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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Reasonable, but your post wasn't a question, it was a statement.
  2. I posted a patch earlier, looking for some feedback on it. I think it would be best to let it stay in the Cacteye mod, just in case things change. I think what I'll do is create a secondary optional section, which will include all your parts. I'll keep the same names and make sure they won't load if BDB is installed. I'll take a look at ModuleBdbSymmetricalPart and see what would be involved in duplicating it, probably not a lot, but that would certainly have a different name. The idea will be that if someone installs BDB along with this, then the BDB parts will work, but if they don't then my versions will. Keeping the same names will make it easier to add/remove mods
  3. Here is a patch to add the CactEyeOptics to the OAO part: // Add CactEyeOptions to the spacedustTelescope from SpaceDust @PART[bluedog_OAO3_PEP_instrument] { MODULE { name = CactEyeOptics isSmallOptics = false scienceMultiplier = 0.75 CameraTransformName = PEP_cameraTransform CameraPartOwner = SpaceDust cameraForward = 0, 1, 0 cameraUp = 0, 1, 0 cameraPosition = 0,1,0 } }
  4. Not sure what you mean about wrong orientation, but I do know there is an offset issue, will be fixing that in the next release
  5. @CobaltWolf I just installed BDB using CKAN to look at something, and noticed that the bluedog_OAO3_PEP_instrument has two copes of the DMModuleScienceAnimateGeneric module, which appear to be identical. According to the version file, this is version 1.9.0 Edit: Never mind, I just saw they were two different experiments LGG
  6. You _are_ welcome to add, or just use my mod: KSP_PartVolume. I have too many mods to modify each individually, so rely on this mod for all my games Thank you @Zorg Regardless of the license, it's always nice to ask the author, so thanks to @biohazard15 for asking. I don't use Bdb, so am looking at the mod right now. I see a bunch of parts in the Parts/ProbeExpansion/OAO, all of which seem to be used to make up the telescope. Would it be ok to use all of them? Not sure yet about how to include them, since it seems that some people will want both BDB & Cacteye installed. My first task will be to make a patch to add the Cacteye modules to the scope, and then move on from there
  7. I would also suggest that you start with a clean install. CKAN can’t fix an existing, broken install
  8. That’s your problem. Without the logs I can say exactly what’s wrong, but I am sure that you have made a mistake installing something. ‘Is best to use CKAN to install all the mods you can, and only install by hand those mods which are not in CKAN. ‘Also, you need to read that post mentioned above by @James Kerman. If you are going to use mods, you WILL need to provide log files when you run into problems.
  9. How do you install your mods? I assume by hand, but please confirm If nothing else, get me the KSP.log in the main directory
  10. I have no idea what you are talking about. Pics and logs are needed
  11. I've run through all the tutorials with my fixes, and was able to sucessfully complete all of them
  12. So it took a half year to get 1%. Another 50 years to go. 1021
  13. You might have it disabled, also it doesn't show on mobile: I stream on Twitch: https://www.twitch.tv/linuxgurugamerRead this BEFORE asking for support: http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/
  14. And that's my mistake, it isn't in the OP as a dependency. I'll get that fixed It was, however, already in CKAN
  15. No logs, no support. You probably didn't install it properly, but I need the log files to confirm
  16. I just ran through a simple missions, all worked as expected I assume you have a lab attached. Is there a Kerbal in the lab? Is the "Process in the Lab" icon greyed out? Edit: If you installed via CKAN, I'm updating that now, found some errors
  17. New parts are much nicer, old one were very old models and showed it
  18. First, please get me the Player.log Second, you are a bit confusing. Your comments seem to contradict each other, can you please be more specific, images would help Also, how did you install it?
  19. If this is something you'd like me to include in this mod, let me know, I'd be happy to add it
  20. This: Read this BEFORE asking for support: http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/
  21. I've fixed that by adjusting ALL the sizes of the parts down by about 2%, everything now fits very nicely New release, 4.0.0.1 Added :LAST to the NerteaCryoMassRebalance.cfg Changed :FINAL to LAST[UniversalStorage2] in the MassResourceRebalance.cfg Fixed GuidanceComputer to only be available when kOs is installed Added resize patch to reduce size of parts very slightly by about 2.25%, to better fix stock parts Changed MassResourceRebalance.cfg to change FINAL to LAST[UniversalStorage2] Following changes/additions to support IFILS, currently under development: Fixed OxygenWedge for IFILS, to only hold liquid O2 Updated ComboLivesupportWedge to support IFILS Updated FoodWedge with correct names for IFILS Updated Elektron to not be available when IFILS is installed Updated version file https://github.com/linuxgurugamer/universal-storage-2/releases/tag/4.0.0.1
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