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KSP2 Release Notes
Everything posted by kerbiloid
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Btw. The Pluto orbit is highly eccentric and intersects the Neptunian one. That means that Neptune hadn't cleared its orbit at least from Pluto, and thus Neptune is not a planet.
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The loader should sit to the left from the gun to push the things into the barrel with strong right shoulder, and should have some space for maneuver. So, he buys two tickets and occupies two seats. Thus, the tank-commander-in-chief and the gunner are sitting to the right, one-by-one. In MBT-70 the loader was fired, and his place in the turret was occupied by the driver. In 3-seat tanks with automated reload the gunner sits to the left, instead of the gunner, to save place. In 3-seat tanks with manual reload (PT-76) the loader sits at his place to the left, and there is no gunner. And only in Armata they finally have a comfy office room with game displays and a toilet (professional gamers would understand that very well).
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(Not about Triton, but about the whole idea). Wait... The Moon... If Teia Proto-Moon was a twin dwarf planet. then it could be capturd without collision, and its counterpart was thrown away. *** The Plutonian orbit strangely coincidents with the Titius-Bode predicted orbit of Neptune.
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T'scro. Is? Waiter! What is that pale statue made of armored concrete, with painted face, standing at the counter? May I order its order?
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Aerowagon and Rail Zeppelin https://en.wikipedia.org/wiki/Aerowagon https://en.wikipedia.org/wiki/Schienenzeppelin
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Yes, it's a soupersoup. Waiter! Anomalocaris cakes, please.
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Floor 3316: The microbiological part of the gallery. Pictures of InFusoriae, OutFusoriae, and Vocabulariae.
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Both devs and (mans? mangrs?) are responsible for making the already existing game need dramatically more for giving pathetically less, because they had the KSP-1 source code, the numerous open-source mods, and four years to steal from there everything they require or doubt in, to make the game at least not worse. So, in the competition between the manager's Greed, the developer's Vanity, and their common Messing About, yet nobody wins, but the game loses. The absence of the developers' in-game videos was a flashing indicator. It would be understandable for a totally new game, but not for the clone of already existing one. What so much secret-schmecret could we see here, except the fact of the actually running development? The silly bugs demonstrating the absence of elementary testing is also an achievement of both parties, development and management.
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Microtransactions and Gambling Mechanics
kerbiloid replied to uglyduckling81's topic in KSP2 Discussion
So, no Legendary Spacesuit Air Balloon ... -
KSP-1 gives tools for that, and the modders use these tools efficiently. *** What I've seen in the youtube video (can't put the link due to many harsh words in it), the grass is floating, and the bushes are brown rectangles hanged in air. The Kerbal easily walks under the levitating grass, even when he is in turn levitating at 20 cm above ground. But cacti are great. Exactly my feelings from the early KSP-1 ten years ago.
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What's a weird subject you know way too much about?
kerbiloid replied to Rutabaga22's topic in Forum Games!
This week I know wwwway too much about KSP-2 and Atomic Heart, the games which I won;'t play. -
Floor 3314: A bookshelf with full explanation of that picture.
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Granted. You don't.... wake. You realize that you are sleeping now, and waking up there. I wish to know the history of my city central area in details.
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If you were the first person on mars, what would you say?
kerbiloid replied to KleptoKat's topic in Forum Games!
"G!... LeftShift...LeftShift...LeftShift...LeftShift... X... ... .... ... ... Z!!!... LeftCtrl...LeftCtrl... X... U..." -
Just had read on another forum "...and why am I not able to switch off the construction tutorial?!". Idk, didn't try myself.
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Melting. Somewhere boiling. Icecream becomes lavacream.