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KSP2 Release Notes
Everything posted by linuxgurugamer
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[0.24.2] KerbalHotSeat v1.0.3.0 (11th August 2014)
linuxgurugamer replied to codepoet's topic in KSP1 Mod Releases
Since I haven't heard back, I've forked this and made a new release for 1.2.2. New thread here, please move all discussion to it: -
Continuing this wonderful little mod by @codepoet, original thread here: http://forum.kerbalspaceprogram.com/index.php?/topic/63722-0242-kerbalhotseat-v1030-11th-august-2014/Introduction Maybe he has ants in this pants, or maybe they did not install that new comfy seat in the pod that he asked for, but for some reason Jeb just can't sit still. Given the opportunity he keeps getting out of his seat and moving around his spaceship, swapping seats with Bill and Bob, moving to the other pod etc etc. With this mod installed your kerbals will occasionally move seats to other seats in the craft. Because this mod uses ConnectedLivingSpace they will only move between seats in the same Living Space. Download: https://spacedock.info/mod/1272 Source Code: https://github.com/linuxgurugamer/KerbalHotSeat License KerbalHotSeat is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License TODO Configurable time delay, right now it is set to 300 seconds Add a "return to assigned seats" button Add a "Shuffle seats" button
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
linuxgurugamer replied to ferram4's topic in KSP1 Mod Releases
It does, and a major memory leak/performance hit was fixed yesterday.- 14,073 replies
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[1.12.x] Tweakable Everything Continued (replacement)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.1.19.1: Re-enabled the Tweakable Gimbal -
New release, 0.3.9: Thanks to @RealKolago for the following: Update part10degree.cfg Update part225degree.cfg Thanks to @eberkain for the following: added oscar-c fuel tank to tweakscale
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So, my final solution is this: Turns out that I can access the sprite.texture, so I don't need to get the texture using that above code every frame. So, the only time I do that call is when setting up the button the first time, and that's needed to get the hash number. So all I need to do now is this in the FixedUpdate(): if (curButton.Value.origButton.sprite.texture != curButton.Value.buttonTexture2) which is better both from a performance issue and memory usage issue. The only issue I have now, is that the texture is being displayed a little smaller than the 38x38. The code doing this is: Rect brect = new Rect(0, 41 * cnt, 41, 41); if (GUI.Button(brect, curButton.Value.buttonTexture2))
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My first was an Apple ][ But before that, was using a mini-computer in 1972, HP2000: http://www.hpmuseum.net/display_item.php?hw=411
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It's now in CKAN
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I'll confirm this. There have been a number of mods I've wanted to take over, but after checking with the moderators, wasn't able to because of no license, which put it into the ARR area
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[1.12.x] Tweakable Everything Continued (replacement)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
While may not be an issue with OPT, there is an issue with Tweakscale and Tweakable Everything, currently not resolved. -
Ah, the light dawns. Ok, that's easy enough to do, thanks. This code: static Color32[] pixelBlock = null; . . . pixelBlock = img.GetPixels32(); img2 = new Texture2D(img.width, img.height, TextureFormat.ARGB32, false); img2.SetPixels32(pixelBlock); was copied from the link (a Unity page). It is getting the texture into a Texture2D class (img2). I don't thing the "catch" has been used lately, it's there for safety. Fusebox, Ampyear, and some others also change it on the fly to show current status. Not stock icons, their own icons on the toolbar
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[1.12.x] Tweakable Everything Continued (replacement)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
It wasn't a conflict, it was just missing the patch. I assume that OPT came out after this mod, it was never updated. -
Could you contact me via PM, I'd like to see if we can fix this.
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[1.12.x] Tweakable Everything Continued (replacement)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Interesting, I wasn't aware of this. I'll contact the TS author about it Edit: According to @pellinor, the two mods don't play well together :-( I'm sure we can figure it out once we get a chance to talk