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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.12.x PlanetShine 0.2.6.6, Feb 22, 2022
linuxgurugamer replied to Papa_Joe's topic in KSP1 Mod Releases
If it looks interesting, if I like it, if I've been asked, and if I feel that I can do a decent job -
It would be best to ask in The Mods thread rather than here since some mods may need updates. Filter Extensions is fine as far as I know
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There were very few issues going to 1.5, and even less to 1.6
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[0.23.5] KerbCam v0.13 (camera pathing tool for videos)
linuxgurugamer replied to huin's topic in KSP1 Mod Releases
I am aware of the missing icon, until I update, you can move the image into the Plugins folder -
New release, NIMBY 1.1.2 Thanks to Kerbas-ad-astra: This allows launchsites to be added by Module Manager patches (useful for Making History, Real Solar System, Kerbal Konstructs...) Spacedock has the build for the current version of KSP. Builds for KSP 1.4.5 or 1.5.1 are available at Github, in the Releases section
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[0.23.5] KerbCam v0.13 (camera pathing tool for videos)
linuxgurugamer replied to huin's topic in KSP1 Mod Releases
You can get it from Github now: https://github.com/linuxgurugamer/kerbcam/releases There are three version, one for 1.4.5, one for 1.5.1 and one for 1.6.1 This is untested, please test it and let me know of any issues. Eventually I'll finish up the adoption with a new forum thread and a CKAN entry, but this should get you going -
[1.12.x PlanetShine 0.2.6.6, Feb 22, 2022
linuxgurugamer replied to Papa_Joe's topic in KSP1 Mod Releases
Not a chance -
[0.23.5] KerbCam v0.13 (camera pathing tool for videos)
linuxgurugamer replied to huin's topic in KSP1 Mod Releases
Send me a PM, I’ll see what I can do -
[1.12.x] Probe Control Room Recontrolled
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Dp you have the requirements installed? Requirements: -Module Manager -RasterPropMonitor -ToolbarController -ClickThroughBlocker I just saw that the ToolbarController and ClickThroughBlocker weren't listed in the first post, I just added them. I listed them above to make it easy for you to find and install -
There's also this one:
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[1.4] SpaceY Expanded, v1.5 (2018-04-02)
linuxgurugamer replied to NecroBones's topic in KSP1 Mod Releases
Well, there were a lot of bug fixes, and people have been screaming for a dV indicator ever since the game came out. and no offense, but you arent their target market, since you already own the game. They need to keep improving the game in order to generate new sales, otherwise there will be zero updates This works fine in 1.6, whats your problem with it? -
New release, 1.1.0.14 Thanks to github user @JarredAllen for this: Add Support for RSS (mainly for Earth)
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Take a look at the Mk2.5 Spaceplane Parts mod, it has 5 different sizes of the BigS Delta, if you are going to add this to the BigS, then you might as well add it to these as well. Specifically, the following parts (partnames listed): mk25WingShuttleDelta mk25WingShuttleDeltaLong mk25WingShuttleDeltaLong2 wingShuttleDelta-2x wingShuttleDelta-3x
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[KSP 1.10.1] Destruction Effects v1.12.0 (09/23/20)
linuxgurugamer replied to jrodriguez's topic in KSP1 Mod Development
@jrodriguez I've submitted a PR which seems to fix the unnecessary effects. Not sure if it fixes all of @IronDuke's problems, but it should at least fix the second -
The Danger Alerts mod does that already
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*looks back* @VITAS Contact me via PM to discuss
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[1.7.3] GPOSpeedFuelPump continued v1.8.19
linuxgurugamer replied to hab136's topic in KSP1 Mod Releases
I've been trying to replicate this problem for you, have failed miserably The only oddity I saw was when you adjust the pump level in flight, the tanks immediately change amount. They should drain and fill in a finite period of time -
Forum user @Biff Space released this neat little mod back in May 31, 2014, original thread is here: Proximity What's so nice about it is that it does one thing, very well, and that is to provide an audio alarm when you are approaching the ground. He isn't around anymore and the license permits, AND I was asked to see if I could do this one. So here it is: Presenting the renamed and revived mod, Ground Proximity Description The mod is activated when the ship is below a certain height (default is 4000m) which the pilot can configure. When active, a visual alert and an audio alarm are produced to inform the pilot of the height above the surface and velocity towards it. To activate, either click the button to open the window and then click the bottom button to activate, or right-click the toolbar button to toggle the on/off status Audio Alarm The audio alarm makes beeps to indicate height above the surface. The beeps become more frequent as the ship gets closer to the surface. If the 'variable frequency' mode is selected, the beeps rise in pitch as the ship moves faster. The length of the beep and its waveform can be set to match user preference and fit in with other game sounds. The audio alarm can be turned off altogether. Visual Display The visual display shows a horizontal line with two moving blobs to indicate the ship's distance from the terrain below. It can operate in two modes. In 'Distance' mode, the distance between the blobs corresponds to the ship's height above the surface, so during a descent the blobs start at opposite ends of the line and move towards the centre, meeting when the ship is at ground level. In 'Speed' mode, the blobs start in the centre and move apart if the ship is moving upwards, and start at the ends and meet in the middle if it is moving downwards. The speed of the blobs increases as the ship gets closer to the ground. The display can also be set to use distance mode above a certain threshold height, and speed mode below it. If this mixed mode is selected, a field to set the threshold height appears. The visual display can be turned off altogether. Optional Currently the proximity function to be added to all command parts and probe cores using Module Manager. If you have Module Manager installed for other mods, but want to use Proximity as a part only, then you should delete the MM_ProximityConfig.cfg file from the GameData\Proximity folder. Availability Source code: https://github.com/linuxgurugamer/KSP_Proximity Download: https://spacedock.info/mod/2056/Ground Proximity License: GPLv3 Available in CKAN Changes from the original Updated for 1.5+ Added support for ClickThroughBlocker Replaced toolbar control code with the ToolbarController Re-Enabled the RealChute code, fixed it so no problem occurs when RealChute is not installed Added right-click to toggle on/off Replaced XML file for settings with standard config file, now saved in KSP_Proximity/PluginData Replaced the OnSave function with a simple Save(), added checks to all data items for changed data Dependencies Click Through Blocker ToolbarController Donations gratefully accepted https://www.patreon.com/linuxgurugamer
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I decided to roleplay this as much as possible, so I've installed a couple of telescope mods to get nice looking parts. I also added the Kerbanov parts mod, which includes a heavy-duty external seat. The cargo bay is extremely tight on space, in my tests I've had the entire thing just blow up into little pieces when decoupling a module in the bay .The director of the space program, Kelon Kerman, has released a this photo of the final assembly of STS-3. The shuttle is the medium length version with the narrow wings: Edit: Kelon managed to get another pic past the censors: