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KSP2 Release Notes
Everything posted by linuxgurugamer
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(Why) Do you start a new save when a new KSP version comes out?
linuxgurugamer replied to Hotel26's topic in KSP1 Discussion
That is the latest. In CKAN, change the compatible setting to allow 1.5 mods to be seen as compatible. -
(Why) Do you start a new save when a new KSP version comes out?
linuxgurugamer replied to Hotel26's topic in KSP1 Discussion
All my mods have had the online ,version file updated to 1.6 Given the stability I've seen so far, I'm not doing any active updates unless there is a reported bug -
Can you do it in english?
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(Why) Do you start a new save when a new KSP version comes out?
linuxgurugamer replied to Hotel26's topic in KSP1 Discussion
Ummm, is there a problem with Haystack? Please let me know ASAP OK! I just took it for a spin... So far so good, except I feel naked without my small number of must-have mods Did you know that most mods which are 1.5 compatible also work in 1.6? -
A few questions. What sort of learning curve is there to this? Is it very time consuming to use this? Is there an advantage to have this running while flying (on a different monitor)? Thx
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[1.12.x] Tweakable Everything Continued (replacement)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Ok. And if you could specify some specific steps to replicate, I can see if a recompile would fix. -
[1.12.x] Tweakable Everything Continued (replacement)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
How about a log file? and was it working at all? -
Nope, I've been doing that as well. Watch for a new mod to be released in the next day or so which will make it much easier to load and unload individual resources (ie: fuel) in the Editor from all tanks in a stage, or the entire vessel. This will make it easier to check the balance with different fuel loads
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[1.4.3] PicoPort, the Micro Docking Ports - v0.1.4
linuxgurugamer replied to steedcrugeon's topic in KSP1 Mod Releases
New release, 0.1.5 Localization fixes This was done as a seperate update to have a good starting place -
[1.4.3] PicoPort, the Micro Docking Ports - v0.1.4
linuxgurugamer replied to steedcrugeon's topic in KSP1 Mod Releases
New release, 0.1.4.1 Adopted by Linuxgurugamer Revised release file Added jenkins config Moved .version file to top directory -
Only if it isn't strutted, which it was. That's one reason I had a fuel tank in front and in back. I use the PWBFuelBalancer Rebalanced & Resource Jettisoning which I revived and enhanced. In one of the shuttle missions above (the one which brought the 43 ton tank up), the balance was off enough that I lost control of the shuttle, but was able to both vent and rebalance it so that I was able to move the CG forward enough to regain control and land the shuttle back at the KSC I was not happy with TAC Fuel Balancer, which is one reason I revived the PWB Fuel Balancer mod
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[1.1.3] PWB Fuel Balancer - Revived!, 07 Sep 2016
linuxgurugamer replied to Papa_Joe's topic in KSP1 Mod Releases
I've adopted and enhanced this mod, new thread is here: -
[1.12.x] Horizontal Landing Aid Redux
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
With Dropbox, just right-click on the file and select the option which says to copy sharing link to clipboard, then paste that The purple box seems to indicate the mod isn't installed properly -
For now, you can tell CKAN to allow 1.5 mods as compatible. I've pushed an update to the .version file which may fix the issue, if it does, then it will be fixed by this evening, otherwise I'll have to push out a complete release for this
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It will be very tight, at least until the docking port at the end grabs hold. I can't use a docking port on the base of the shuttle because it bleeds through, and would at the very least look very strange to see this round cylinder coming out the bottom. What I'm concerned about is the reentry and landing. That configuration won't have a lot of leeway, the jets only help, can't really keep it up. The fuel pod return is going to be my next mission, on Sunday evening, I think.
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VAB Category Fail
linuxgurugamer replied to jospanner's topic in KSP1 Technical Support (PC, modded installs)
Any mods installed? A complete log file would be useful -
[1.12.x] Champagne Bottle Redux
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.3.9 Moved cfg file into PluginData Moved all wordlists into PluginData/WordLists Thanks to github user @Archimagus: Added the ability to have custom ship prefixes Removed KSP_VERSION_MAX from .version file