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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Do you have the SDL-2 libraries loaded? I just tested this and it worked, but if the libraries aren't loaded, I don't know what would happen. From the OP: Linux users, you must install SDL2 through your distro's package manager (libSDL2-2.so must be present on the system) What version of Linux are you on? I'll be updating the OP with the following: To install the libsdl2 libraries, do one of the following: If on CentOS or Redhat: sudo yum update sudo yum install SDL2 If on Ubuntu: sudo apt-get update sudo apt-get install libsdl2-2.0-0
  2. i see that the .version says it's good for all of 1.4, can you tell Spacedock that, and update the OP? Spacedock is merely clicking a button telling it to update the mod
  3. New release, 1.3.3: Added ability to exclude experiments using a config file Currently using the KEI format since the code is copied from KEI Added dependency checking
  4. @Z-Key Aerospace & @Warezcrawler I've implemented this in both the KEI and Experiment Tracker mods which I maintain. They both are using the same file (KEI, since it already had a number of excluded experiments). It's fairly easy to do, feel free to grab my code, from here: https://github.com/linuxgurugamer/ExperimentTracker/blob/7ef2f128bc13613d8f3e9fc73591ad8923f383bf/ExperimentTracker/ExperimentTracker.cs#L47-L96 and here: https://github.com/linuxgurugamer/ExperimentTracker/blob/7ef2f128bc13613d8f3e9fc73591ad8923f383bf/ExperimentTracker/ExperimentTracker.cs#L319-L332 The commented out lines are used in KEI, but not used (at present) in Experiment Tracker. Would be great if you could use the same file, would make it much easier on mod authors to support this type of functionality
  5. I just released a new version of KEI with those updates, among others. I also changed the way exceptions are stored. You can now just have a local cfg file which lists exceptions, formatted like this: KEI_EXCLUDED_EXPERIMENTS { experiment = GravioliumStudy experiment = wbiSaucerResearchExperiment } You don't need to do these, I've already included them in the mod. No need to do a MM config either, just have this ConfigNode with all the new experiments you don't want included in KEI, and it should be picked up
  6. New release, 1.2.9: Removed code which read excluded manufacturers from text file Removed code which read excluded experiments from text file Added code to read excluded manufacturers from cfg file (code was already there to read experiments from cfg file) Updated code to use latest ToolbarController Removed settings page since it only was there for the Blizzy Toolbar, now handled by ToolbarController Added dependency checking Be sure to make sure you are using the latest version of the ToolbarController
  7. Thanks for confirming. which means I have to send up a crewed vessel, since the claw isn’t available yet in this career.
  8. FacePalm!!!!!! Thanks Still curious about the reason, though
  9. New release, 0.9.7: Added back display of DCOM offset magnitude Added display of individual DCOM offsets Added toggle to select display of DCOM offsets Fixed command chair option to work with ALL external command seats, not just the stock one
  10. So the only thing that I found was a readout showing the offset between the dry and wet COM. Is that what you are referring to? If so, I am adding that back in. It was originally just the magnitude, I'm adding in that and the individual offsets as well
  11. Update the ToolbarController, if you read the release notes, you would see that I updated the code to use the latest version of the ToolbarController. What version of KSP are you running? You mentioned 9.2, which leads me to believe you are running 1.3.1. If so, the latest version doesn't work on 1.3.1 From the release notes, looks like it was removed in version 0.7, which was way back in KSP 1.0.2 No promises, because this will involve a lot of digging, but I'll see what I can do
  12. Well, unless I missed something, just getting close doesn’t work, but I was able (in a test) to use KIS to attach a food pack to the vessel, which solved the immediate problem
  13. It's as simple as adding two lines to a text file. Please confirm the case, I see that a lot of other WBI experiments are excluded, but their case is different: WBICoreSampleAnalysis WBIBiomeAnalysis WBISoilAnalysis
  14. New release, 0.9.6.4: Thanks to github user @mlheiu: added Kerbal mass to Command Chair option Updated version for all of 1.4 Updated to latest version of ToolbarController, now registers with toolbarController 0.9.6.5: Updated version properly Added dependency checks
  15. The Wiki says 93.75, and when I look at the API, I see the following: float massMultiplier = 0.03f; float initialMass = 3.125f; which, when multiplied together, gives the 93.75. But why is it done this way, and is there an easier way to get the mass of a kerbal?
  16. Hi @Angel-125 What are the experiments you want excluded from KEI? I'll also make sure that ExperimentTracker won't be doing anything either
  17. There are several mods which do that, without seeing your log file, no way to tell
  18. I have a small problem. I have to kerberos in the capsule with no food starving to death and they've turned into tourists because it's been too long. I think I can get a rescue ship to them, but the only thing I could that possibly do right now is to attach a food pack to the outside of the craft. Will that work? I will be using KIS and KAS to attach it
  19. Ummmm..... it works in 1.4.3 already, all I need to do is to update the .version file.
  20. I'll take a look, it's using some really old Unity code, I may be able to replace it.
  21. new release, 1.2.5 Fixed option which disabled the auto-adjust Fixed auto-adjust to properly change time
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