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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. New release 0.0.2.1 Added Pre/Post Game Notes Fixed not showing multiple lines on seperate lines on the pre-game-notes
  2. Full release (finally): 0.9.0.4 Fixed two syntax errors in the two generators Thanks to forum user @ColdJ for this: Added new Viaktar model with cabin lights which work sorry it took so long, I got interrupted by a hospital stay and then other stuff intervened
  3. I've made the fixes I'll add back the KNES, not sure why it was added and removed the same day. Emails are gone Fixed. will get an update out soon New release, 0.1.3.1 Thanks to @aviin for notifing me of this: Added crew capacity to the science lab Fixed catagory for the science lab Thanks to @Forked Camphor for notifing me of this: Fixed the capitalization of MonoPropellant in CONFIG_X-37B_MP.cfg Added KNES patch back in
  4. I'm going to need your ModuleManager.configcache file. I'm leaning towards an error in something else, I found this: [ERR 00:56:38.280] [KRnD] Awake(): System.ArgumentException: An item with the same key has already been added. Key: Fertilizer at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at KRnD.PartStats..ctor (Part part) [0x003e1] in <d0078e99fbf545ee9aa672563cbbf88c>:0 at KRnD.KRnD.Awake () [0x003c0] in <d0078e99fbf545ee9aa672563cbbf88c>:0 which indicates that another mod has Fertilizer configured two times. This error is near the top of the file, which probably means that once it happens, the mod stops working. Once I can see the ModuleManager.configcache file, I can verify this and then implement a fix, also will need to notify the mod author about the error Edit: You can try this beta: https://www.dropbox.com/s/uykyno8dwp0goe4/KRnD-1.16.0.10.zip?dl=0 I've added checks for duplicate resources, and if any found, writes an error to the log file without an exception
  5. Just an FYI, I'll be submitting some nullref fixes to Scatterer soon
  6. I would appreciate seeing the changes you did. Not sure about the KNES right now, will have to look at it later Edit: I made the changes since I had a few minutes.
  7. Those messages are totally meaningless without a log file. If you noticed, @Supertacoz never provided a log file, so I wasn't able to do anything
  8. New release, 2.0.8 Added new option to save game window position (currently only 1 position saved) Added option to settings page to enable/disable the buttons for saving the game window Cleaned up some code, replacing some GUILayout.BeginHorizontal/EndHorizontal with using new HorizontalLayout, same for some vertical @Rodger ^^^^^
  9. New release, 1.3.15.1 Thanks to forum user @ColdJ for these changes: Updated tags in localization configs Tidied up and fixed Twinturbo Afterburner config Added config that adds an afterburner capable version of the K-35B transitioning engine Reformatted all config files to use tabs and standardized indentation
  10. No, it's my fault. I was working on an update, never got it out.
  11. New release, 2.0.3.2 Thanks to JonnyOThan for these fixes: hide female heads properly camera near/far plane ratio needs to stay consistent Expose near plane distance so other mods can configure it bump out the near plane distance a little so that this doesn't limit the far distance so much
  12. which window, the game window or the anyres window? If the game window, then not really. All this mod can do is change the size, the position is left to the OS
  13. New release, 0.0.1.1 Renamed file to match ModuleTimedExperimentStatus Fixed incorrect time for the GooExperiment
  14. New release, 6.0.0.10 Thanks to Github user @Samharris2020 for this: Updated KSP-AVC Plugin as to not link to a deleted thread page http://forum.kerbalspaceprogram.com/threads/79745 Linked dependencies in installation instructions. Added new option to change the minimum science slider to 0.001 instead of 0.1 @alartor ^^^
  15. Not easily doable, for now, not going to do it. This I can look into
  16. New beta, 1.3.3.1 Fixed engine gimbal not being unlocked https://www.dropbox.com/s/1m6x66t0ka19mws/AECS_Motion_Suppressor-1.3.3.1.zip?dl=0 This has been tested with the Appocallo, after multiple launches, all looked good. Mechjeb does a little dance at the beginning, but that's normal. Would be solved if there was a 1/2 second delay between engine ignition and launch clamp release. Using SAS and full throttle, things work fine also
  17. Let me know if you'd like me to make the changes for the Toolbar Controller, they shouldn't be that difficult to do
  18. Ahhh. Just saw the issue, but the clue was that it doesn't happen on the first launch. If you revert to launch, it happens then. I'm using the beta, this gives me something to work with, thanks
  19. He's not using the ToolbarController, so he probably didn't do the extra work to support Blizzy's toolbar fully
  20. No need, it was for someone else, and I've pointed them in the right direction. I might take a look at this sometime, would be interesting to see what I can figure out
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