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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. New beta 2: fixed the missed repopulating a list after a revert Now being built by Jenkins server https://github.com/linuxgurugamer/ScienceAlert/releases/tag/1.9.2.1
  2. Great, thanks. Was a simple fix, appreciate it. For those who may be interested, I've added new icons for the stock toolbar, and missed repopulating a list after a revert. I've merged @jefftimlin's changes, will be in the next beta
  3. Thank you. Releasing it now: New release, 0.1.6.9 Added code to load button textures from game database instead of the disk for the stock toolbar This was needed for the ScienceAlert mod which I've released as a beta
  4. I'd appreciate some people trying this out: Added code to load button textures from game database instead of the disk for the stock toolbar https://jenkins.spacetux.net/job/T-Z/job/ToolbarControl/lastSuccessfulBuild/artifact/001_ToolbarControl-0.1.6.9.zip I'm mostly interested in whether it works and all other mods which use it are loaded properly. Thanks
  5. Note that I had to pull the toolbarcontroller release. It will work, but the stock toolbar icon will be missing until I get this sorted out Sorted out, released ToolbarController 0.1.6.9
  6. Unless you tell me what's wrong, I can't fix it I've deleted that release These version are driving me up the wall
  7. I have a beta for people to test, 1.9.2-beta1 Adoption by LGG Added support for ToolbarController Added support for the ClickThrough Blocker Removed old code used for the Blizzy Toolbar This REQUIRES the latest version of both the Toolbar Controller (just updated) and ClickThroughBlocker It seems to be fully functional and working, although I'm waiting for someone to remake the flask icons for the stock toolbar ToDo Update icons for stock toolbar Add code to ignore certain experiments Available here: https://github.com/linuxgurugamer/ScienceAlert/releases License is GPL I'd really like some feedback on this, there were a lot of changes needed to remove old, unused code which was there for the Blizzy Toolbar, but never really used.
  8. If you are installing using CKAN, it will deal with it automatically. Otherwise, yes, put them all there
  9. I need a proximity aka rendezvous radar. Are there parts in here which I could use for that? And if so, can you tell me what I would need to download and install ? I don't need or want the weapons in my game.. Thank you
  10. Make sure you have the latest version of the Toolbar Controlle and Clickthru Blocker installed
  11. This mod is not using the ToolbarController, so it will only be in the Blizzy toolbar
  12. There are a number of other mini-satellite mods out there and current. Two which I maintain are: OctoSat MicroSat Not saying there isn't a place for this, and if nothing else, I'd be willing to support it in a maintenance mode (ie: no new models, just bug fixes in the configs, etc)
  13. License prevents this from being adopted, I've tried to contact the author several times
  14. Entropy is not needed, and probably not compatible anymore, no one is maintaining it. As far as I know, KLF is compatible
  15. It also helps while providing criticism that it is done politely, and not as a demand. I write and maintain mods myself, and it is a real disincentitive to fix bugs if they are presented as a demand
  16. Nope, not going to happen. There are other mods which do that, including [x] Science, Experiment Tracker, Science Alert
  17. It would be nice if you were polite about it, and recognize that modders do this for free, in their spare time.
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