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kerbiloid

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  1. Yes, I've checked. From the outer view (Endurance and boat) — it wobbles. From the inner view (Endurance's docking port through the pilot's window) — it doesn't. OK, maybe the boat rotates excentrically, keeping engines on? Maybe, But then it must revolve round two docking nodes axes at once. But look at the pilots and their seats. Instead of shaking their heads and seats left-right-left-right, they sit motionlessly until the acceleration stops. So, the boat revolves round only one axis, and that means that their docking nodes and rotation axes are coaxial.
  2. If they can do this, our first ship will surely know this very soon, before this happens. Then of course, instead of call for bombardment support, it will be an ambassdor of good will, establishing respectful and benevolent relations with our great and noble neighbor. See above again. Also no wise civ should make a total war after one occasional sad incident, especially when their own colony ship maybe had tresspassed private property and faced the fire. That's why it survived long before it had became a space civ. You describe some kind of cruel and blood thirsting space maniacs, not a network interstellar civilization. If they were so psychopatic, they would gorge themselves long ago. In any case, if they are such kind of beasts, they should attack in any case. So, not much difference, who started first. Indeed — how many? Not so many, I guess. Most of their descendants are now a part of nowaday nations. As also their conquerors are. No nation exists unchanged longer than a millenium. Moors — Spain (assimilated), Northern Africa (Tunis, Algeria). Greenland was stagnated and has been abandoned by people able to work, not conquered. Floriensis' afaik were not a separated race or species, but just an ill and highly deteriorated local area population, having big intellectual problems, predictably extincted. Germans still live in Germany and many other countries, if I remember right. All other examples, you've listed, describe small groups of people, not very sofisticated in technologies and medicine, highly dependant on any disaster or casualties. In most cases more or less numerous conquered peoples were not eliminated, but assimilated. A game theory tells me that when you had killed a mosquito, with > 0% probability it was not just a mosquito, but Envoy Extraordinary and Minister Plenipotentiary of Intergalactic Network Confederation. And you can't prove that it wasn't. You just have decided: it probably was just a mosquito, they shouldn't probably make a revenge. What an arrogant and reckless act. What if we're surrounded by a network civilization of the mosquito's masters? You put at risk all of us, it's a shame. You suggest to attack their fortresses with antimatter bombs? No, thatks. Clairvoyant people prefer to soften up sharp corners, and a tragically lost ship is not a reasonable price for a galactic war. Unprovoked? Why this conclusion? Their ship entered some area presumably no one's, but faced a fire, What if it was an act of self-defense, and we're are a nice and peaceful civilization? (We are). When you get into an abandoned house you would be ready that it's not as abandoned as looks. You were playing with fire. Because the first network civilization (as you describe them) would eliminate any organic molecule in your homeworld.
  3. Such kind of things is called Armed merchantman. And we can remember Age of Discovery which is very similar to what you describe. Most of those gentlemen used armed tradeships, not battle cruisers. (Btw, this is one more argument why those losers had no guard&recon stealth drones, and their mothership was destroyed by a short attack). Let's suppose that they in turn suppose that we're a strange and aggressive network civilization occupying a half of galaxy. A mirror assumption. Would it be wise for them to attack us (and to infuriate the Emperor of Bulge, Edge and Magellanic Clouds, whose miserable minions we are) ? No. So, in any case they won't doom us at once. First they try to contact us just to know exactly: what the sort of scum we are and who's our bigboss. Or maybe we're their lost beloved siblings, frightened and trembling. Would it be wise to attack us without any courtesy? No. Or maybe we are stupid agressive savages which they can use against their own enemies? Would it be wise for them to lose such possibility? No. If they are a network civilization and have planet killers, that means they had already battled many times, and one battle more is not an unthinkable thing for them, just a one more cause to make acquaintance.. Also, "When a diplomat says Yes, he says Maybe. When he says Maybe, he says No, When he says No, he's not a diplomat." Such things as interstellar war are not a one-time decision. Such things have great intertia. Nobody makes such decisions at once, automatically, after one sad incident. That's exactly what Earth nations do for many millenia. And "foe/friend" relations are being changed twice per century. Why to treat a wise network interstellar civilization as an horde of angry goblins? 1. That's why we called a large battleship to the Kuiper belt. 2. If our first ship (the one which had attacked first) has seen that their homeworld is a mighty dungeon surrounded by orbital fortresses, we'll think "Oops", say "Sorry" and ask them for peace. (See above about palladium). Sure, a wise and great civilization which they are, will be glad to adopt miserable stupid us instead of making a war. When I was a pupil and invented space battleships, my yachts looked like dreadnoughts. Later I've understood that things are much simpler. Btw. According to numerous "UFO feat. Airforce" descriptions, usually they greet unknown spaceships with a burst of gunfire, and they in turn answer with electromagnetic impulse. Yet nobody dies, more or less. Dunno, are some of these stories true (I don't have some definite opinion on this question), but this vividly demonstrates that my suggestion is a normal, commonly accepted way to offer to each other. While the way you describe a wise interstellar civilization looks like a train made of cars welded together, instead of tractive connections.
  4. There is a famous and highly deserving character in Ancient Greek mythology: king Minos. He's dad of Ariadne, step-dad of Minotaurus, owner of Labyrinth, king of Crete, and just an amazing and creative guy. Though, he's not a god, so he's much lesser than a Moon and other gods company. He's lurking besides the sea.in his Knossos palace. As 2016 HO3 is and does. He's Minoan. So, it would be absolutely reasonable to name this (moonino? lunino? lunette?) thing — Minos, For friends — Minmus.
  5. If you serialize them in vats, they're expendables. If not — also expendables, just more expensive. As every time IRL, btw. Less range, same bet. If they were so tough, we couldn't steal them up. Ok, say, we lose this (battle)ship in an offensive reconnaissance action. If their race is aggressive and widespread, such skirmish was unavoidable in any case, so we just have attacked first and probed into their defenses. If not — we'll just apologize and tell that we had lost several ships, supposedly by an alien attack. We were afraid, we are sorry. They depict a believing, maybe take some palladium as a bribe. Ceasefire. But if/as we have appeared to be able to take their mothership down, that means no Vorlon-style drones around. In turn, if they were 1000 stellars we would either already know about them, or dirty cavemen before them. In any case, they should decide what happens when we meet. Our doings would mean nothing. As after attacking their ship our ship is still alive, probably they're not so tough. I highly doubt if any significant life will survive this merge, btw. Yes, there are large distances between stars, direct collisions would be rare. But instead of stable spiral structure there will be a chaotic mix of gravitational fields and gas clouds. So, star formation regions would appear here and there, giving birth to short-living giants, eliminating everybody with radiation from supernova bursts. Not much vault places as ours would survive. In original plan. Then they say: "Hey, we still haven't met anybody in that universe. Let's not look like maniacs, this is an expeditionary ship, not a stealth ironclad. We should be happy we've found funds for this project, let's not look insane." In case of Ancient Greater Ones, they would decide on their own, no matter what we do. Being millions years old they had lost their human-like morality many millenia ago and follow their own motifs,
  6. I've mentioned their signals twice, by the way. First - their "Mayday, we're under attack!", then a video conference where all are cuddling and kissing. All what can realize their probes: we're approaching (yes, we know), something (ray? maybe) hits their ship (yes, we told about that). What a luck: greifers' ray missed us, what a pity: it hits their own ship. They can move their civilization at once? Why did they need that puny colony ship and why haven't they enslaved us before? Of course, you're joking, don't confuse me. But of course, you're right. After you take off, your sterilization ship would arrive and finish with potential hideaways. Mmm... Oops. I thought, the Earth was our target. Nevermind, that doesn't matter. This low risk strategy will be the most expensive one and should fail. They will run out of funds charging every stone passing by. 150 year later genetically modified cyborg warriors made of those colonists will return on your ship and re-colonize the remains of their homeworld in the name of your civilizations. No 15000s would be.
  7. It will take a wall of text to answer. Sorry. Let them land and camp. Burst their orbital ship. (Obviously, once the attack begins, their ship will be automatically sending maydays to their homeworld, so no p.3. is possible at all.) Land next to their colony. Tell them about a dreadful race of space griefers, which are hunting all the spaceships, colonies and homeworlds they meet. Griefers were charging you, but you have happily avoided them for some time. Angered (as always), they destroyed the colonists' mothership. Ask the colonists to help you with hiding your ship from those beasts. Invite their leaders on board of your ship. Co-operate with them and send a video conference to both of your homeworlds, tell about the griefer race, Make a cooperative selfie. Connect to their homeworld and let them talk with their people in their language Do not try to disturb them. Phone your compatriots again and explain them, what the hell it was and who were those griefers ("We!"), and what are these strange speaking animals near your ("Meat!"). (The colonists anyway don't understand you language. Just keep smiling. Or not — if you have five-inch long teeth.) Tell the colonists that you've spent your fuel and can't return back to your planet (it's 100 l.y. from here). Ask them to allow you to visit their planet. As you want to please them, you can take ten of them with you — i.e. back to their planet. Let the colony stay there. Without their ship — as griefers (i.e. you, but they don't know about that) had destroyed it. Approach their homeworld planet, Make a contact. Let your new friends present you to their compatriots. Meet, greet, cheer-party-dance. Tell them about the space griefers again. Exchange with books, souvenirs, movies (i.e. collect the cultural samples). Tell them that your ship is damaged and you need a new ship to return (and to take their delegation) to your planet. But there is a problem: your ships require much fuel, as usually you make them from asteroids. Yes, of course, you can teach them how to do this. So, you need to receive a (relatively small passenger cruise ship (for you and their delegation) and a large tanker with fuel. This tanker will stay in Kuiper belt to avoid any danger for their planet. Also explain them that SETI is a pretty bad idea, as only bad guys are always ready to answer their call. (Ask Stanley Twiddle for details.) (If you wouldn't, this animals could shout around about your interstellar party and appeal some kind of real griefers (not you).) Then you and they wait several months/years until both of the ships arrive. Small ship approaches to the planet and starts self-testing before somebody can board it. Meanwhile you can get them to the tanker (parked in the Kuiper belt) with your old ship. Of course, they agree. You take their tourists (honourables, famous scientists, artists, i.e. all kinds of elite-schmelite) — as much as you can place inside your old ship, filling every inch of its space. (You are going to get them just to Kuiper belt and back, so who doesn't like this, may stay home. Of course, nobody will stay.) Once you get on board of your large "tanker", all of them get captured, frozen and placed in hybernation chambers. I guess, it's obvious. Then you sit down in front of your video cam, skype their planet and shout: "Look! Griefers! Mua-ha-ha!" and press any key. The small ship orbiting their planet, bursts — as if it were full of antimatter. Occasionally, it was. You check their planet system searching for extraplanetary bases, ships, so on. Gathering the survivors, you add them to you frozen collection. You return to your homeworld and deliver your guests (the most informed and competent representatives of their civilization) to the Zoo University, with floppy disks full of their books and movies. Your scientists wake them one by one and study their disappeared civilization. Meanwhile you return to the planet where their colony is placed and before the griefers can reach them, you either evacuate them to some useless desert moon and make a zoo, or make a zoo right in situ. (Of course, don't tell them that this is your zoo, let them think this is their colony. Don't forget to tell them that griefers exploded their planet and they are the only survivors.) Later you can take some of them and mutate into something useful for you. So, you gain even more things at once than if you weren't met those original ship.
  8. And a Spore-like creatures editor, with mods. Or NPC Kerbals with another suit, moving on their own. Extended version: Leave your lander without safeguard — and they will either unscrew its landing leg, or joy-ride it to another planet.
  9. Because with high T/W you need to "land" in several meters above the surface, then slowly "land again", spending more fuel. Otherwise: any slight inaccuracy — and you're lithobraking with nozzles. One of these two cases we can see. Yet to be clarified: which one.
  10. Mental efforts of KSP community were not lost in space. They have resolved the indeterminacy and summoned Minmus to existence. Next stop - Venus. There definitely shoud be a Gilly.
  11. Moonmus or Minmoons. " KSP: defining the reality! "
  12. If one has growing babies at home — and an animal, it's graphically observable when the animal is still more sentient than a baby, and when a baby is already more clever than an animal. As I had noticed, while a child is 2 or less years old, a cat knows the life better, demonstrates more complicated behavior, does its things in more reasonable way, better predicts events of the future. When a baby is 4 years old, then vice versa — a child does things in ways the cat has no idea about. The same with dogs. So: 1) cats&dogs are approximately as 3 years old child in their cognitive functions; 2) a human breaks the glass ceiling in 3-4 years.
  13. If the capability to understand things is not just an ability to associate known things between each other. If so, a sum of knowledge means an amount of possible combinations of entities to be filtered. Where every soldier decides nothing, while officers are just small part of the army, preferably selected from the smartest ones (not wisest, though).
  14. Closed cycle engine: turbopump pressure <=600 atm, combustion chamber just <=200 atm, Open cycle engine: turbopump pressure <=60 atm, combustion chamber just <=20 atm, Just a brutal force.
  15. A quadrillion years later you won't even remember that ephemeral moment of the youth. P.S. But playing Minecraft all that time, you could create your own virtual galaxy. Literally.
  16. So, that's about the error cost on 8-9 g and 3 engines instead of 1. The least possible discoordination — and you get a boomerang instead of an arrow.. If it were a single engine, this case would not appear at all. If acceleration were low — it could be parried by engines control.
  17. I just substitute the values given. And throttled Merlin of 2nd stage is already 801 kN rather than "common" Merlin of the 1st (716 kN). Oh, by the way, about even more modified Merlin ( http://spaceflight101.com/spacerockets/falcon-9-ft/ ): "Sea Level: 845 kN – Vac: 914 kN" But modified 2nd stage is also heavier (107.5 t of fuel instead of 93) So, in the beginning = 1 * 914000 / (4000 + 107500 + 13000) / 9.81 = 0.75 g near finish = 1 * 914000 / (4000 + 13000) / 9.81 = 5.48 g So, near finish they should throttle down the engine to prevent the crew from trauma.
  18. (Probably I can't really get what does confuse you in these calculations). According to ( http://spaceflight101.com/spacerockets/falcon-9-v1-1-f9r/ ), in metric tonnes (i.e. 1000 kg) 1st stage: dry = 23-25 t , fuel = 396 t 2nd stage: dry = 4 t , fuel = 93 t payload = 13 t Merlins 654 kN at sea level, 716 kN in vacuum, 801 kN vacuum modification in vacuum. So, T/W on start = 9 * 654000 / (24000 + 396000 + 4000 + 93000 + 13000) / 9.81 = 1.13 g on 1st stage burnout = 9 * 654000 / (24000 + 4000 + 93000 + 13000) / 9.81 = 4.5 g Then 1st stage separates and just 1 Merlin works. on return and landing 1st stage = 1 * 654000 / 24000 / 9.81 = 2.8 g If 3 Merlins are on, then = 2.8 * 3 = 8.4 g This means that 3 engines mode makes 2-3 greater stress (and though deformations) than any another usage case of the 1st stage. Btw, meanwhile, 2nd stage: in the beginning = 1 * 801000 / (4000 + 93000 + 13000) / 9.81 = 0.74 g near finish = 1 * 801000 / (4000 + 13000) / 9.81 = 4.8 g
  19. And probably slant, and in general case - onto a slant surface (with another - and random - slant direction). With 40 m height and chutes as sails this means great chances to overturn. 9 Merlins stop working when ~100 t payload (100 t of 2nd stage + 10 t cargo + 20-25 t of 1st stage dry mass) is still on top of the 1st stage, T/W = 9 * 700 / 120 = 5 g. 1 Merlin then runs with 22-25 t nearly empty 1st stage, and even this makes 3 g. 8-9 g are definitely greater. It can't be the same because dV/dT changes.
  20. With 8-9 g F9 with 3 Merlins lands as Titan II accelerates. This also means triple stress for structure and triple price of error.
  21. http://spaceflight101.com/spacerockets/falcon-9-v1-1-f9r/ 3 * 654000 / (25000 * 9.81)= 8 g
  22. Just take as a rule: every time when you become immortal, don't forget to require a fast regeneration. It's obvious. This btw makes two more problems: 1. Regeneration means rearranging of available atoms in right order. So, a trillion years later you will be drifting through the space riding a piece of rock thrown away by an asteroid attack. 2. Human body runs through several development stages, so some structures which appear before birth must be destroyed or deformed to make you an adult unit. So, that means, for example, problems with a double set of teeth, with opened fonticulis and great problems in anatomical aspects of personal life (not listed due to the forum rules).
  23. Once had investigated a cold flat surface of mirror, cats and dogs usually do not pay attention to it. But they successfully use this mirror to observe what are you doing in the next room, and if they watch something interesting, they run towards your location looking at the mirror to keep your activity under control. And they don't attack their reflection as if it were another cat or dog. Also they (usually) don't attack their reflection in water. They don't need to look at themselves to wash themselves and to investigate the peeed corners. They just ignore the mirror picture as a delusion, until this delusion demonstrates something interesting. Also if you take a cat to a mirror and wriggle your fingers over its head, the cat usually very quickly gets where to look at to catch them. So, it binds the cat in the mirror to its own position. "We all know the stories from the people saved by dolphins — how the clever dolphins pushed them towards the coast. But we never hear the stories of the people who were pushed by dolphins towards the sea..."
  24. Or if the vents do not exist permanently, but open from time to time, here and there, to release a portion of (water? magma? wagma) and to disappear back.
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