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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. If you are talking about the Mk2.5 Spaceplane parts by MikeNZ, that was revived by myself a while ago
  2. Ok, I've been thinking about this, and here is what I came up with: Do it as a large MM patch, to update the title for each part. For the prefix, use: KW-R This way it can be both ways, for people who like it the current way, and for people who want it shortened. In your patch, please update ALL the parts, I'm pretty sure that some parts don't have KW Rocketry at the beginning of the title.
  3. I will be getting to this in a day or so, please wait until I have an updated repo for you to work with.
  4. I would suggest using Filter Extensions, and/orJanitor's Closet. and, stock already has a way to look at parts from a particular mod
  5. not sure where you are getting it, I just checked the download and it looks good
  6. I need to get back to the mod which changes the antenna type, it still has issues
  7. @RealGecko decided to leave the modding scene and handed this mod over to me for continuation. Original thread is here: https://forum.kerbalspaceprogram.com/index.php?/topic/151899-ksp-131 Please note: This version has hard dependencies Toolbar Controller Click Through Blocker UICore Tired of being lost in all those dotted trajectory lines while planning Joolian moons grand tour? Here comes Flight Plan! The thing you were missing for very long time: You can click any entry to focus on celestial body or maneuver. KAC integration. @Kottabos review: Planned features: Built into Kartographer. Give it to me! Now! Availability Spacedock download. Source on github. Legal: License GPL version 3 Available in CKAN Depends on UICore and ToolbarController Flight Plan Icon was created by Freepik under Creative Commons BY 3.0 license. This mod uses KACWrapper.cs by @TriggerAu This mod uses ToolbarController by @linuxgurugamer. Note, this is a hard dependency, you MUST install the ToolbarController moving forward. Donations gratefully accepted https://www.patreon.com/linuxgurugamer
  8. Ok, thanks. I need to do this via Reflection, since I don't want a hard dependency. But, I can reference GravityTurn to see how it works in there and move forward with that.
  9. I just released my first mod which is using the Toolbar Controller. More to follow over time The mod is EngineIgnitor: Edit: Another now available, FlightPlan:
  10. New release, 1.3.1.3: Replaced all toolbar code with calls to ToolbarControl mod ***** Adds the ToolbarControl mod as a hard dependency*****
  11. Ok, new release puts it into it's own folder. Be sure to delete it from the old folder if you already installed it Also, it's now in CKAN
  12. It's a really great mod, but for me, doesn't do anything if I can't see what happens when a vessel gets to the destination. I know I can always hyperedit a vessel there, but that's a real pain. Yay!
  13. New release, 3.2.4.1 Fixed gap in 1.875 expanded fairing Changed bulkhead profile for 1.875 expanded fairing from size1 to size1p5 Thanks to @MOARdV for the initial files, thanks to @Tyko for noticing the gap and the fix for it. Note that @MOARdV's file included crossfeed, since the other fairings didn't have it, I removed that and updated te title and descriptions Ok, that makes more sense. Which means that I have 48 files to edit :-(
  14. I don't have time for this right now, but if you come up with a working config for FE, I'll be happy to include it
  15. Minor update, 0.1.3 Fixed harmless nullref during game startup
  16. I just released the update to the NASA Countdown clock, it can now activate GravityTurn when the countdown is complete.
  17. New release, 1.3.6 Added ability to trigger Gravity Turn to start launch Added toggle to screen which shows if Gravity Turn is available
  18. I saw, after I posted. Sorry to bother you. and thanks for writing this in the first place
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