is this not considered a bit short sighted when considering builds like large orbital stations or interplanetary craft where they are typically long with lots of docking port connections or have complex arrangements? I can see a lot of users loading up their preexisting, large vessels and seeing their craft go all wobbly and krakenstrike into oblivion.
  10. It's a Z-Fighting issue as both the fairing and tank are exactly the same size. This is not an issue with ReStock, this is an issue with the craft file/design.
  11. I'm just being that annoying individual shouting, "I don't think this version is up on Space Dock!"
  12. Here is the link to the source for the Blacklist module, for your persual: https://github.com/PorktoberRevolution/ReStocked/blob/master/Source/Restock/ResourceBlacklist.cs
  13. You've jinxed it. I don't know how... but somehow, you have jinxed it.
  14. And after 10k hours all he can do is fly a plane upside and backwards. What a n00b.
  15. Sad but happy... sad to see development focus ending but happy to see some great applets finally making their way into the Vanilla game that have been favourites of the modding community for many years. All I can say is thank you, good luck and finally... make those privates public and let us all go wild!
  16. Looks a lot like a maneuver node editor to me, akin to Precise Maneuver:
  17. Unfortunately for yourself, additional variants come at the behest of the artist's own will. See the OP:
  18. Kind of like... half... the answer I was hoping for, thank you. If this is an indicator that the colliders and transform are the same as the current parts it could save a bit of work for some mods out there but I guess time will tell. Looking forward to update release!
  19. Cool stuff, would the part designer of the docking ports be able to confirm or deny whether the collider mesh sizes and docking transform positions have been retained exactly when compared to the current parts?
  20. I'm also experiencing the above bug in the stock game with Scatterer 0.0700, its noticeable when in orbit around Jool. https://www.dropbox.com/s/dncisrxm5p90i52/0700_Jool_Camera_Issue.zip?dl=0 Steps: - Load new Sandbox save - Click on launch pad and launch a vessel - Cheat vessel to orbit of Jool (issue appears) - Quicksave and reload to reset camera - Issue still persists
  21. I tried to reproduce this also, and could not. It would be helpful if you tried to replicate this in an install with just KSP 1.11.1 and ReStock/ReStock+. If you cannot, then yes, it is likely a conflict with another mod. In that case, the best way to find the mod in question is to continually remove half the mods in your install, then test, if the issue persists, remove another half etc. etc. This lets you whittle down quickly to determine which one is causing you the issue.
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