-
Posts
24,969 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by linuxgurugamer
-
[1.12.x] SpaceTux Industries Recycled Parts
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
That's the way it is. -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
linuxgurugamer replied to cybutek's topic in KSP1 Mod Releases
Ok, thank you -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
linuxgurugamer replied to cybutek's topic in KSP1 Mod Releases
Not sure what's going on, but KerbalEngineer is spamming the log file while in the editor with the following: KerbalEngineer -> at KerbalEngineer.VesselSimulator.PartSim.New (.Part p, Int32 id, Double atmosphere, KerbalEngineer.LogMsg log) [0x00000] in <filename unknown>:0 at KerbalEngineer.VesselSimulator.Simulation.PrepareSimulation (KerbalEngineer.LogMsg _log, System.Collections.Generic.List`1 parts, Double theGravity, Double theAtmosphere, Double theMach, Boolean dumpTree, Boolean vectoredThrust, Boolean fullThrust) [0x00000] in <filename unknown>:0 at KerbalEngineer.VesselSimulator.SimManager.StartSimulation () [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) KerbalEngineer -> Exception SimManager.StartSimulation() // System.TypeLoadException: Could not load type 'ModuleDecouplerBase' from assembly 'KerbalEngineer'. at KerbalEngineer.VesselSimulator.PartSim.New (.Part p, Int32 id, Double atmosphere, KerbalEngineer.LogMsg log) [0x00000] in <filename unknown>:0 at KerbalEngineer.VesselSimulator.Simulation.PrepareSimulation (KerbalEngineer.LogMsg _log, System.Collections.Generic.List`1 parts, Double theGravity, Double theAtmosphere, Double theMach, Boolean dumpTree, Boolean vectoredThrust, Boolean fullThrust) [0x00000] in <filename unknown>:0 at KerbalEngineer.VesselSimulator.SimManager.StartSimulation () [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) KerbalEngineer -> at KerbalEngineer.VesselSimulator.PartSim.New (.Part p, Int32 id, Double atmosphere, KerbalEngineer.LogMsg log) [0x00000] in <filename unknown>:0 at KerbalEngineer.VesselSimulator.Simulation.PrepareSimulation (KerbalEngineer.LogMsg _log, System.Collections.Generic.List`1 parts, Double theGravity, Double theAtmosphere, Double theMach, Boolean dumpTree, Boolean vectoredThrust, Boolean fullThrust) [0x00000] in <filename unknown>:0 at KerbalEngineer.VesselSimulator.SimManager.StartSimulation () [0x00000] in <filename unknown>:0 and the following when on the launch pad: KerbalEngineer -> Exception SimManager.StartSimulation() // System.TypeLoadException: Could not load type 'ModuleDecouplerBase' from assembly 'KerbalEngineer'. at KerbalEngineer.VesselSimulator.PartSim.New (.Part p, Int32 id, Double atmosphere, KerbalEngineer.LogMsg log) [0x00000] in <filename unknown>:0 at KerbalEngineer.VesselSimulator.Simulation.PrepareSimulation (KerbalEngineer.LogMsg _log, System.Collections.Generic.List`1 parts, Double theGravity, Double theAtmosphere, Double theMach, Boolean dumpTree, Boolean vectoredThrust, Boolean fullThrust) [0x00000] in <filename unknown>:0 at KerbalEngineer.VesselSimulator.SimManager.StartSimulation () [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) KerbalEngineer -> at KerbalEngineer.VesselSimulator.PartSim.New (.Part p, Int32 id, Double atmosphere, KerbalEngineer.LogMsg log) [0x00000] in <filename unknown>:0 at KerbalEngineer.VesselSimulator.Simulation.PrepareSimulation (KerbalEngineer.LogMsg _log, System.Collections.Generic.List`1 parts, Double theGravity, Double theAtmosphere, Double theMach, Boolean dumpTree, Boolean vectoredThrust, Boolean fullThrust) [0x00000] in <filename unknown>:0 at KerbalEngineer.VesselSimulator.SimManager.StartSimulation () [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) KerbalEngineer -> Exception SimManager.StartSimulation() // System.TypeLoadException: Could not load type 'ModuleDecouplerBase' from assembly 'KerbalEngineer'. at KerbalEngineer.VesselSimulator.PartSim.New (.Part p, Int32 id, Double atmosphere, KerbalEngineer.LogMsg log) [0x00000] in <filename unknown>:0 at KerbalEngineer.VesselSimulator.Simulation.PrepareSimulation (KerbalEngineer.LogMsg _log, System.Collections.Generic.List`1 parts, Double theGravity, Double theAtmosphere, Double theMach, Boolean dumpTree, Boolean vectoredThrust, Boolean fullThrust) [0x00000] in <filename unknown>:0 at KerbalEngineer.VesselSimulator.SimManager.StartSimulation () [0x00000] in <filename unknown>:0 -
Let's welcome St4rdust, our new Community Manager
linuxgurugamer replied to UomoCapra's topic in Welcome Aboard
Welcome @St4rdust To the nicest community that I've ever come across on the Internet I II look forward to new beginnings -
Video recorder for KSP and other games...
linuxgurugamer replied to KerbolExplorer's topic in The Lounge
Like most others, I use OBS on windows. However, I do streaming, and OBS is running on a secondary computer and doing a screen capture. Sometimes when trying to make a very short video to so a problem, I will run OBS on my gaming computer. -
New release, 0.3.27 Fixed the models for following engines: J2Engine K170 KickMotor
-
New space center facility?
linuxgurugamer replied to KingKerb's topic in KSP1 Suggestions & Development Discussion
Why? Its still referring to programming, where nothing can reasonably be assumed -
New space center facility?
linuxgurugamer replied to KingKerb's topic in KSP1 Suggestions & Development Discussion
Trust me, it's not that simple. It all depends on the implementation and underlying structure. It seems simple, but without knowing how it works underneath, it's impossible to say whether it is simple or not. The words "unreasonable assumption" don't belong in programming. [snip] -
[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
linuxgurugamer replied to EnzoMeertens's topic in KSP1 Mod Releases
@EnzoMeertens I've found the nullref and fixed it, submitted a PR to you. I also removed unnecessary FORs in the config files and included that in the PR as well. The FOR clauses were being ignored and just making noise in the log file- 735 replies
-
- 5
-
-
- krash
- kerbalkrashsystem
-
(and 1 more)
Tagged with:
-
New space center facility?
linuxgurugamer replied to KingKerb's topic in KSP1 Suggestions & Development Discussion
Are you sure? Think about how difficult it was to get the current runway working as well as it does (no terrain seams, no hidden bumps, etc). If I had a nickel for every time someone said "It wouldn't be difficult to program", I'd be able to retire now -
[1.9.x] RCS Build Aid Continued - New Dependencies
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Great, thanks for following up -
New space center facility?
linuxgurugamer replied to KingKerb's topic in KSP1 Suggestions & Development Discussion
Ignoring length, the only reason to have runways at different angles is do planes won't have to land in a crosswind. Lacking weather and wind. There is no need for angled runways -
[1.9.x] RCS Build Aid Continued - New Dependencies
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Do you have the dependencies installed? Do you see the button in the toolbar? If the dependencies aren't installed, it won't work: New Dependencies Click Through Blocker ToolbarController The button looks like a circle with an arrow going through the middle, is white when off and light green when on -
[1.12.x] SpaceTux Industries Recycled Parts
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Yes I am aware. But you didn't say was what version of KSP you are playing. Install the mod World Stabilizer and that should fix it -
[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
linuxgurugamer replied to EnzoMeertens's topic in KSP1 Mod Releases
So far, in the limited testing I've done, it's been behaving itself. I'll get a longer term test on Sunday and Monday evenings when I do my streams- 735 replies
-
- 1
-
-
- krash
- kerbalkrashsystem
-
(and 1 more)
Tagged with:
-
[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Sorry, no. If someone were to submit a PR with the change, I'd gladly accept it, but I'm just keeping this mod running, not really adding anything to it on my own. -
[1.8-1.12] Custom Bulkhead Profiles 0.2.0
linuxgurugamer replied to taniwha's topic in KSP1 Mod Releases
I know, I was just letting him know in general for the future. "internal" is fine. I have the following local patch to cover all mods with issues like this: // This is to work around unpatched mods. It's not as good as having the //correct profiles defined, but it avoids locking up the VAB. @PART[*]:HAS[~bulkheadProfiles[]] { bulkheadProfiles = srf,missingBulkheadProfile } This serves two purposes. First, it solves the issues with parts and no bulkheadProfiles statement. Second, I can search in the ModuleManager.ConfigCache file for all lines with "missingBulkheadProfile" and then know what needs fixing. -
[1.8-1.12] Custom Bulkhead Profiles 0.2.0
linuxgurugamer replied to taniwha's topic in KSP1 Mod Releases
Nice mod, have you tested it with Filter Extensions? Also, give me a holler if you ever need/want CKAN help @micha That might be a problem for FilterExtensions. I would suggest that rather than make it a dependency, you make it "recommends". Also, let me know what the bulkheadProfile is in NEOS and an icon if possible, I'll see if I can get it added to FilterExtensions