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KSP2 Release Notes
Everything posted by linuxgurugamer
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Make sure that the following file exists: Firespitter/Resources/Firespitter.cfg and that it contains the following: RESOURCE_DEFINITION { name = FSCoolant density = 0.005 flowMode = ALL_VESSEL transfer = PUMP } I think that Cormorant Aeronology may not be including that file Also, I just downloaded it from Spacedock, I see two things odd: First, even though the thread says 1.5.1, Spacedock still says 1.4.5 Second, even though the thread says it includes Firespitter, but it has the Firespitter DLL in the wrong location, and doesn't include anything else from Firespitter, so that's your problem Remove the Firespitter.dll from the GameData directory, and install the latest Firespitter package from Github He actually includes two copies of the Firespitter, you should remove them both: GameData/Firespitter.dll GameData/Cormorant Aeronology/Firespitter.dll and then install the package from Github
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Where did you get Firespitter? It's a problem with a missing resource, but that's included in the download (or should be) Please upload a copy of the ModuleManager.ConfigCache. You are missing a resource, but that resource is included in the file (just checked). I'll see if I can look at it later today
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Try installing the Community Resource Pack, it may be a dependency which I missed
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Please provide a log file with the error, that will help me find the problem. From my sig: Read this BEFORE asking for support: http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/
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Well, I haven't yet gotten to updating both SXT and RLS for 1.5 yet, you will just have to wait a bit
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Do you have all the dependencies installed? Firespitter ModuleManager Retractable Lifting Surface
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[1.9.x] EvaFuel Continued. No more infinite EVA Fuel!
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Seems that you have an old .version file lying around. I just downloaded and installed it with CKAN, and do not get that message Try deleting the entire EVAFuel directory and reinstalling it -
Its now available in the Spacetux Industries Recycled Parts mod
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[1.6.x] Starman's Tesla Roadster
linuxgurugamer replied to TheBigElon's topic in KSP1 Mod Development
I'll see what I can do, why dont you include everything, that way I might be able to get someone else to look at it -
Ground Effect Development Thread
linuxgurugamer replied to Capital_Asterisk's topic in KSP1 Mod Development
I don't know how expensive the raycast is, but I see at least two other ways to get your AGL: vessel.radarAltitude vessel.altitude - vessel.terrainAltitude These two should probably be the same. Either should be much less expensive than doing the raycast. The problem I see is that if you have a craft with a lot of lifting surfaces, control surfaces, etc, there will be increased overhead for each raycast. I do understand that using a single value will not be as accurate as for individual parts, but personally, I would give up a little bit of accuracy for better performance. I am watching this with extreme interest, feel free to ask for help if you need it -
[1.8.x-1.9.x] Kerbal Changelog v1.3.0 (6.14.20)
linuxgurugamer replied to Benjamin Kerman's topic in KSP1 Mod Releases
A suggestion: if it loads multiple change logs, present a list of all the change logs so the user can look at a specific one without having to do a previous next -
[1.8.x-1.9.x] Kerbal Changelog v1.3.0 (6.14.20)
linuxgurugamer replied to Benjamin Kerman's topic in KSP1 Mod Releases
Pretty neat, I'll definitely be looking at it. What happens if it sees multiple changelogs? -
[1.6.x] Starman's Tesla Roadster
linuxgurugamer replied to TheBigElon's topic in KSP1 Mod Development
I'm not a modeler, so I dont need the original files. Just the mu, textures and cfg file -
That is not a good idea, you may not mind the broken stuff, but you can be sure that someone else will have problems and complain.
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[1.6.x] Starman's Tesla Roadster
linuxgurugamer replied to TheBigElon's topic in KSP1 Mod Development
I'd be happy to take a look if you send me a zip of the whole thing -
New release, 1.1.0.5 Fixed new kerbal suits Fixed female kerbals Removed extraneous settings Fixed homeworld check
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[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
linuxgurugamer replied to TriggerAu's topic in KSP1 Mod Releases
He did reply -
Correct. Using the launcher you were able to tell it because the launcher was launching KSP as a separate program, and therefore was able to specify the option to it.
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Are tracking spotlights possible?
linuxgurugamer replied to W. Kerman's topic in KSP1 Mods Discussions
Maybe, if the link worked