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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. That's useless. You need to provide the entire log file. I know it works, I use it in my 1.9.1 game when I stream every week
  2. Probably not, it's an old model and that is something that would need significant work
  3. Literally in the signature right above your post is a link on what to do BEFORE asking for help. Read this BEFORE asking for support: http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/ No one can help you without information
  4. Did you read the message? It tells you exactly what's wrong. Look for the file it says is already there (Ships/thumbs/.....) and delete it, then try again
  5. I hope to be able to review this in a few days and make a formal release
  6. If you damage a real airplane's wing, it doesn't fly well. I know this from personal experience
  7. No, this is @EnzoMeertens mod, and he wants to keep it. Well, that sounds reasonable, i mean, if you damage a plane, then the flight characteristics get changed.
  8. New release, 2.2.1 Added stock skin for higher res monitors Fixed entry fields not having a width specified Reduce overhead from multiple multiplications and divisions by adding a new variable: fTolerance
  9. There will not be any compatibility between the KSP and KSP-2. If anything is done, it will have to be a total rewrite from the ground up
  10. Both of you, first check to see that you have the correct versions of ClickThroughBlocker, ToolbarController installed. Then send me log files, please (see my sig for info)
  11. Leave the xml files. They are harmless and may be used by the full KSP-AVC mod The MiniAVC mod uses threading, which broke with the Unity upgrade for 1.8. Effects are potentially everywhere
  12. nothing special, the CTT merely adds on, but doesn't invalidate existing mods
  13. For both of you, no log file, no support. See my signature for more info
  14. When you install a mod outside of CKAN, there is no way to tell how it's going to react. The best thing to do would be to manually remove the mod, refresh CKAN and then install it via CKAN We need more info. Off hand, I say that you are running 1.9.1, and haven't told CKAN that 1.8 mods are compatible. Re. the manual install, no idea. Provide a log file, please
  15. It should work on RSS/RO on 1.8.1 Don't know about Procedural tanks, but there is a good chance it will, best way to find out is to try it
  16. Looks like I’ll have to review the buttons. just so you know, you can remove these two mod without jeopardizing your careers
  17. In general, the minor point updates to KSP are bug fixes only. Mods made for a major point release will work on all the minor point releases. Which was just a long way to answer the question, but I wanted you to understand the differences between major and minor point releases
  18. While I don't support or use BDArmory, I do accept fixes for them. This was an easy fix in two files, I've updated my files and will get this out in the next few days
  19. It's very easy to suggest, but actually quite difficult to do. It has to do with the way the model was built, I spent several days before the last update trying to do exactly that, and was unable to
  20. New release, 0.5.33 Thanks to github user @RCrockford for this: Adds an option to allow launching any size, weight, or part count craft for simulation.
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