-
Posts
24,952 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by linuxgurugamer
-
[Airships in 1.12.3] HooliganLabs Mods
linuxgurugamer replied to JewelShisen's topic in KSP1 Mod Releases
You may have answered this already, but why are you still keeping this mod in an ARR license? -
Well, yes, I didn't mean to say it that way. But, it's amazing how people think a simple change should just take a few minutes, when in reality there is a lot of work going on in the background. Anyway, I'll think about it
-
Actually, right now it does Not quite as simple as you may think. Post an issue on Github, so it doesn't get lost
-
[1.9.x] YongeTech Tech Trees Plugin Re-Revived
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Did you bother to read the last post? Where it says: -
Help me prioritize 76+ mod updates - Updated
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mods Discussions
was done, but is buggy, will have to wait for a fix -
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
linuxgurugamer replied to Pak's topic in KSP1 Mod Releases
Were you aware that there was another shuttle pack called the mark 2.5 space plane parts which has been out for a long time? There is also a pack of tanks made by munar industries which go along very nicely with it and would probably go along very nicely with these as well.- 2,351 replies
-
- space shuttle
- parts
-
(and 1 more)
Tagged with:
-
[1.2-1.6] Draggable Navball (1.0.1)
linuxgurugamer replied to Error_Sophius's topic in KSP1 Mod Releases
Yes, get my attention Send me a PM and I'll fix it when I get home -
Strange, the error doesn't make sense. MissingMethodException: Method not found: 'UnityEngine.Texture2D.LoadImage'. at HaystackContinued.Resources.LoadTextures () [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) HaystackContinued.Resources:LoadTextures() HaystackContinued.HaystackResourceLoader:Awake() UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) AddonLoader:OnLevelLoaded(GameScenes) AddonLoader:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) It says that a Unity method is missing. Turns out there are a number of reports about this on the web. It tells me that the changes I made to the code will fix it, so I'll release the fix in a few minutes. New release, 0.5.4.1: Changed method of loading images to use the ToolbarControl.LoadImageFromFile Moved icon folder into PluginData to avoid useless error messages from Unity You MUST update to the latest version of the ToolbarController, 0.1.5.7, for this to work
-
[1.12.x] KSPCasher: Cash Economy Rebalance, Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
And Rule 2.2.p: -
[1.12.x] NASA CountDown Clock Updated
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
And Rule 2.2.p: -
I actually upgraded from Win 7 to Win 10 on several computers, including one laptop. No problems on any of them In general, mainstream computers will have fewer problems than others. I had good experiences with Win 10, others may vary
-
There is no link to a log file, you mentioned it but it not there
-
Far longer than that, I'm afraid. I remember downloading patches with modems back in the 80's
-
[1.12.x] SpaceTux Industries Recycled Parts
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Put them on dropbox and PM me the link -
[1.9.x] RCS Build Aid Continued - New Dependencies
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Look for extra copies of the DLLs, there have been multiple updates of the toolbarcontroller -
Or, just wait a few days until I get my adoption of this out. And regarding CKAN: It's easy to install a mod. It's easy to update a mod. But when you have more than a hundred mods in a game (I have 240+), I'm not going to sit there for hours checking and updating each one. I simply click a button in CKAN, and they all update as needed.
-
Please stop asking, nudging, subtle hints, etc. about 1.4.1